Dungeon Crawl Stone Soup version 0.23-a0-183-gf37f6fb (webtiles) character file. 30 Belzenlok the Skirmisher (level 3, 29/29 HPs) Began as a Demonspawn Fighter on Sept 23, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:00:58 (1086 turns). Belzenlok the Skirmisher (Demonspawn Fighter) Turns: 1086, Time: 00:00:59 Health: 29/29 AC: 6 Str: 16 XL: 3 Next: 5% Magic: 3/3 EV: 6 Int: 10 God: Gold: 56 SH: 8 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by pain 1, spiny 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls g - 2 scrolls of remove curse {unknown} l - a scroll of identify {unknown} m - a scroll of teleportation {unknown} o - a scroll of enchant armour {unknown} p - a scroll of blinking {unknown} q - a scroll of random uselessness {unknown} Potions e - a potion of flight {unknown} h - a potion of degeneration {unknown} i - a potion of resistance {unknown} j - a potion of mutation {unknown} k - a potion of agility {unknown} n - a potion of haste {unknown} Comestibles f - 4 rations Skills: - Level 3.1 Fighting + Level 2.6 Axes - Level 2.8 Armour - Level 3.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You are partially covered in sharp spines. Message History You start resting. You feel a little less mighty now. You start resting. You are feeling hungry. You see here an adder skeleton. f - 4 rations (gained 1) HP restored. An ooze comes into view. A quokka comes into view. The ooze hits you but does no damage. There are monsters nearby! There are monsters nearby! You slash the ooze! You kill the ooze! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm ####### ....... .......##### ...r...@...# .......###.####### ....... #.##...<# ....... #.##.#### ....... #.##.# ....... #.##.# ....... #.##.# ####### #.##.# #.##.# You could see a quokka. Vanquished Creatures An adder (D:2) An ooze (D:2) 2 dart slugs (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) A rat (D:2) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Belzenlok the Demonspawn Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 183 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 183 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 797 | D:2 | HP: 1/24 [poisoned by an adder] 1085 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1085 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1086 | D:2 | Quit the game Vault maps used: D:1: lemuel_arrival_hallway, glass_columns_a, kennysheep_boxes D:2: minmay_roachtagon, lemuel_crystal_altar, chequers_ecumenical_altar_grove, minmay_pentomino_z2 Skill XL: | 1 2 | ---------------+-------+----- Shields | 3 | 3.0 Axes | 2 | 2.6 Fighting | | 3.1 Armour | | 2.8 Action || total -------------------------++------- Melee: War axe || 61 Use: Potion || 1 Armor: Scale mail || 39 Dodge: Dodged || 18 Block: Shield || 38 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 0 | 0.0 | 15 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 23 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 21 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------