Dungeon Crawl Stone Soup version 0.21-a0-584-g185da8e (webtiles) character file. 6 Belfein the Conjurer (level 1, 0/14 HPs) Began as a Draconian Conjurer on Dec 21, 2017. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (417 turns). Belfein the Conjurer (Draconian Conjurer) Turns: 417, Time: 00:00:56 Health: 0/14 AC: 4 Str: 10 XL: 1 Next: 75% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles b - 2 rations Skills: - Level 1.7 Dodging - Level 1.9 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. The bat is severely wounded. The bat misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You are too injured to fight recklessly! You closely miss the bat. The bat is severely wounded. The bat barely misses you. The bat hits you. You die... ..# #.......+ #.# ..# #...w...# ##.# ..# #.......## ... ..# #........# #.##### ..# #........## #.#...# ..# #.........# #.'.<.# ### #.......#g# #.#...# #....(..#b###.#####.#####. #########b@##.............. ##.#######......... #..# #.#######. ##.## #.# #..# #)# ##.## #)# #..# #.# ##.## #)# #..# #(# You could see a dart slug, a goblin and 2 bats. Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Belfein the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 417 | D:1 | Slain by a bat Vault maps used: D:1: minmay_arrival_four_houses, minmay_nonomino_d4 Action || total -------------------------++------- Melee: Unarmed || 19 Tailslap || 1 Cast: Magic Dart || 14 Armor: Skin || 16 Dodge: Dodged || 41 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 9 | 0.0 | 0 | 6 | 0.0 | 417 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 6 | 0.0 | 417 +---------+---------+-------+---------+---------+-------+---------