Dungeon Crawl Stone Soup version 0.23-a0-175-g97aacdb (webtiles) character file. 45 Bob the Bolt Thrower (level 3, -7/32 HPs) Began as a Deep Dwarf Hunter on Sept 18, 2018. Mangled by an ogre ... wielding a +0 giant spiked club (22 damage) ... on level 4 of the Dungeon. The game lasted 00:01:37 (317 turns). Bob the Bolt Thrower (Deep Dwarf Hunter) Turns: 317, Time: 00:01:38 Health: -7/32 AC: 3 Str: 16 XL: 3 Next: 42% Magic: 3/3 EV: 12 Int: 11 God: Gold: 43 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +1 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow (weapon) b - a +0 short sword Missiles d - 32 bolts (quivered) Armour c - a +0 leather armour (worn) Potions e - a potion of flight {unknown} Comestibles f - a ration {@e1} Skills: - Level 1.7 Fighting + Level 5.8 Crossbows - Level 2.1 Dodging - Level 1.2 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Firing (i - inventory) d - 6 bolts (quivered) Aim: a worker ant You shoot a bolt. The bolt closely misses the worker ant. The worker ant misses you. The worker ant bites you but does no damage. Firing (i - inventory) d - 5 bolts (quivered) Aim: a worker ant You shoot a bolt. The bolt hits the worker ant. The worker ant bites you. You are poisoned. The worker ant poisons you! You take 2 damage, and have 24/26 hp. Firing (i - inventory) d - 4 bolts (quivered) Aim: a worker ant (lightly wounded) You shoot a bolt. The bolt hits the worker ant! The worker ant completely misses you. The worker ant closely misses you. Firing (i - inventory) d - 3 bolts (quivered) Aim: a worker ant (severely wounded) You shoot a bolt. The bolt closely misses the worker ant. The worker ant barely misses you. Firing (i - inventory) d - 2 bolts (quivered) Aim: a worker ant (severely wounded) You shoot a bolt. The bolt hits the worker ant. The worker ant completely misses you. The worker ant bites you. You are more poisoned. The worker ant poisons you! Firing (i - inventory) d - a bolt (quivered) Aim: a worker ant (almost dead) You shoot a bolt. The bolt hits the worker ant but does no damage. The worker ant closely misses you. b - a +0 short sword (weapon) The worker ant barely misses you. You hit the worker ant but do no damage. The worker ant closely misses you. You hit the worker ant. The worker ant misses you. You barely miss the worker ant. The worker ant closely misses you. x2 You hit the worker ant. You kill the worker ant! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You regained 5 hp, and now have 29/32 hp. MP restored: 3 You hit the jackal. The jackal bites you. x2 You hit the jackal. You kill the jackal! No target in view! No target in view! No target in view! d - 10 bolts Things that are here: a jackal corpse x3 d - 11 bolts (gained 1) d - 12 bolts (gained 1) Found 25 bolts. Found a stone staircase leading down. d - 13 bolts (gained 1) Found a stone staircase leading up. d - 14 bolts (gained 1) d - 39 bolts (gained 25) a - a +1 hand crossbow (weapon) You are no longer poisoned. An ooze comes into view. Firing (i - inventory) d - 39 bolts (quivered) Aim: an ooze (resting) You shoot a bolt. The bolt hits the ooze! The ooze quivers. Firing (i - inventory) d - 38 bolts (quivered) Aim: an ooze (severely wounded) You shoot a bolt. The bolt hits the ooze. You kill the ooze! No target in view! An ogre comes into view. It is wielding a giant spiked club. The ogre moves out of view. You now have 43 gold pieces (gained 11). Firing (i - inventory) d - 37 bolts (quivered) Aim: an ogre, wielding a giant spiked club You shoot a bolt. The bolt hits the ogre. The ogre closely misses you. Firing (i - inventory) d - 36 bolts (quivered) Aim: an ogre, wielding a giant spiked club (lightly wounded) You shoot a bolt. The bolt barely misses the ogre. The ogre closely misses you. Firing (i - inventory) d - 35 bolts (quivered) Aim: an ogre, wielding a giant spiked club (lightly wounded) You shoot a bolt. The bolt hits the ogre! The ogre barely misses you. Firing (i - inventory) d - 34 bolts (quivered) Aim: an ogre, wielding a giant spiked club (severely wounded) You shoot a bolt. The bolt barely misses the ogre. The ogre hits you with a giant spiked club! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 15/32 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory) d - 33 bolts (quivered) Aim: an ogre, wielding a giant spiked club (severely wounded) You shoot a bolt. The bolt hits the ogre but does no damage. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ..##.# * , ,, .(#.# # , , ** #(#.###..#* *, #........# ,* ##..###.#* #..###.##* * , #......... , #O..##.### , #@#....# #.#....#### #.#....... * #########.#.....# , #...............# , , #...............#* #..............###. , #$............>..... ######............####..., You could see an ogre. Vanquished Creatures A worker ant (D:4) An ooze (D:4) An adder skeleton (D:4) A dart slug (D:3) 2 hobgoblins 4 jackals (D:4) A kobold (D:3) A jackal skeleton (D:4) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bob the Deep Dwarf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 191 | D:4 | Reached skill level 5 in Crossbows 191 | D:4 | Reached XP level 2. HP: 26/26 MP: 2/2 266 | D:4 | Reached XP level 3. HP: 29/32 MP: 3/3 304 | D:4 | Noticed an ogre 317 | D:4 | Mangled by an ogre Vault maps used: D:1: ncdulo_wetmaze D:2: nicolae_overflow_crystal_walls, grunt_temple_overflow_open, okawaru_trees_1 D:3: kb_forest_paths, item_on_display_a Skill XL: | 1 | ---------------+----+----- Crossbows | 5 | 5.8 Fighting | | 1.7 Dodging | | 2.1 Stealth | | 1.2 Action || total -------------------------++------- Melee: Short sword || 10 Fire: Hand crossbow || 32 Armor: Leather armour || 4 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 65 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:3 | 6 | 0 | 0.0 | 2 | 0 | 0.0 D:4 | 54 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: ncdulo_wetmaze D:2: nicolae_overflow_crystal_walls, grunt_temple_overflow_open, okawaru_trees_1 D:3: kb_forest_paths, item_on_display_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 27.8 | 79.2 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 27.8 | 79.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.2 +-------+-------+-------+-------+-------+----------------------