Dungeon Sprint DCSS version 0.22-a0-93-g6b88ebb (webtiles) character file. 21 Beargit the Gusty (level 2, -8/22 HPs) Began as a Tengu Air Elementalist on Jan 24, 2018. Shot with an arrow by a centaur (12 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:33 (89 turns). Beargit the Gusty (Tengu Air Elementalist) Turns: 89, Time: 00:00:33 Health: -8/22 AC: 2 Str: 13 XL: 2 Next: 83% Magic: 6/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons d - a +0 whip (weapon) (You took it off a kobold in the Dungeon) Armour a - a +0 robe (worn) Scrolls B - a scroll of blinking Potions e - a potion of heal wounds g - a potion of magic H - a potion of haste Q - a potion of curing {@q1} Books b - a book of Air Comestibles c - 2 chunks of flesh z - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting * Level 4.5 Conjurations * Level 6.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ###. 2% 1 #...... b - Swiftness Chrm/Air ##...... 9% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The zap misses the hobgoblin. The zap hits the hobgoblin. The hobgoblin shouts! The zap hits the kobold. You kill the kobold! The zap hits the dart slug. The zap hits the kobold. The kobold shouts! The hobgoblin hits you but does no damage. You now have 3/4 mp. Aim: a hobgoblin, wielding a club The zap hits the hobgoblin. x2 You kill the hobgoblin! Your Conjurations skill increases to level 2! The zap hits the dart slug. The zap hits the kobold. You kill the kobold! The hobgoblin hits you with a club. You take 2 damage, and have 8/10 hp. You now have 2/4 mp. Aim: a hobgoblin, wielding a club (moderately wounded) The zap hits the hobgoblin. The zap hits the dart slug. You kill the dart slug! Your Conjurations skill increases to level 3! Your Air Magic skill increases to level 5! You now have 1/4 mp. Aim: a hobgoblin, wielding a club (severely wounded) The zap hits the hobgoblin. You kill the hobgoblin! You have reached level 2! You regained 4 hp, and now have 12/15 hp. You now have 0/6 mp. You start resting. Health restored: 15 You regained 5 mp, and now have 5/6 mp. You start resting. MP restored: 6 Memorise Swiftness, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door to the Dungeon here. You see here a club. There isn't anything to butcher here. You see here a hobgoblin corpse. You butcher the hobgoblin corpse. c - 2 chunks of flesh You see here a whip. d - a whip Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 whip (weapon) Things that are here: a club; 3 stones You open the door. An adder, a jackal, an orc, a centaur and a skeleton come into view. The adder hisses angrily. The centaur shouts! The jackal barks! Unknown command. Unknown command. Aim: a quokka skeleton The zap hits the quokka skeleton. The zap hits the jackal. The jackal appears unharmed. The zap hits the orc. The zap hits the adder. The zap hits the centaur. The centaur appears unharmed. You now have 5/6 mp. Aim: a quokka skeleton (lightly damaged) The zap hits the quokka skeleton. The zap misses the jackal. The zap misses the orc. The zap hits the adder. The zap hits the centaur. The quokka skeleton closely misses you. You now have 4/6 mp. Aim: a quokka skeleton (moderately damaged) The zap hits the quokka skeleton. You destroy the quokka skeleton! The zap misses the jackal. The zap misses the orc. The zap hits the adder. The zap misses the centaur. You now have 3/6 mp. Aim: a jackal The zap hits the jackal. The zap hits the orc. You kill the orc! The zap hits the adder. You kill the adder! Your Conjurations skill increases to level 4! The zap hits the centaur. The centaur appears unharmed. The jackal closely misses you. The jackal barely misses you. You now have 2/6 mp. Aim: a jackal (almost dead) The zap hits the jackal. You kill the jackal! Your Air Magic skill increases to level 6! The zap hits the centaur. The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you. You take 6 damage, and have 9/15 hp. MASSIVE DAMAGE!! You now have 1/6 mp. You close the door. A centaur opens the door. You close the door. A centaur opens the door. You close the door. A centaur opens the door. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/15 hp. MASSIVE DAMAGE!! You close the door. A centaur opens the door. Magic courses through your body. The centaur shoots an arrow. The arrow closely misses you. MP restored: 6 A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...)....@'c....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur. Vanquished Creatures An adder (D) A dart slug (D) An orc (D) 2 hobgoblins (D) A jackal (D) 2 kobolds (D) A quokka skeleton (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Beargit the Tengu Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 5 | D | Reached skill level 2 in Conjurations 6 | D | Reached skill level 3 in Conjurations 6 | D | Reached skill level 5 in Air Magic 7 | D | Reached XP level 2. HP: 12/15 MP: 0/6 68 | D | Learned a level 2 spell: Swiftness 78 | D | Noticed a centaur 82 | D | Reached skill level 4 in Conjurations 83 | D | Reached skill level 6 in Air Magic 86 | D | HP: 3/15 [centaur/arrow (6)] 89 | D | Shot with an arrow by a centaur Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 4 | 4.5 Air Magic | 5 6 | 6.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.9 Action || total -------------------------++------- Cast: Shock || 9 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 30 | 0.0 | 0 | 9 | 0.0 | 89 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 30 | 0.0 | 0 | 9 | 0.0 | 89 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: linesprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 64.0 | 0.0 | 89.0 Dungeon | 100.0 | 100.0 | 0.0 | 64.0 | 0.0 | 89.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+----------------------