Dungeon Sprint DCSS version 0.22-a0-93-g6b88ebb (webtiles) character file. 11 Beargit the Gusty (level 2, -1/22 HPs) Began as a Tengu Air Elementalist on Jan 24, 2018. Slain by a howler monkey (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:25 (48 turns). Beargit the Gusty (Tengu Air Elementalist) Turns: 48, Time: 00:00:25 Health: -1/22 AC: 2 Str: 13 XL: 2 Next: 25% Magic: 6/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons d - a +0 club (weapon) (You took it off a hobgoblin in the Dungeon) Armour a - a +0 robe (worn) Scrolls B - a scroll of blinking Potions e - a potion of heal wounds g - a potion of magic H - a potion of haste Q - a potion of curing {@q1} Books b - a book of Air Comestibles c - 2 chunks of flesh z - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting * Level 3.7 Conjurations * Level 5.4 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History z - a ration; Q - a potion of curing; H - a potion of haste B - a scroll of blinking Welcome, Beargit the Tengu Air Elementalist. Found a staircase leading out of the dungeon. You open the door. 2 frilled lizards, a bat, a rat and a hobgoblin come into view. Aim: a frilled lizard (resting) The zap hits the frilled lizard. The frilled lizard hisses angrily. The zap hits the rat. You kill the rat! The zap hits the frilled lizard. You kill the frilled lizard! Your Conjurations skill increases to level 2! The zap hits the bat. You kill the bat! The zap hits the hobgoblin. The hobgoblin shouts! You now have 3/4 mp. Aim: a frilled lizard (heavily wounded) The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the hobgoblin. You kill the hobgoblin! Your Conjurations skill increases to level 3! You now have 2/4 mp. You close the door. You start resting. MP restored: 4 You open the door. There is an open door to the Dungeon here. You see here a rat corpse. You butcher the rat corpse. c - a chunk of flesh Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. c - 2 chunks of flesh (gained 1) You see here a club. You see here a club. d - a club Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 club (weapon) As you open the door, it creaks loudly! An orc, 3 skeletons and a howler monkey come into view. The howler monkey howls! The orc shouts! Aim: an orc, wielding a club The zap hits the orc. The zap misses the howler monkey. The zap hits the jackal skeleton. The zap hits the adder skeleton. x2 The orc hits you with a club. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! You now have 3/4 mp. Aim: an orc, wielding a club (almost dead) The zap hits the orc. You kill the orc! Your Air Magic skill increases to level 5! You have reached level 2! The zap misses the howler monkey. The zap hits the jackal skeleton. You destroy the jackal skeleton! The zap hits the adder skeleton. The zap misses the adder skeleton. The howler monkey hoots and howls with incredible vigour! You regained 3 hp, and now have 9/15 hp. Unknown command. Unknown command. Aim: a howler monkey (catching its breath) The zap hits the howler monkey. The zap hits the adder skeleton. x2 The howler monkey hits you. You take 3 damage, and have 6/15 hp. You now have 2/6 mp. Aim: a howler monkey (lightly wounded, catching its breath) The zap hits the howler monkey. The zap hits the adder skeleton. You destroy the adder skeleton! The zap hits the adder skeleton. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/15 hp. MASSIVE DAMAGE!! You now have 1/6 mp. Magic courses through your body. The howler monkey barely misses you. MP restored: 6 A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The howler monkey hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +....Zh@....'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a howler monkey and an adder skeleton. Vanquished Creatures An adder skeleton (D) An orc (D) A bat (D) A hobgoblin (D) 2 frilled lizards (D) A jackal skeleton (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Beargit the Tengu Air Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 4 | D | Reached skill level 2 in Conjurations 5 | D | Reached skill level 3 in Conjurations 42 | D | Noticed a howler monkey 44 | D | Reached skill level 5 in Air Magic 44 | D | Reached XP level 2. HP: 9/15 MP: 3/6 46 | D | HP: 2/15 [howler monkey (4)] 48 | D | Slain by a howler monkey Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.7 Air Magic | 5 | 5.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.6 Action || total -------------------------++------- Cast: Shock || 6 Use: Potion || 2 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 16 | 0.0 | 0 | 8 | 0.0 | 48 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 16 | 0.0 | 0 | 8 | 0.0 | 48 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: linesprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 41.7 | 0.0 | 48.0 Dungeon | 100.0 | 100.0 | 0.0 | 41.7 | 0.0 | 48.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------