Dungeon Sprint DCSS version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 6891985542687594285, levelgen mode: deterministic 7 CPP the Conjurer (level 2, -10/19 HPs) Began as a Human Conjurer on Jan 23, 2020. Mangled by an ogre ... wielding a +0 giant spiked club (19 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:40 (58 turns). CPP the Conjurer (Human Conjurer) Turns: 58, Time: 00:01:40 Health: -10/19 AC: 2 Str: 8 XL: 2 Next: 5% Magic: 0/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions f - a potion of haste h - a potion of berserk rage Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 26% 4 #####.. Force Lance Conj/Tloc #....... 58% 4 #####.. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The bat zombie hits you. x3 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat zombie Aim: a bat zombie (heavily damaged) The magic dart hits the bat zombie. You destroy the bat zombie! You have reached level 2! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Blink to where? Press: ? - help, Dir - move target cursor, f - you Okay, then. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ▓▓▓ ▓@▓ ▓O▓ ▓l▓ ▓.▓ ▓l▓ ▓a▓ ▓.▓ ▓.▓ ▓.▓ You could see an ogre, a worker ant and 2 frilled lizards. Vanquished Creatures A bat (D) A bat zombie (D) A goblin (D) A jackal (D) A frilled lizard (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | CPP the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 31 | D | Reached skill level 5 in Conjurations 41 | D | Noticed an ogre 41 | D | Noticed a worker ant 57 | D | Reached XP level 2. HP: 9/19 MP: 0/5 58 | D | Mangled by an ogre Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 10 Use: Potion || 4 Armor: Robe || 16 Dodge: Dodged || 19