Dungeon Crawl Stone Soup version 0.25-a0-734-g73332ae (webtiles) character file. Game seed: 5879759041450658963, levelgen mode: deterministic 50 Bionic the Poker (level 3, 0/27 HPs) Began as a Merfolk Skald on Apr 9, 2020. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:30 (1196 turns). Bionic the Poker (Merfolk Skald) Turns: 1196, Time: 00:03:31 Health: 0/27 AC: 3 Str: 12 XL: 3 Next: 79% Magic: 6/6 EV: 12 Int: 12 God: Gold: 33 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . f - +0 leather armour (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -9) A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles h - 24 stones (quivered) Armour f - a cursed +0 leather armour (worn) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of fear {unknown} e - a scroll of blinking {unknown} g - a scroll of noise {unknown} i - a scroll of magic mapping {unknown} j - a scroll of identify {unknown} Comestibles c - 2 chunks of flesh {@w0} d - 3 rations Skills: - Level 2.1 Fighting * Level 4.6 Polearms - Level 0.6 Armour - Level 2.6 Dodging + Level 2.4 Spellcasting + Level 3.8 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 11% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 22% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 41% 3 ####... Spectral Weapon Hex/Chrm #....... 41% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You throw a stone. The stone barely misses the leopard gecko. Throwing (i - inventory) h - 7 stones (quivered) Aim: a leopard gecko You throw a stone. The stone closely misses the leopard gecko. Throwing (i - inventory) h - 6 stones (quivered) Aim: a leopard gecko You throw a stone. The stone misses the leopard gecko. Attack whom? Aim: a leopard gecko You reach to attack! You hit the leopard gecko. You hit the leopard gecko. The leopard gecko completely misses you. You barely miss the leopard gecko. The leopard gecko barely misses you. Your leather armour prevents you from hitting the leopard gecko. The leopard gecko closely misses you. You hit the leopard gecko. You kill the leopard gecko! No target in view! h - 25 stones (gained 20) A leopard gecko comes into view. You see here a stone. A leopard gecko is nearby! Throwing (i - inventory) h - 25 stones (quivered) Aim: a leopard gecko (resting) You throw a stone. The stone hits the leopard gecko but does no damage. No target in view! No target in view! h - 25 stones (gained 1) The leopard gecko is too close now for your liking. Throwing (i - inventory) h - 25 stones (quivered) Aim: a leopard gecko You throw a stone. The stone barely misses the leopard gecko. Attack whom? Aim: a leopard gecko You reach to attack! You closely miss the leopard gecko. You closely miss the leopard gecko. The leopard gecko bites you but does no damage. You hit the leopard gecko. You kill the leopard gecko! No target in view! h - 25 stones (gained 1) h - 26 stones (gained 1) h - 27 stones (gained 1) An adder comes into view. The adder hisses angrily. The adder moves out of view. The adder is too close now for your liking. Throwing (i - inventory) h - 27 stones (quivered) Aim: an adder You throw a stone. The stone closely misses the adder. Throwing (i - inventory) h - 26 stones (quivered) Aim: an adder You throw a stone. The stone hits the adder. Throwing (i - inventory) h - 25 stones (quivered) Aim: an adder (lightly wounded) You throw a stone. The stone closely misses the adder. You closely miss the adder. The adder bites you. You take 5 damage, and have 22/27 hp. You closely miss the adder. The adder misses you. You barely miss the adder. The adder bites you but does no damage. You closely miss the adder. The adder misses you. You barely miss the adder. The adder closely misses you. You hit the adder. The adder barely misses you. You hit the adder but do no damage. The adder bites you. The adder closely misses you. You take 3 damage, and have 19/27 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. The adder barely misses you. You hit the adder but do no damage. The adder bites you. You take 4 damage, and have 15/27 hp. You hit the adder. The adder bites you. You take 4 damage, and have 11/27 hp. You miss the adder. The adder barely misses you. You hit the adder but do no damage. The adder misses you. You barely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 5 damage, and have 6/27 hp. You completely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder closely misses you. You take 4 damage, and have 2/27 hp. You hit the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. You take 1 damage, and have 1/27 hp. You closely miss the adder. The adder barely misses you. You miss the adder. You die... #... #... #. #... #.# ##... ## #.# #.... ..# # #.# #.##. #.#.# #.# #.##.##.#.##.# #.# ###.##.@S.(((... ####.####...####..#.##. ##............###..#.##.# ....#.##.รท..............# ##..#...............##..# #.[...##....[...#.......# #...#.##......#.#.####.## ....#.##.#...#.........# .........#####...####### You could see an adder. Vanquished Creatures An adder (D:1) A worm (D:2) A dart slug (D:1) 4 leopard geckos 2 giant cockroaches 3 hobgoblins (D:1) 6 jackals (D:1) A kobold (D:1) 3 bats A frilled lizard (D:1) 3 goblins (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bionic the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 76 | D:1 | Reached XP level 2. HP: 16/22 MP: 5/5 188 | D:1 | HP: 5/22 [jackal (1)] 346 | D:1 | Reached skill level 4 in Polearms 360 | D:1 | Reached XP level 3. HP: 12/27 MP: 6/6 788 | D:1 | HP: 4/27 [adder (3)] 789 | D:1 | HP: 1/27 [adder (3)] 1192 | D:2 | HP: 6/27 [adder (5)] 1193 | D:2 | HP: 2/27 [adder (3)] 1196 | D:2 | Succumbed to an adder's poison Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, st_stairs_8 D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Polearms | 4 | 4.6 Fighting | | 2.1 Armour | | 0.6 Dodging | | 2.6 Spellcasting | | 2.4 Charms | | 3.8 Action || total -------------------------++------- Melee: Spear || 150 Throw: Stone || 11 Use: Potion || 1 Eat: Chunk || 1 Armor: Leather armour || 25 Dodge: Dodged || 77 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 70 | 2 | 2.8 | 29 | 1 | 3.3 +---------+---------+-------+---------+---------+------- D:1 | 55 | 2 | 3.5 | 24 | 1 | 4.0 D:2 | 15 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, st_stairs_8 D:2: layout_loops_cross Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.9 | 33.3 | 36.5 | 586.5 Dungeon | 100.0 | 100.0 | 1.9 | 33.3 | 36.5 | 586.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 +-------+-------+-------+-------+-------+----------------------