Dungeon Crawl Stone Soup version 0.24-a0-244-ga6a6ab7 (webtiles) character file. Game seed: 17023823440533369443 15 Boetheseconed the Ducker (level 2, 0/20 HPs) Began as a Halfling Monk on Apr 11, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (250 turns). Boetheseconed the Ducker (Halfling Monk) Turns: 250, Time: 00:01:12 Health: 0/20 AC: 2 Str: 12 XL: 2 Next: 65% Magic: 2/2 EV: 16 Int: 8 God: Gold: 12 SH: 0 Dex: 16 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (shield restricted) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn d - ring of attention (curse) MPRegen 0.08/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a cursed ring of attention (left hand) Scrolls h - a scroll of fear j - a scroll of identify {unknown} Potions e - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} g - a potion of berserk rage {unknown} i - a potion of curing {unknown} Comestibles b - a ration c - 5 chunks of flesh Skills: + Level 2.9 Fighting + Level 3.6 Dodging + Level 2.2 Stealth + Level 2.7 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The jackal is severely wounded. A jackal comes into view. The jackal completely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You miss the jackal. The jackal is almost dead. The jackal completely misses you. x2; The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ..# #^# #.# #.# # #.#####.# .########.......# ........h........ ........@......#.##.## .########........#...# h... #.###.##.#...#### .....##.###.# +...... ............# #..... .....##.###.#.##...###. #### #.# #.......... ######.########...###. #..................... You could see a jackal. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) A bat (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Boetheseconed the Halfling Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 3 | D:1 | Noticed an electric eel 24 | D:1 | Noticed an electric eel 106 | D:1 | Reached XP level 2. HP: 5/20 MP: 2/2 250 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_basic Action || total -------------------------++------- Melee: Unarmed || 53 Use: Scroll || 1 Armor: Robe || 6 Dodge: Dodged || 55 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 22 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------