BisonMan Level 1 of the Dungeon (14, 3, D:1) 7 javelins (17, 16, D:1) a +0 club (18, 19, D:1) a +0 leather armour of cold resistance (19, -2, D:1) a +0 club (21, -2, D:1) a +0 club (21, 22, D:1) 29 sling bullets (30, -2, D:1) 8 stones (39, 28, D:1) a +0 club (43, 15, D:1) a +0 robe (66, -9, D:1) a +0 pair of boots Level 2 of the Dungeon (0, 0, D:2) 13 sling bullets (0, 19, D:2) a +0 short sword (2, 25, D:2) a +0 hunting sling (16, 23, D:2) 21 arrows (17, -16, D:2) a +0 leather armour (30, -14, D:2) a +0 club (31, -25, D:2) 8 needles of confusion (32, 2, D:2) a +0 hand axe (32, 15, D:2) 22 stones (34, 7, D:2) 16 stones (43, 7, D:2) a +0 plate armour (43, 14, D:2) 8 poisoned javelins Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (3, -7, D:3) a +2 hand axe of freezing (9, 10, D:3) 30 stones (13, -1, D:3) a +0 club (16, 4, D:3) a +0 club 15 sling bullets (19, -3, D:3) a +0 robe (20, 6, D:3) a stone (21, -1, D:3) a +0 club (21, 1, D:3) a +0 club (21, 3, D:3) a +0 dagger (21, 4, D:3) a +0 spear a +0 animal skin a cursed +0 helmet (25, 24, D:3) a +0 scale mail (27, 7, D:3) a +0 hunting sling 18 stones (28, 29, D:3) a +0 dagger (34, 29, D:3) a +0 club (35, 26, D:3) a +0 blowgun 6 poisoned needles (35, 27, D:3) a +0 hand axe (36, 28, D:3) a poisoned needle (36, 32, D:3) a throwing net Level 4 of the Dungeon (0, 0, D:4) a leopard gecko corpse (4, 5, D:4) a +0 flail (15, 6, D:4) a jackal corpse (32, -22, D:4) the +2 hand crossbow "Oneapim" {flame, rElec Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity.