Dungeon Sprint DCSS version 0.18.1-50-g88ac8fd (webtiles) character file. 25 CPP the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 14, 2017. Slain by an ogre ... wielding a +0 giant spiked club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:49 (112 turns). CPP the Conjurer (Deep Elf Conjurer) Turns: 112, Time: 00:00:50 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 7/10 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of magic h - a potion of berserk rage Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting * Level 6.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History a scale mail; the goblin corpse of Ijyb Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Your magical contamination has completely faded away. There is an open door here. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a giant spiked club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #.['..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | CPP the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 17 | D | Killed Ijyb 17 | D | Reached skill level 5 in Spellcasting 17 | D | Reached skill level 6 in Conjurations 17 | D | Reached XP level 2. HP: 11/15 MP: 0/10 22 | D | Learned a level 2 spell: Searing Ray 110 | D | Noticed an ogre 112 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 8