Dungeon Crawl Stone Soup version 0.23.2-1-ga50397a (webtiles) character file. Game seed: 1083266669815552121 140644 Boartato the Destroyer (level 16, -16/126 HPs) Began as a Yellow Draconian Conjurer on Apr 27, 2019. Was the Champion of Vehumet. Killed from afar by a thorn hunter (42 damage) ... with a volley of thorns ... on level 3 of the Swamp on Apr 28, 2019. The game lasted 05:20:51 (57326 turns). Boartato the Destroyer (Yellow Draconian Conjurer) Turns: 57326, Time: 05:20:52 Health: -16/126 AC: 16 Str: 10 XL: 16 Next: 76% Magic: 8/32 EV: 18 Int: 25 God: Vehumet [******] Gold: 2018 SH: 9 Dex: 16 Spells: 4/40 levels left rFire . . . SeeInvis + Z - staff of conjuration rCold + . . Gourm . G - +3 buckler {reflect} rNeg . . . Faith . (armour unavailable) rPois + Spirit . U - +2 hat {Int+3} rElec . Reflect + T - scarf {cloud immunity} rCorr + Harm + t - +2 pair of gloves {Dex+3} MR +.... D - +1 pair of boots {Stlth+} Stlth +++....... L - amulet of harm HPRegen 0.31/turn E - ring "Faener" {Wiz +Fly rC+ Slay-4 SInv} MPRegen 0.23/turn e - ring of poison resistance @: no status effects A: spit acid, unfitting armour, acidic bite, cold-blooded, acid resistance, AC +9 a: Breathe Acid, Renounce Religion, Evoke Flight You were on level 3 of the Swamp. You worshipped Vehumet. Vehumet was exalted by your worship. You were very hungry. You visited 5 branches of the dungeon, and saw 28 of its levels. You also visited: Ice Cave. You collected 2900 gold pieces. You spent 882 gold pieces at shops. Inventory: Hand Weapons a - the +7 arbalest of Eternal Harmony {elec, MR- Str+5 SInv} (You bought it in a shop on level 13 of the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you see invisible. i - a +0 quick blade of freezing o - the +7 whip "Tom Hioh" {venom, +Fly MR+ MP+9 Stlth+} (You bought it in a shop on level 13 of the Dungeon) It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. r - the +7 long sword of Alusisuf {freeze, Int+4 Dex+6} (You found it on level 3 of the Lair of Beasts) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+6). x - a +4 scimitar of flaming J - the cursed +2 mace of Oenomania {flame, +Fly MR+ Dex+4 Stlth-} (You found it on level 5 of the Lair of Beasts) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. It has a curse placed upon it. O - the +4 quarterstaff "Killer Bee's Peril" {flame, rC+ MP+9} (You found it on level 11 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your magic capacity (+9). Armour l - a +2 cloak of poison resistance t - a +2 pair of gloves of dexterity (worn) D - a +1 pair of boots of stealth (worn) G - a +3 buckler of reflection (worn) R - a +1 cloak of cold resistance T - a scarf of cloud immunity (worn) U - a +2 hat of intelligence (worn) Magical Staves m - an uncursed staff of poison {unknown} Z - an uncursed staff of conjuration (weapon) Jewellery e - a ring of poison resistance (right hand) u - an uncursed ring of fire E - the ring "Faener" (left hand) {Wiz +Fly rC+ Slay-4 SInv} (You found it on level 10 of the Dungeon) [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It lets you see invisible. It lets you fly. F - an uncursed ring of ice K - an uncursed ring of positive energy L - an amulet of harm (around neck) N - the ring "Iholeq" {+Inv Str+7 Stlth-} (You took it off a tengu conjurer on level 14 of the Dungeon) [ring of attention] It affects your strength (+7). It lets you turn invisible. It makes you less stealthy. P - an uncursed ring of positive energy Wands f - a wand of paralysis (6) B - a wand of acid (24) Q - a wand of enslavement (11) S - a wand of digging (5) Scrolls c - 12 scrolls of teleportation h - 2 scrolls of magic mapping j - 19 scrolls of remove curse w - a scroll of brand weapon y - 6 scrolls of fear A - 11 scrolls of enchant weapon C - a scroll of amnesia H - a scroll of blinking I - 9 scrolls of identify Potions d - a potion of resistance g - 6 potions of flight k - 5 potions of lignification n - 2 potions of cancellation p - 7 potions of curing q - 2 potions of brilliance s - 5 potions of agility z - 3 potions of berserk rage M - 2 potions of ambrosia Miscellaneous V - a fan of gales W - a phantom mirror Comestibles b - 47 rations Skills: - Level 7.5 Fighting - Level 10.4 Long Blades - Level 8.1 Dodging - Level 1.7 Stealth - Level 7.6 Shields * Level 12.5 Spellcasting + Level 13.5 Conjurations + Level 10.0 Hexes - Level 11.0 Summonings - Level 6.9 Translocations - Level 7.6 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Spellforged Servitor Conj/Summ #######... 2% 7 ######. b - Dazzling Spray Conj/Hex ###### 1% 3 None c - Summon Lightning Spi Summ/Air #####... 1% 4 None d - Orb of Destruction Conj #######... 1% 7 ######. e - Force Lance Conj/Tloc #######. 1% 4 None f - Fulminant Prism Conj/Hex #######... 1% 4 None h - Conjure Flame Conj/Fire ######.. 1% 3 None i - Sticky Flame Conj/Fire ######.. 1% 4 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iron Shot Conj/Erth ######.... 4% 6 #####.. Magic Dart Conj #### 0% 1 None Searing Ray Conj ###### 0% 2 None Beastly Appendage Tmut ###... 1% 1 None Infusion Chrm ###. 1% 1 None Summon Small Mammal Summ #### 1% 1 None Call Imp Summ ######.. 1% 2 None Shroud of Golubria Chrm/Tloc ####...... 1% 2 None Call Canine Familiar Summ ######.. 1% 3 None Spectral Weapon Hex/Chrm #####... 1% 3 None Summon Guardian Golem Hex/Summ ######.. 1% 3 None Iskenderun's Mystic Bla Conj #######. 1% 4 None Summon Ice Beast Ice/Summ #####... 1% 4 None Song of Slaying Chrm ###..... 2% 2 None Sticks to Snakes Tmut ###..... 2% 2 None Regeneration Chrm/Necr ###....... 4% 3 None Spider Form Tmut/Pois ###....... 4% 3 None Ice Form Ice/Tmut ###..... 16% 4 None Blade Hands Tmut ###....... 38% 5 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:11 Swamp (4/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Beogh Shops: D:5 ? D:7 [(%%* D:11 * D:13 ( Orc:2 =:*= Annotations: D:14 3 runed translucent doors, Triskal's ghost, journeyman DsGl Lair:5 exclusion: oklob plant Lair:6 exclusion: lindwurm Innate Abilities, Weirdness & Mutations You can spit globs of acid. Your golden yellow scales are hard. (AC +9) You cannot fit into any form of body armour. You have acidic saliva. You are cold-blooded and may be slowed by cold attacks. You are resistant to acid. (rCorr) Message History Casting: Force Lance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! 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