BecksGhost Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -28, D:1) 15 stones (5, 5, D:1) a +0 short sword (6, 2, D:1) a stone (7, -7, D:1) a +0 short sword 3 stones (7, 1, D:1) a stone (9, -7, D:1) a stone (12, 18, D:1) a +0 club (15, -18, D:1) a +0 robe (52, 1, D:1) a +0 animal skin (56, -5, D:1) 27 stones (60, -11, D:1) a +0 club (60, 17, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) 6 tomahawks of returning (11, 1, D:2) a throwing net (13, 8, D:2) a cursed +0 club (27, 15, D:2) 6 tomahawks (40, 4, D:2) a +0 club (43, -17, D:2) a +1 short sword of draining (46, 2, D:2) 4 stones (51, -9, D:2) 4 large rocks Level 3 of the Dungeon (0, 1, D:3) a +0 ring mail (7, -31, D:3) a +0 robe (15, -2, D:3) a +0 dagger a +0 leather armour (16, -29, D:3) a +0 short sword (18, -10, D:3) 23 stones (22, -25, D:3) a +0 leather armour (23, -32, D:3) a +0 whip (23, -25, D:3) a +0 trident (24, -27, D:3) a +0 dagger a cursed -1 robe a +0 club (25, -27, D:3) a +0 short sword a +0 leather armour (25, -26, D:3) a +0 club (26, 12, D:3) a +0 club (32, 18, D:3) a +0 hand axe (39, -14, D:3) a +0 mace a +0 hand axe a +0 leather armour of positive energy (41, -14, D:3) a +0 dagger (41, -13, D:3) a +0 hand axe a +0 club a +0 leather armour (42, -18, D:3) a +0 club (44, -19, D:3) 6 needles of sleeping Level 4 of the Dungeon (0, 0, D:4) 18 stones (12, -21, D:4) an adder corpse (skeletalised by now) (16, -13, D:4) a +0 chain mail (17, -5, D:4) a +0 flail (18, -6, D:4) a +0 dagger a +0 robe (18, -5, D:4) a +0 dagger a +0 robe (20, -20, D:4) 22 stones (23, -11, D:4) a +0 leather armour of poison resistance (24, -4, D:4) 6 javelins (28, -8, D:4) 6 arrows (35, -11, D:4) a +0 dagger a +0 chain mail (35, -9, D:4) a +0 giant spiked club (40, -6, D:4) a +0 club a cursed +0 leather armour (40, -5, D:4) a +0 club (42, -5, D:4) a +0 chain mail (52, -13, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) a scroll of remove curse (5, -5, D:5) the +0 ring mail of Feoh {+Fly rElec rC- MP+9} It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It lets you fly. (6, -3, D:5) a potion of curing (7, -2, D:5) a leopard gecko corpse (7, 1, D:5) a +0 long sword (9, 5, D:5) a +2 quarterstaff of crushing