BisonMan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +3 large shield a +5 crystal plate armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed staff of air (20, 0, D) a cursed -3 ring of evasion (20, 1, D) a +3 falchion of electrocution (21, 0, D) an uncursed ring of poison resistance (21, 1, D) an uncursed staff of fire (21, 5, D) a very ugly thing corpse (21, 6, D) a glowing shapeshifter corpse a shapeshifter corpse (22, 1, D) an uncursed staff of death (22, 4, D) an ugly thing corpse (22, 7, D) a very ugly thing corpse (23, 0, D) the +6 quarterstaff of the Lumpy Eyes {flame, *Rage +Blink rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It lets you blink. It may make you go berserk in combat. (23, 1, D) the +6 hunting sling of No More Talking {freeze, rPois rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (23, 7, D) a shapeshifter corpse (23, 28, D) a +4 great mace of protection (unseen) (24, 0, D) the +3 scale mail of Virtue {*Slow Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It may slow you when you take damage. (24, 1, D) a +9 plate armour of ponderousness (24, 27, D) a ghoul corpse (24, 28, D) a ghoul corpse (25, 0, D) a +3 blowgun (25, 28, D) the +12 hand axe "Zyrikh" {drain, Dex+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a doom hound corpse (still there?) (25, 29, D) a +1 scythe of slicing (26, 0, D) an uncursed staff of earth (26, 1, D) the +12 trident "Wenamu" {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (27, 0, D) a book of Cantrips (27, 1, D) a +1 falchion of slicing (28, 0, D) a +1 great sword of holy wrath (29, 0, D) an uncursed staff of energy (34, 28, D) a phial of floods (35, 0, D) an uncursed amulet of regeneration (35, 28, D) a +1 scimitar of slicing (35, 29, D) a sack of spiders (36, 1, D) a +0 war axe (36, 14, D) an uncursed staff of power (36, 15, D) a fan of gales (36, 28, D) a +1 chain mail of fire resistance (37, 0, D) a phantom mirror (37, 1, D) an uncursed staff of cold (37, 7, D) a +0 trident (unseen) (37, 8, D) the cursed +0 leather armour of Beyond {SInv} It lets you see invisible. It has a curse placed upon it. (37, 9, D) a +0 short sword (37, 14, D) a +0 short sword of venom (37, 15, D) a +5 antimagic mace (37, 29, D) a phantom mirror (38, 1, D) a phantom mirror (38, 7, D) a +0 long sword a +2 leather armour of poison resistance (38, 8, D) a cursed staff of air a +0 robe (38, 10, D) a +3 rapier of draining (unseen) (38, 14, D) a +1 robe (38, 15, D) a book of Changes (38, 29, D) the +3 flail of the Establishment {pain, Str+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It lets you see invisible. (39, 1, D) a +0 robe (39, 9, D) a +0 robe (unseen) (39, 10, D) the +4 long sword "Busief" {holy, rC- MR+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (39, 14, D) a book of the Dragon (39, 15, D) a book of Ice (39, 29, D) a +4 hand crossbow (39, 32, D) an uncursed ring of wizardry a +3 ring of dexterity an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (40, 1, D) a +2 falchion of holy wrath (40, 8, D) a +4 battleaxe of freezing (unseen) (40, 14, D) the +2 chain mail of Grace {rF+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from fire. It increases your rate of regeneration. (40, 15, D) a +3 blowgun (40, 18, D) a +0 dire flail (40, 19, D) a +0 short sword (unseen) (40, 21, D) a +0 flail (unseen) (40, 28, D) the +8 flail of Eternal War {chaos, *Noise rElec rF- Dex+8} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+8). It makes you vulnerable to fire. It insulates you from electricity. It may make noises in combat. (40, 29, D) an uncursed staff of death (41, 1, D) a +5 giant spiked club (41, 14, D) a book of Spatial Translocations (41, 15, D) a +0 war axe (41, 18, D) a +0 club (41, 21, D) a +0 halberd (unseen) (41, 28, D) a phial of floods (41, 29, D) an uncursed staff of power (42, 0, D) a +1 ring mail of cold resistance (42, 1, D) a +0 dagger (42, 14, D) the Almanac of the Dusty Volcanoes Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticky Flame Conjuration/Fire 4 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Bolt of Fire Conjuration/Fire 6 (42, 15, D) a book of Unlife (42, 18, D) a +0 flail of holy wrath (unseen) (42, 20, D) a +2 great sword of holy wrath (unseen) (42, 28, D) an uncursed ring of resist corrosion (42, 29, D) a +1 leather armour of fire resistance (43, 14, D) a cursed amulet of inaccuracy (43, 15, D) an uncursed staff of energy (43, 28, D) a +3 great sword of pain (43, 29, D) a fan of gales (44, 28, D) a +4 dagger of flaming (49, 0, D) a +3 dagger of protection (49, 1, D) a +2 rapier of electrocution (49, 12, D) an uncursed staff of poison (49, 24, D) a +0 falchion of flaming (49, 36, D) an uncursed amulet of guardian spirit (49, 37, D) an uncursed staff of wizardry (50, 0, D) a +2 mace of protection (50, 1, D) a box of beasts (50, 12, D) a sack of spiders (50, 13, D) a +2 war axe of chopping (50, 24, D) an uncursed staff of conjuration (50, 33, D) a large rock (50, 36, D) a +0 fustibalus of flaming (50, 37, D) a phantom mirror (50, 40, D) a +0 glaive (unseen) (50, 41, D) 5 large rocks (50, 42, D) a +0 giant club (unseen) (51, 0, D) an uncursed staff of summoning (51, 1, D) a lamp of fire (51, 12, D) a book of Party Tricks (51, 13, D) a +0 chain mail of fire resistance (51, 17, D) a +0 spear (51, 24, D) a Fen Folio (51, 25, D) the cursed +0 robe of the Nightingale {rElec Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It has a curse placed upon it. (51, 29, D) 3 large rocks (unseen) (51, 30, D) a large rock (51, 36, D) a +2 chain mail of cold resistance (51, 37, D) a lamp of fire (51, 40, D) a +0 troll leather armour (51, 41, D) a +3 great sword a +0 plate armour of magic resistance a +0 short sword a +0 dagger a +0 robe (52, 0, D) an uncursed staff of energy (52, 1, D) the +4 arbalest "Quiburown" {elec, rElec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. (52, 12, D) the Grimoire of Lucky Changing Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Song of Slaying Charms 2 d - Alistair's Intoxication Transmutation/Poison 5 e - Blade Hands Transmutation 5 f - Deflect Missiles Charms/Air 6 (52, 13, D) a +0 spear (52, 18, D) a +2 antimagic war axe a +0 animal skin (52, 19, D) a +1 antimagic war axe a +0 animal skin a +1 antimagic flail a +0 animal skin (52, 24, D) a +3 battleaxe of chopping (52, 25, D) a book of the Tempests (52, 29, D) 4 large rocks a +0 dire flail a +0 giant spiked club (52, 30, D) 11 large rocks (52, 31, D) a large rock (52, 32, D) a large rock (52, 37, D) an uncursed amulet of harm (52, 40, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +2 robe of positive energy (52, 41, D) a +0 giant club (53, 1, D) an uncursed staff of poison (53, 12, D) the +8 ring mail of Eternal Vigilance {Str-4 Int+6 Dex+4} It affects your strength (-4). It affects your intelligence (+6). It affects your dexterity (+4). (53, 16, D) a +0 spear (unseen) (53, 17, D) an uncursed staff of fire a +0 robe (53, 18, D) a +1 whip of freezing (53, 24, D) the +5 ice dragon scales of the Hurricane {*Slow +Blink rElec rF- rC++ Dex-3} It affects your dexterity (-3). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you blink. It may slow you when you take damage. (53, 25, D) a +3 scale mail of magic resistance (53, 29, D) a large rock (still there?) a +0 giant spiked club (still there?) (53, 33, D) a large rock (53, 36, D) a +0 dagger (53, 37, D) a phantom mirror (54, 0, D) an uncursed staff of power (54, 1, D) a +1 plate armour of positive energy (54, 12, D) a phantom mirror (54, 13, D) a +0 halberd of freezing (54, 17, D) a +0 quarterstaff a cursed +0 animal skin (54, 18, D) a +0 robe (54, 24, D) an uncursed staff of power (54, 25, D) a +2 long sword of slicing (54, 29, D) 4 large rocks (unseen) (54, 33, D) a large rock (54, 36, D) a book of Conjurations (55, 12, D) a book of Summonings (55, 13, D) a +2 hunting sling of flaming (55, 24, D) a +6 short sword of venom (59, 37, D) an uncursed staff of cold (59, 44, D) the cursed +0 dagger of Hekho {pierce, +Inv rPois Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +0 robe a potion of blood (60, 36, D) a +0 battleaxe of holy wrath (60, 37, D) a fan of gales (60, 43, D) a +0 dagger (unseen) (60, 44, D) a +0 battleaxe a +0 chain mail (61, 8, D) the +2 ring mail of Okawaru's Benevolence {rF- Str+4 Int+4 Dex+3} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to fire. (61, 16, D) a crystal ball of energy (61, 26, D) a book of Flames (62, 0, D) a +2 rapier of speed (62, 1, D) the Tome of Fiery Dislocation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (62, 8, D) a box of beasts (62, 9, D) a +2 plate armour of cold resistance (62, 16, D) a +0 arbalest of freezing (62, 17, D) a +5 halberd (62, 20, D) a +0 giant club (62, 21, D) a +0 giant club (62, 22, D) 2 large rocks (unseen) (62, 26, D) a sack of spiders (62, 27, D) an uncursed amulet of faith (62, 30, D) a +0 dagger (unseen) (62, 31, D) a +1 war axe (unseen) (62, 32, D) a +0 scimitar (unseen) (62, 36, D) a fan of gales (62, 42, D) a cursed +0 trident (unseen) (62, 43, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a +0 robe a +0 great sword a cursed +0 robe (63, 0, D) a lightning rod (4/4) (63, 8, D) an uncursed staff of wizardry (63, 16, D) a +2 flail of crushing (63, 20, D) 2 large rocks a +0 dire flail a +0 giant spiked club (63, 21, D) 2 large rocks (63, 22, D) a large rock (63, 23, D) a large rock (63, 26, D) a lightning rod (4/4) (63, 30, D) a +0 war axe a +0 plate armour (63, 31, D) a bolt (63, 32, D) a bolt (63, 37, D) an uncursed staff of wizardry (64, 16, D) a book of Conjurations (64, 17, D) a cursed ring of loudness (64, 20, D) a cursed +0 giant club (unseen) (64, 21, D) a +0 giant spiked club (unseen) (64, 26, D) a sack of spiders (64, 31, D) a +2 war axe of chopping (unseen) (65, 26, D) a book of Minor Magic (67, 0, D) a +0 halberd of chopping (68, 0, D) an uncursed ring of flight (69, 0, D) the Volume of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Bolt of Fire Conjuration/Fire 6 (69, 36, D) a +1 hand crossbow of freezing (70, 8, D) a crystal ball of energy (70, 36, D) a fan of gales (70, 37, D) the Incunabulum of Stones and Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 (70, 40, D) a +0 short sword (unseen) (71, 8, D) a +3 leather armour of cold resistance (71, 12, D) a +0 dagger a +0 robe (71, 16, D) an uncursed staff of wizardry (71, 17, D) an uncursed amulet of magic regeneration (71, 26, D) a +1 quarterstaff of protection (71, 27, D) a +1 vampiric scimitar (71, 36, D) a cursed staff of conjuration (71, 37, D) a +2 scale mail of cold resistance (71, 40, D) a +0 trident of piercing (71, 41, D) a +4 dagger a +0 robe a +4 flail of protection (71, 42, D) 4 arrows (71, 43, D) 2 arrows (72, 8, D) a +0 scale mail of magic resistance (72, 9, D) an uncursed ring of see invisible (72, 16, D) an uncursed amulet of magic regeneration (72, 17, D) a +4 quick blade (72, 21, D) a cursed +2 mace of freezing a +0 robe (72, 36, D) an uncursed staff of summoning (72, 37, D) a box of beasts (72, 40, D) a +1 glaive of venom (72, 42, D) a +0 shortbow 23 arrows a +0 ring mail (72, 43, D) an arrow (73, 1, D) a book of Clouds (73, 16, D) a book of the Warp (73, 21, D) a cursed +0 short sword (unseen) (73, 26, D) an uncursed staff of cold (73, 36, D) a phantom mirror (73, 37, D) the +6 plate armour of Zoikh {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. (74, 3, D) a +2 rapier of electrocution a +0 robe