Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 2748403189523811629, levelgen mode: deterministic 54 Bronimir the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 22, 2020. Slain by Terence ... wielding a +0 short sword (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (1056 turns). Bronimir the Conjurer (Octopode Conjurer) Turns: 1056, Time: 00:03:00 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 91% Magic: 0/6 EV: 19 Int: 18 God: Gold: 70 SH: 0 Dex: 17 Spells: 0/6 levels left rFire . . . SeeInvis . a - +1 dagger (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++++..... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: agile, flying A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, blurry vision 1, high mp 1, gelatinous body 1, subdued magic 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) b - a +0 hunting sling Missiles d - 8 javelins (quivered) j - 15 stones Armour k - a scarf of resistance Scrolls e - 2 scrolls of identify {unknown} Comestibles h - 3 rations Skills: + Level 0.1 Short Blades * Level 2.2 Dodging + Level 3.6 Stealth + Level 0.1 Unarmed Combat * Level 2.1 Spellcasting * Level 4.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 1% 1 #...... b - Searing Ray Conj ##.... 2% 2 ###.... c - Dazzling Spray Conj/Hex #..... 17% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ##...... 21% 4 #####.. Force Lance Conj/Tloc #....... 50% 4 #####.. Fulminant Prism Conj/Hex #......... 50% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Scrolls take you a little longer to read. You have an increased reservoir of magic. (+10% MP) Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History You don't have enough magic to cast that spell. Okay, then. Okay, then. Casting: Dazzling Spray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of mutation. You feel extremely strange. You feel more energetic. Your connection to magic feels subdued. Your vision blurs. You feel your magical essence link to the dungeon's wands. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * It was a potion of agility. You feel agile all of a sudden. Terence completely misses you. It was a potion of flight. You feel very buoyant. You fly up into the air. Terence completely misses you. Terence hits you with a +0 short sword. You die... #.........# ##.......@.# .........).# .........†.## .........>..# ...........############ ...######.#.....†.....# ... #.#.#########.# .. #.#.#.@<....#.# #.#.#@#.....#.# #.#.#.#######.# #.#.#.........# #...########### ##### You could see Terence. Vanquished Creatures An adder (D:2) An ooze (D:1) A dart slug (D:1) 3 giant cockroaches 7 hobgoblins 2 jackals (D:2) 2 ball pythons (D:1) 4 bats 3 frilled lizards (D:1) 3 goblins (D:1) 8 kobolds 3 rats (D:1) 38 creatures vanquished. Vanquished Creatures (others) A kobold (D:1) 1 creature vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bronimir the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 104 | D:1 | Reached XP level 2. HP: 9/17 MP: 0/5 582 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 586 | D:1 | Learned a level 2 spell: Searing Ray 590 | D:1 | Learned a level 3 spell: Dazzling Spray 1004 | D:2 | Noticed Terence 1053 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1053 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1053 | D:2 | Gained mutation: Scrolls take you a little longer to read. | [potion of mutation] 1053 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1056 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.6 Short Blades | | 0.1 Dodging | | 2.2 Unarmed Combat | | 0.1 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 21 Tentacles || 8 Dagger || 57 Cast: Magic Dart || 8 Dazzling Spray || 1 Searing Ray || 1 Use: Potion || 3 Stab: Sleeping || 10 Armor: Skin || 9 Dodge: Dodged || 48