Dungeon Crawl Stone Soup version 0.24-a0-521-g122614b (webtiles) character file. Game seed: 2009202462389805142 46 Brisketman the Poker (level 3, -1/27 HPs) Began as a Merfolk Gladiator on July 29, 2019. Slain by an orc ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1363 turns). Brisketman the Poker (Merfolk Gladiator) Turns: 1363, Time: 00:02:17 Health: -1/27 AC: 4 Str: 15 XL: 3 Next: 66% Magic: 3/3 EV: 14 Int: 7 God: Gold: 54 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} Potions h - a potion of might {unknown} Comestibles f - 3 rations g - 3 chunks of flesh Skills: - Level 2.1 Fighting + Level 6.6 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The orc closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Attack whom? Press: ? - help, Dir - move target cursor, f - orc Aim: an orc, wielding a +0 trident You reach to attack! You hit the orc. The orc is moderately wounded. You are feeling hungry. The orc misses you. The orc barely misses you. x2 Attack whom? Press: ? - help, Dir - move target cursor, f/p - orc Aim: an orc, wielding a +0 trident (moderately wounded) You reach to attack! You hit the orc. The orc is heavily wounded. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc misses you. The orc hits you from afar with a +0 trident. You die... #...#....### #...##.##....... ....#....# #. #...##.##....... #.......)###. #...#........### #..#.....<.#.. #...#........### #....#....)#.. #...#........).# #....#.....#... #...#..........# #....#.....#...###...#..........# ........#..#....#....#..........# ...........##.o)@...##..........# ##.#.......##.oo..##...........# ....(.......##...####........### .............#####.##........## .....####..........##.........# ........#..........##.........# ##......#..........##.).......# #......#........((...######### #......#....##.......## You could see 3 orcs. Vanquished Creatures A worm (D:2) A dart slug (D:2) A leopard gecko (D:2) 6 orcs A ball python (D:1) 4 giant cockroaches (D:1) A hobgoblin (D:1) 6 bats (D:1) 4 goblins 4 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Brisketman the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 209 | D:1 | Reached skill level 5 in Polearms 228 | D:1 | Reached XP level 2. HP: 20/22 MP: 2/2 960 | D:1 | Reached skill level 6 in Polearms 960 | D:1 | Reached XP level 3. HP: 8/27 MP: 3/3 1363 | D:2 | Slain by an orc Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, chequers_serial_rivers_large_b D:2: minmay_inner_zag, layout_basic, led_sif_pool, first_ration, nrook_uturn Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 6 | 6.6 Fighting | | 2.1 Throwing | | 2.0 Dodging | | 4.0 Action || total -------------------------++------- Melee: Trident || 119 Eat: Chunk || 1 Armor: Leather armour || 35 Dodge: Dodged || 95 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 66 | 0 | 0.0 | 34 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 24 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------