Dungeon Crawl Stone Soup version 0.25-a0-364-ge76b031 (webtiles) character file. Game seed: 11751559670937324897, levelgen mode: deterministic 0 Birdy the Gusty (level 1, 10/10 HPs) Began as a Vine Stalker Wanderer on Jan 5, 2020. Got out of the dungeon alive. The game lasted 00:00:12 (1 turns). Birdy the Gusty (Vine Stalker Wanderer) Turns: 1, Time: 00:00:13 Health: 10/10 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 14 God: Gold: 0 SH: 3 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . b - +0 ring mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) c - a +0 buckler (worn) Comestibles f - a ration Skills: + Level 1.0 Fighting Level 1.0 Bows + Level 1.0 Armour + Level 1.7 Shields + Level 2.0 Hexes Level 3.0 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 32% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 58% 2 ###.... Confuse Hex #....... 69% 3 ####... Tukima's Dance Hex #....... 69% 3 ####... Dazzling Flash Conj/Hex #..... 83% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Welcome, Birdy the Vine Stalker Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail, a +0 buckler, a ration; and the following spell memorised: Corona; and the following spells available to memorise: Ensorcelled Hibernation, Confuse, Tukima's Dance, Dazzling Flash. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #@....... ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Birdy the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Birdy set off with the following items: a +0 club, a +0 | ring mail, a +0 buckler, a ration; and the following spell | memorised: Corona; and the following spells available to | memorise: Ensorcelled Hibernation, Confuse, Tukima's Dance, | Dazzling Flash 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------