BisonMan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -7, D:1) a +0 mace (14, -8, D:1) a stone (15, -9, D:1) a +0 club (15, -8, D:1) a stone (17, -8, D:1) a +0 club a stone (25, -22, D:1) 24 stones (28, -16, D:1) 18 poisoned needles (30, -12, D:1) 16 stones (32, -18, D:1) 19 stones (33, -5, D:1) a cursed -3 club (34, -5, D:1) a +0 dagger (37, 18, D:1) a +0 dagger (43, 11, D:1) a +0 dagger (44, 7, D:1) 4 large rocks (47, -5, D:1) a +0 shield Level 2 of the Dungeon (0, 0, D:2) a cursed -3 short sword (4, -19, D:2) a +0 club (8, -29, D:2) 16 poisoned needles (13, 3, D:2) a +0 hunting sling (14, -5, D:2) a +0 dagger (15, 7, D:2) a +0 club (16, -16, D:2) a cursed -2 club (23, -15, D:2) a +0 scale mail (25, 0, D:2) 9 stones (28, -12, D:2) a +0 dagger (30, -19, D:2) a cursed -3 dagger (30, 5, D:2) a +0 ring mail (34, -31, D:2) a +0 robe (35, -2, D:2) a +0 club (35, 5, D:2) 15 sling bullets (41, -14, D:2) a +0 short sword (46, 7, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 7 poisoned needles (2, -15, D:3) a +0 ring mail (4, -21, D:3) a +0 club (16, 4, D:3) a +0 dagger (16, 5, D:3) a +0 dagger (18, 5, D:3) a cursed -2 club (19, 10, D:3) a poisoned needle (20, 9, D:3) 9 poisoned needles a +0 blowgun (20, 11, D:3) a +0 scale mail a +0 falchion (29, 1, D:3) a +0 mace of holy wrath a +0 robe (30, 0, D:3) a +0 short sword a +0 chain mail (32, 0, D:3) a +0 flail a +0 chain mail (32, 1, D:3) a +0 whip (33, -1, D:3) a +0 dagger a +0 scythe a +0 robe (33, 0, D:3) 4 stones (34, 18, D:3) a +0 dagger (35, -19, D:3) a +0 leather armour (36, -21, D:3) a +0 whip (39, -2, D:3) a +0 club (43, 14, D:3) a +0 dagger (44, -16, D:3) a +0 mace (58, 25, D:3) a poisoned needle (58, 27, D:3) a poisoned needle (58, 28, D:3) a poisoned needle (58, 30, D:3) a +0 blowgun 10 poisoned needles Level 4 of the Dungeon (0, 0, D:4) 20 arrows (3, -18, D:4) a +0 hand axe (9, -9, D:4) a +0 ring mail (13, -12, D:4) a +0 club a +0 scale mail (19, -9, D:4) a +0 quarterstaff (20, -9, D:4) 24 bolts (37, -25, D:4) a +0 quarterstaff (38, -15, D:4) a potion of degeneration (39, -19, D:4) 30 sling bullets (39, -10, D:4) a +0 club a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 club (40, -10, D:4) a +0 club a +0 club a +0 dagger a +0 club (42, 2, D:4) 20 sling bullets (43, -33, D:4) a +0 scale mail (44, 4, D:4) 2 tomahawks Level 5 of the Dungeon (0, 0, D:5) 13 stones (7, -38, D:5) a +0 club (14, -10, D:5) 12 stones (15, -35, D:5) 28 stones (19, -37, D:5) a +0 ring mail (33, -12, D:5) 19 stones (52, -6, D:5) 15 stones (63, -39, D:5) 22 sling bullets (66, -34, D:5) 20 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, 0, D:6) a +2 hand axe of freezing a +0 chain mail a +0 war axe (1, 5, D:6) a +0 flail (2, 0, D:6) a +0 dagger a +0 robe of cold resistance (2, 1, D:6) a +0 dagger a +0 leather armour (7, 30, D:6) a cursed -3 falchion (13, 15, D:6) a +0 hunting sling (13, 35, D:6) 7 tomahawks (14, 16, D:6) a +4 dagger of venom a +0 robe (14, 17, D:6) a +0 rapier a +0 chain mail (17, -1, D:6) a +0 giant club (22, 32, D:6) a +0 dagger (24, 17, D:6) +0 fire dragon scales (27, -5, D:6) a +0 flail (29, 26, D:6) a cursed -1 giant club (32, 7, D:6) a cursed +4 dire flail a +0 robe a +5 short sword a +0 robe a +0 falchion a +0 robe a +5 great sword a +0 robe (32, 8, D:6) a +0 mace a +0 robe (35, 27, D:6) a +0 broad axe a +0 robe (38, 25, D:6) 23 stones (40, 16, D:6) the +5 dagger of Duty {vamp, Fragile rF+ Str+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It protects you from fire. It will be destroyed if unequipped. Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (1, -14, D:7) 24 stones (6, 5, D:7) a +0 hand axe (11, 15, D:7) a +0 hand axe a +0 animal skin (14, -8, D:7) 27 arrows (14, 8, D:7) a cursed +0 chain mail (17, -9, D:7) a +0 ring mail (17, -4, D:7) a +0 scale mail (18, -14, D:7) a scroll of immolation (18, -3, D:7) 22 sling bullets (19, -6, D:7) a +0 ring mail (23, -7, D:7) a +0 robe (28, -3, D:7) 5 stones (28, -2, D:7) a +0 club (28, -1, D:7) a +0 club 4 stones (29, -2, D:7) 4 tomahawks 11 stones (29, -1, D:7) a +0 mace a +1 flail of draining a +0 ring mail (29, 1, D:7) 9 arrows (30, -3, D:7) 2 stones a +0 whip a +0 robe a tomahawk a +0 hand axe (30, -1, D:7) a +0 giant club (31, -3, D:7) a stone a +0 spear (32, -3, D:7) a +0 halberd a throwing net a stone (32, 0, D:7) 10 bolts (36, 0, D:7) the +3 hand axe of Dilostre {drain, MR+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (37, -13, D:7) a +0 short sword (37, -3, D:7) a +0 rapier (37, 0, D:7) 8 stones (38, -11, D:7) a +0 robe of positive energy (40, -10, D:7) a +0 club (41, -10, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) 8 stones (1, -9, D:8) 21 sling bullets (3, 6, D:8) a cursed -1 dagger (11, 8, D:8) a +0 flail (12, 8, D:8) a +0 whip (13, 9, D:8) a +0 spear (15, -11, D:8) a +0 whip a +0 ring mail a +0 dagger a +0 robe (15, -10, D:8) a +1 hand axe of electrocution a +0 plate armour (15, -4, D:8) a +0 whip (16, -11, D:8) a +0 whip (16, -10, D:8) a +0 hand axe a +0 chain mail (19, -13, D:8) a +0 shortbow 18 arrows (20, -15, D:8) an arrow (22, -17, D:8) 2 arrows (25, -19, D:8) a +0 hand axe a +0 scale mail (25, -18, D:8) a +0 club a +0 short sword a +0 plate armour (26, 1, D:8) a +0 spear (31, 0, D:8) an arrow (31, 2, D:8) an arrow (34, 0, D:8) a scroll of identify (37, 1, D:8) a meat ration (38, 12, D:8) a potion of agility (50, 8, D:8) 20 stones (53, 14, D:8) a +0 hand axe a +0 chain mail a +0 war axe a +0 chain mail (53, 15, D:8) a +0 club (unseen) Level 9 of the Dungeon (0, 0, D:9) 17 stones (0, 23, D:9) a +0 shortbow (5, -4, D:9) a +0 giant club a +0 giant club (6, -20, D:9) a +0 spear (14, 4, D:9) 4 tomahawks (15, 5, D:9) a +0 chain mail (16, 0, D:9) 4 needles of confusion (16, 6, D:9) a scroll of immolation (21, 21, D:9) a +0 giant club (26, -7, D:9) a +0 giant club (30, 3, D:9) a potion of mutation (32, 11, D:9) a +0 giant club a +0 robe Level 10 of the Dungeon [Shop] Pisipy's Jewellery Shop an uncursed ring of protection from magic (250 gold) an uncursed ring of protection from cold (250 gold) a cursed -3 ring of intelligence (20 gold) an uncursed ring of fire (250 gold) an uncursed amulet of faith (400 gold) an uncursed ring of wizardry (300 gold) a cursed amulet of inaccuracy (20 gold) an uncursed amulet of magic regeneration (300 gold) an uncursed ring of stealth (175 gold) an uncursed ring of see invisible (150 gold) a cursed ring of loudness (45 gold) a +4 ring of dexterity (270 gold) (0, 0, D:10) a +0 shortbow 6 arrows (1, 0, D:10) 13 arrows (1, 1, D:10) 8 arrows (1, 2, D:10) an arrow (1, 4, D:10) an arrow (2, -1, D:10) a +0 shortbow (2, 0, D:10) an arrow +0 steam dragon scales a +0 giant club a +0 giant club (3, 8, D:10) a +0 whip a +0 robe (3, 15, D:10) a +0 giant spiked club a +0 giant spiked club (6, 38, D:10) a +0 centaur barding (14, -2, D:10) a +0 hand axe a +0 ring mail (15, -4, D:10) a +0 hand axe (15, -2, D:10) a +0 mace an uncursed staff of fire a +0 scale mail (15, -1, D:10) a +0 mace a +0 scale mail (16, -2, D:10) a tomahawk (16, -1, D:10) a tomahawk (17, -2, D:10) a +0 flail a +0 robe (18, -4, D:10) 3 large rocks (20, -2, D:10) a +0 club 3 tomahawks a +0 leather armour (20, -1, D:10) a +0 hand axe (25, -2, D:10) a +0 robe a cursed +5 mace a +0 chain mail (27, -3, D:10) a +2 trident a +0 robe (30, 15, D:10) a +0 giant club (31, 12, D:10) a cursed -2 spear (32, 13, D:10) a +0 dagger a +0 robe (35, 19, D:10) a cursed -3 dagger a +0 robe a potion of mutation (35, 20, D:10) a cursed -3 falchion a +0 scale mail (36, 21, D:10) 18 stones (37, 37, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 whip (0, 1, D:11) a +0 flail (1, 2, D:11) a cursed -2 dagger a +0 robe (2, -30, D:11) a potion of degeneration (3, -22, D:11) a +0 dagger a +0 leather armour a +0 trident (3, -21, D:11) a stone (4, -22, D:11) a stone a +0 hand crossbow 28 bolts a +0 club (4, -21, D:11) a +0 club a +0 dagger a +0 leather armour (5, -21, D:11) a stone (5, -20, D:11) a +0 dagger a cursed +0 robe (6, -21, D:11) a cursed +0 dagger (6, -20, D:11) a stone (7, -20, D:11) a stone (17, -38, D:11) a cursed +0 flail (18, -26, D:11) a +0 shortbow a +0 shortbow 37 arrows (18, -25, D:11) a +0 shortbow 18 arrows (18, -24, D:11) a +0 shortbow 18 arrows (19, -26, D:11) a +0 shortbow 17 arrows (20, -25, D:11) an arrow (21, -25, D:11) an arrow (29, -24, D:11) 20 stones (32, 17, D:11) a cursed +0 ring mail (48, -20, D:11) a +0 pair of gloves (53, -18, D:11) 8 sling bullets (54, -9, D:11) a +0 flail (55, -12, D:11) a +0 ring mail (63, 2, D:11) a +0 shortbow (65, -10, D:11) 18 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe (1, -1, D:12) a +0 hand axe (1, 1, D:12) a +0 hand axe (1, 9, D:12) a water moccasin corpse (2, 0, D:12) a +0 hand axe the Ecumenical Temple a bailey (0, 0, Bailey) the +2 hunting sling of Reinforcement {venom, *Corrode Str+5 Int+2 Stlth-} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (+2). It may corrode you when you take damage. It makes you less stealthy. (1, 0, Bailey) a scroll of acquirement (3, 8, Bailey) 2 tomahawks of returning (unseen) (3, 9, Bailey) a tomahawk of returning (3, 10, Bailey) 3 tomahawks of returning (unseen) (4, 6, Bailey) 4 tomahawks of returning (4, 9, Bailey) 3 tomahawks of returning a kobold corpse (5, 8, Bailey) 2 tomahawks of returning a +0 hand axe a +0 leather armour a gnoll corpse (5, 9, Bailey) a +0 war axe a +0 leather armour (7, 0, Bailey) a potion of experience (8, 0, Bailey) the +6 morningstar of Bread {protect, +Fly rF- Str+2 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your dexterity (+3). It makes you vulnerable to fire. It lets you fly.