Dungeon Crawl Stone Soup version 0.25-a0-190-g27fffb8 (webtiles) character file. Game seed: 6746876255051976244, levelgen mode: deterministic 72 Bionic the Charmwright (level 4, -4/33 HPs) Began as a Merfolk Skald on Nov 29, 2019. Was an Initiate of Qazlal. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:56 (2425 turns). Bionic the Charmwright (Merfolk Skald) Turns: 2425, Time: 00:05:56 Health: -4/33 AC: 5 Str: 11 XL: 4 Next: 25% Magic: 3/7 EV: 11 Int: 13 God: Qazlal [......] Gold: 55 SH: 0 Dex: 13 Spells: 1/7 levels left rFire + . . SeeInvis . a - +0 spear rCold x . . Gourm . (no shield) rNeg . . . Faith . n - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth +......... e - amulet of rage {+Rage, !d} HPRegen 0.11/turn i - ring of resist corrosion MPRegen 0.10/turn b - ring of fire {rF+, rC-} @: very slightly contaminated A: change form in water, swift swim, stealthy swim a: Renounce Religion, Evoke Berserk Rage You were on level 2 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles m - 24 stones (quivered) Armour n - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Jewellery b - a ring of fire (right hand) {rF+, rC-} (You found it on level 2 of the Dungeon) e - an amulet of rage (around neck) {+Rage, !d} (You found it on level 1 of the Dungeon) i - a ring of resist corrosion (left hand) (You found it on level 1 of the Dungeon) Wands o - a wand of digging (2) (You took it off Ijyb on level 2 of the Dungeon) Scrolls c - 6 scrolls of identify {unknown} f - 2 scrolls of amnesia {unknown} j - a scroll of fear {unknown} k - a scroll of enchant weapon {unknown} l - 2 scrolls of remove curse {unknown} Potions g - a potion of mutation {unknown} h - a potion of degeneration {unknown} Comestibles d - 3 rations Skills: - Level 2.1 Fighting + Level 4.3 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Spellcasting * Level 4.9 Charms You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 9% 1 ##..... z - Spectral Weapon Hex/Chrm #....... 56% 3 ####... S - Song of Slaying Chrm ##...... 13% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shroud of Golubria Chrm/Tloc #..... 34% 2 ###.... Regeneration Chrm/Necr #......... 56% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:3 Grinder, Sigmund Message History Sigmund closely misses you. You now have 6/7 mp. Sigmund hits you with a +0 scythe. You take 1 damage, and have 32/33 hp. You hit Sigmund. You now have 5/7 mp. You hit Sigmund! Sigmund says, "Don't worry, I'll kill you fast." Sigmund casts a spell at you. You resist with some effort. You now have 4/7 mp. Your ring mail prevents you from hitting Sigmund. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. You take 1 damage, and have 31/33 hp. You closely miss Sigmund. Your magical infusion is running out. Sigmund casts a spell at you. You are confused. You're too confused to move! Sigmund casts a spell at you. You are more confused. Sigmund hits you with a +0 scythe! You take 12 damage, and have 19/33 hp. MASSIVE DAMAGE!! You barely miss Sigmund. You miss Sigmund. Sigmund casts a spell at you. You resist with some effort. You closely miss Sigmund. Sigmund misses you. You hit Sigmund. You are no longer magically infusing your attacks. You now have 4/7 mp. Sigmund hits you but does no damage. You're too confused to move! Sigmund misses you. You bump into the rock wall. Sigmund barely misses you. You feel less confused. Sigmund points at you and mumbles some strange words. You resist with some effort. There is a stone staircase leading up here. Sigmund hits you with a +0 scythe. You take 2 damage, and have 19/33 hp. You hit Sigmund. You closely miss Sigmund. Sigmund hits you with a +0 scythe! You take 8 damage, and have 11/33 hp. MASSIVE DAMAGE!! Sigmund misses you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Health restored: 33; MP restored: 7 Okay, then. You climb downwards. Level annotation: Grinder, Sigmund Sigmund points at you and mumbles some strange words. You resist with some effort. There is a stone staircase leading up here. You miscast Spectral Weapon. You are very lightly contaminated with residual magic. Your hands glow momentarily. You now have 4/7 mp. You draw out your weapon's spirit! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 1/7 mp. You swap places. Something hits you. You take 1 damage, and have 32/33 hp. You hit something. You miss something. Something hits you but does no damage. You miss something. You hit something. Something hits you. You take 3 damage, and have 29/33 hp. You miss something. Something hits you. You take 3 damage, and have 26/33 hp. You hit something but do no damage. You miss something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You miss something. Something hits you but does no damage. You closely miss something. You closely miss something. Something hits you! You take 12 damage, and have 14/33 hp. MASSIVE DAMAGE!! Something hits you. You take 1 damage, and have 13/33 hp. Something hits you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 7/33 hp. You swap places. There is a stone staircase leading up here. Something hits you but does no damage. You climb upwards. Your summoned ally is left behind. Your spectral weapon fades away. Reactivating autopickup. There is a stone staircase leading down here. Something hits you! You die... #.###.##...##.#.#.............. #.#..)).<.......#.############# #.###########'###.#...........# #.................#.#########.# ###########.......#.# #.# #.......#.# #.# #...###.#.##### #.# #.[.###.#.#...#####.# #..>@.........+...... #...###.#.#...#####.# #...# #.#.#...# #<. #...# #.#.########### #...# #.#.##......... #...# #.#.##..#...#.. #...# #.#.##_........ ##### #.#..#..#...#.. #.####......... There were no monsters in sight! Vanquished Creatures Ijyb (D:2) An ooze (D:1) A worm (D:2) A dart slug (D:2) 4 giant cockroaches 7 goblins 4 hobgoblins 5 kobolds 6 bats 3 frilled lizards (D:1) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bionic the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 716 | D:1 | Reached skill level 4 in Charms 959 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 1542 | D:2 | Reached skill level 4 in Polearms 1666 | D:2 | Found a stormy altar of Qazlal. 1678 | D:2 | Became a worshipper of Qazlal Stormbringer 1928 | D:3 | Noticed Grinder 1979 | D:3 | Learned a level 3 spell: Spectral Weapon 1982 | D:3 | Learned a level 2 spell: Song of Slaying 2055 | D:3 | Noticed Sigmund 2055 | D:3 | Noticed Ijyb 2090 | D:2 | Killed Ijyb 2090 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/7 2421 | D:3 | HP: 7/33 [something (7)] 2425 | D:2 | Slain by Sigmund Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, corexii_hall_statues_i, corexii_hall_statues_s, minmay_misc_feat_rugged, st_stairs_7, eino_curves_03, minmay_box_of_dots D:2: layout_basic, lemuel_coloured_pillars_altar, feat_on_display D:3: layout_loops_cross, palyth_stone_intersect, uniq_sigmund, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Charms | 4 | 4.9 Polearms | 4 | 4.3 Fighting | | 2.1 Armour | | 0.6 Dodging | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 147 | 20 || 167 Throw: Stone | 6 | || 6 Cast: Infusion | 2 | 1 || 3 Spectral Weapon | | 1 || 1 Stab: Sleeping | 2 | || 2 Eat: Chunk | 3 | || 3 Ration | | 1 || 1 Armor: Leather armour | 12 | || 12 Ring mail | 11 | 3 || 14 Dodge: Dodged | 67 | 5 || 72 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 57 | 46 | 44.7 | 30 | 7 | 18.9 +---------+---------+-------+---------+---------+------- D:1 | 28 | 10 | 26.3 | 15 | 6 | 28.6 D:2 | 29 | 36 | 55.4 | 15 | 1 | 6.2 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, corexii_hall_statues_i, corexii_hall_statues_s, minmay_misc_feat_rugged, st_stairs_7, eino_curves_03, minmay_box_of_dots D:2: layout_basic, lemuel_coloured_pillars_altar, feat_on_display D:3: layout_loops_cross, palyth_stone_intersect, uniq_sigmund, uniq_grinder, uniq_ijyb Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.9 | 24.2 | 51.5 | 768.3 Dungeon | 100.0 | 100.0 | 4.9 | 24.2 | 51.5 | 768.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.3 +-------+-------+-------+-------+-------+----------------------