Dungeon Sprint DCSS version 0.22-a0-93-g6b88ebb (webtiles) character file. 1 Beargit the Insei (level 1, 13/13 HPs) Began as an Octopode Transmuter on Jan 24, 2018. Got out of the dungeon alive. The game lasted 00:00:10 (32 turns). Beargit the Insei (Octopode Transmuter) Turns: 32, Time: 00:00:11 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 20% Magic: 3/3 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Missiles a - 12 arrows Scrolls B - a scroll of blinking Potions e - a potion of heal wounds g - 2 potions of magic h - a potion of berserk rage H - a potion of haste Q - a potion of curing {@q1} Books b - a book of Changes Comestibles z - a ration Skills: + Level 1.3 Fighting + Level 2.2 Dodging + Level 3.1 Unarmed Combat + Level 2.1 Spellcasting + Level 2.2 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 9% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History z - a ration; Q - a potion of curing; H - a potion of haste B - a scroll of blinking Welcome, Beargit the Octopode Transmuter. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A giant cockroach comes into view. There is an open door to the Storerooms (Easy) here. The helpless giant cockroach fails to defend itself. You tentacle-slap the giant cockroach. You grab the giant cockroach. You constrict the giant cockroach, but do no damage. The giant cockroach barely misses you. You tentacle-slap the giant cockroach. You constrict the giant cockroach, but do no damage. The giant cockroach bites you but does no damage. You tentacle-slap the giant cockroach but do no damage. Your squeeze misses the giant cockroach. You constrict the giant cockroach. The giant cockroach barely misses you. You tentacle-slap the giant cockroach. You kill the giant cockroach! There is an open door to the Storerooms (Easy) here. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #######.##............ .........'............ ####+#####......#..#.. #............ ####'#####++# #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures A giant cockroach (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Beargit the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 32 | D | Got out of the dungeon alive. Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 32 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 32 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: pitsprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 32.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------