Dungeon Sprint DCSS version 0.22-a0-354-g30dfbe6 (webtiles) character file. 7 CPP the Conjurer (level 1, -1/14 HPs) Began as a Draconian Conjurer on Apr 17, 2018. Killed by nerve-wracking pain ... invoked by a shadow imp (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:58 (148 turns). CPP the Conjurer (Draconian Conjurer) Turns: 148, Time: 00:00:59 Health: -1/14 AC: 4 Str: 10 XL: 1 Next: 83% Magic: 2/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls h - a scroll of blinking Potions c - a potion of curing e - a potion of haste f - a potion of magic g - a potion of berserk rage Comestibles a - 2 chunks of flesh b - a ration Skills: + Level 2.4 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded) The magic dart hits the shadow imp. The shadow imp is moderately wounded. The shadow imp misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded) The magic dart hits the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. The shadow imp gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓l▓ ▓a▓ ▓S▓ ▓5▓ ▓.▓ ▓@▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a worker ant, an adder, a shadow imp and a frilled lizard. Vanquished Creatures A dart slug (D) A bat skeleton (D) 2 bats (D) 2 frilled lizards (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | CPP the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 128 | D | Noticed a worker ant 148 | D | Killed from afar by a shadow imp Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.4 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 19 Cast: Magic Dart || 10 Use: Potion || 2 Armor: Skin || 7 Dodge: Dodged || 20 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 10 | 0.0 | 0 | 6 | 0.0 | 148 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 10 | 0.0 | 0 | 6 | 0.0 | 148 +---------+---------+-------+---------+---------+-------+---------