Dungeon Crawl Stone Soup version 0.23-a0-841-g41928f0 (webtiles) character file. 10 Binder the Grave Robber (level 2, 0/20 HPs) Began as a Ghoul Necromancer on Jan 25, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:06:06 (171 turns). Binder the Grave Robber (Ghoul Necromancer) Turns: 171, Time: 00:06:07 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 20% Magic: 1/4 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/5 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: rotting A: rotting body, claws 1, carnivore, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger Missiles d - 3 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - 2 rations Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 0.6 Unarmed Combat + Level 2.1 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #... 5% 1 ##..... b - Animate Skeleton Necr N/A 5% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr #......... 17% 3 ####... Regeneration Chrm/Necr #......... 36% 3 ####... Animate Dead Necr N/A 50% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Okay, then. Really attack barehanded? You closely miss the jackal. The jackal is severely wounded. You scratch the jackal. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. The jackal bites you. The jackal closely misses you. x2 You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. You die... .. ##. +#..###### ##........# ##.........# #..........+ ......†....## #...........# #.......)@hh## ..........hh.###.# .............'...# ......###....##### .##### #....###### #.........# #.........# #.........# #.........# You could see 4 jackals. Vanquished Creatures An ooze (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Binder the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 84 | D:1 | Reached XP level 2. HP: 12/20 MP: 2/4 96 | D:1 | Learned a level 1 spell: Animate Skeleton 171 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_three_same_balls, serial_park_tiny_2, kennysheep_small_spiral, roderic_serpentine_path, nemelex_diamond_rough_becter Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Dodging | | 1.7 Stealth | | 2.1 Unarmed Combat | | 0.6 Necromancy | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 24 Cast: Pain || 8 Armor: Robe || 4 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------