Dungeon Crawl Stone Soup version 0.23-a0-332-g9fe5f10 (webtiles) character file. 44 Beargit the Conjurer (level 3, -9/21 HPs) Began as an Octopode Conjurer on Oct 16, 2018. Mangled by an ogre ... wielding a cursed -2 giant club (25 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (1658 turns). Beargit the Conjurer (Octopode Conjurer) Turns: 1658, Time: 00:02:57 Health: -9/21 AC: -1 Str: 7 XL: 3 Next: 62% Magic: 0/6 EV: 13 Int: 18 God: Gold: 60 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . SeeInvis . g - staff of poison rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois + Spirit . (no amulet) rElec . Reflect . i - -2 ring of protection (curse) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Magical Staves g - an uncursed staff of poison (weapon) (You found it on level 2 of the Dungeon) Jewellery i - a cursed -2 ring of protection (left tentacle) (You found it on level 2 of the Dungeon) Scrolls c - 2 scrolls of teleportation {unknown} f - a scroll of remove curse {unknown} j - a scroll of identify {unknown} k - a scroll of fog {unknown} Potions a - a potion of resistance {unknown} b - a potion of mutation {unknown} e - 4 potions of brilliance {unknown} h - 2 potions of magic {unknown} l - a potion of heal wounds {unknown} m - a potion of flight {unknown} n - a potion of agility {unknown} Comestibles z - 3 rations Skills: - Level 2.0 Dodging + Level 3.4 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations + Level 0.4 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... b - Searing Ray Conj ###... 3% 2 ##..... c - Dazzling Spray Conj/Hex ##.... 19% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 26% 4 #####.. Fulminant Prism Conj/Hex ##........ 52% 4 #####.. Force Lance Conj/Tloc ##...... 54% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusion: ogre Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The kobold shouts! You now have 4/6 mp. Aim: a hobgoblin, wielding a +0 club (moderately wounded) The magic dart hits the hobgoblin. You now have 3/6 mp. Aim: a hobgoblin, wielding a +0 club (moderately wounded) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You now have 1/6 mp. The searing ray hits the hobgoblin. You kill the hobgoblin! The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone closely misses you. You now have 0/6 mp. Without enough magic to sustain it, your searing ray dissipates. The goblin shoots a stone. The stone barely misses you. The goblin shoots a stone. The stone hits you. You see here a stone. You take 5 damage, and have 16/21 hp. MASSIVE DAMAGE!! The goblin shoots a stone. The stone hits you. You see here a stone. You take 6 damage, and have 10/21 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin shoots a stone. The stone misses you. You see here a stone. The goblin shoots a stone. The stone hits you! * * * LOW HITPOINT WARNING * * * You see here a stone. You take 8 damage, and have 2/21 hp. MASSIVE DAMAGE!! Aim: a goblin, wielding a +0 hunting sling The magic dart hits the goblin. You kill the goblin! You now have 0/6 mp. You start resting. You regained 4 hp, and now have 6/21 hp. MP restored: 6 You start resting. All of the chunks of flesh in your inventory have rotted away. You see here a stone. You see here a stone. You see here a +0 whip. You see here a +0 club. Things that are here: a +0 hunting sling; 13 stones; a goblin skeleton You regained 12 hp, and now have 18/21 hp. c - 2 scrolls labeled HEEHAT RECEGOH (gained 1) Things that are here: a +0 hunting sling; 13 stones; a goblin skeleton You see here a +0 club. You see here a +0 whip. You see here a stone. You see here a stone. You see here a stone. You see here 3 stones. You are feeling hungry. Health restored: 21 Partly explored, can't reach some places. Partly explored, can't reach some places. Aim: an ogre, wielding a -2 giant club (resting) The magic dart hits the ogre. The ogre shouts! You now have 5/6 mp. Aim: an ogre, wielding a -2 giant club (lightly wounded) The magic dart hits the ogre. You now have 4/6 mp. Aim: an ogre, wielding a -2 giant club (lightly wounded) The magic dart hits the ogre. You now have 3/6 mp. Aim: an ogre, wielding a -2 giant club (moderately wounded) The searing ray hits the ogre. (Press . to maintain the ray.) You now have 1/6 mp. The searing ray hits the ogre. You now have 0/6 mp. Without enough magic to sustain it, your searing ray dissipates. Aim: an ogre, wielding a -2 giant club (severely wounded) The magic dart hits the ogre. The ogre hits you with a cursed -2 giant club! You take 8 damage, and have 13/21 hp. MASSIVE DAMAGE!! You now have 0/6 mp. Things that are here: a +0 whip; 2 stones Aim: an ogre, wielding a -2 giant club (severely wounded) The magic dart hits the ogre. The ogre barely misses you. You now have 0/6 mp. Aim: an ogre, wielding a -2 giant club (almost dead) The magic dart hits the ogre. You now have 0/6 mp. Aim: an ogre, wielding a -2 giant club (almost dead) The magic dart hits the ogre. The ogre misses you. You now have 0/6 mp. Aim: an ogre, wielding a -2 giant club (almost dead) The magic dart hits the ogre. The ogre closely misses you. You now have 0/6 mp. Aim: an ogre, wielding a -2 giant club (almost dead) The magic dart hits the ogre. The ogre hits you with a cursed -2 giant club!! Ouch! That really hurt! You die... ######.############......... #####.## #................ #......####.......##.....## #............######...##... #.......................... #...........#######........ #....(......##......#....## #.........O.##.#..###....# ####.##...@.#..#....#....# #.####.....#####.#....## #.###...#### #>....... ##.......# ###).>.## #...#..### #....## #...#.## #...... #...#(# #....## #...#(# #...รท## #...#(# ####### You could see an ogre. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ball pythons (D:1) 2 giant cockroaches 5 goblins 2 hobgoblins (D:2) 5 kobolds A quokka (D:2) 4 bats 4 frilled lizards (D:1) A quokka skeleton (D:2) 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beargit the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 88 | D:1 | Reached skill level 3 in Stealth 88 | D:1 | Reached XP level 2. HP: 16/17 MP: 1/5 449 | D:1 | HP: 1/17 [dart slug/slug dart (7)] 763 | D:1 | Learned a level 2 spell: Searing Ray 977 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1025 | D:2 | Learned a level 3 spell: Dazzling Spray 1135 | D:2 | Noticed an ogre 1295 | D:2 | HP: 2/21 [goblin/stone (8)] 1658 | D:2 | Mangled by an ogre Vault maps used: D:1: lemuel_arrival_room Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.6 Hexes | | 0.4 Action || total -------------------------++------- Melee: Unarmed || 11 Constrict || 5 Tentacles || 4 Dagger || 9 Staff || 1 Cast: Magic Dart || 54 Searing Ray || 3 Eat: Chunk || 2 Armor: Skin || 1 Dodge: Dodged || 18 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 64 | 0 | 0.0 | 31 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 38 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: lemuel_arrival_room Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.7 | 48.6 | 38.7 | 798.5 Dungeon | 100.0 | 100.0 | 3.7 | 48.6 | 38.7 | 798.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+----------------------