Beargit the Dungeon (1, 32, D) an uncursed staff of power (1, 33, D) an uncursed staff of energy (1, 34, D) a +4 halberd of chopping (2, 14, D) an uncursed staff of earth (2, 15, D) an uncursed ring of protection from magic (2, 16, D) a +1 flail of holy wrath (2, 32, D) a +2 hunting sling of flaming (2, 33, D) the ring "Exiud" {rElec Str+4 Int-2 Dex+7 SInv} [ring of see invisible] It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+7). It insulates you from electricity. It lets you see invisible. (2, 34, D) a +1 plate armour of cold resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of wizardry (3, 15, D) a fan of gales (3, 16, D) the +2 spear of Truth {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (3, 33, D) the cursed +0 spear "Xotauw" {freeze, rF++ MR+ MP-9 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (3, 34, D) an uncursed staff of energy (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the ring of Eddesus {+Inv rN+++ MR- Dex-3 Stlth+} [ring of stealth] It affects your dexterity (-3). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (4, 15, D) an uncursed staff of wizardry (4, 33, D) a phial of floods (4, 34, D) Joabli's Tome of the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 (5, 14, D) a +3 hand axe of flaming (5, 15, D) a +5 great sword of slicing (5, 33, D) a fan of gales (5, 34, D) a lightning rod (4/4) (6, 14, D) an uncursed ring of positive energy (6, 16, D) a +0 glaive (6, 34, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (6, 52, D) an uncursed staff of energy (6, 66, D) a chunk of flesh (7, 7, D) 9 potions of heal wounds (7, 14, D) a book of Ice (7, 15, D) a +1 hunting sling of flaming (7, 16, D) a book of Callings (7, 32, D) a +1 buckler of fire resistance (7, 33, D) a +2 naga barding of cold resistance (7, 34, D) a fan of gales (7, 52, D) an uncursed staff of wizardry (7, 64, D) a chunk of flesh (8, 14, D) a +3 hunting sling of freezing (8, 15, D) an uncursed amulet of the gourmand (8, 16, D) a +1 morningstar of holy wrath (8, 32, D) a +2 hunting sling of freezing (8, 33, D) a phial of floods (8, 52, D) a +2 robe of magic resistance (8, 65, D) a chunk of flesh (8, 66, D) a chunk of flesh (9, 14, D) a +3 ring of dexterity (9, 15, D) a +1 morningstar of holy wrath (9, 16, D) a +2 rapier of speed (9, 34, D) a fan of gales (9, 52, D) an uncursed ring of wizardry (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a potion of heal wounds (still there?) a potion of heal wounds (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) an uncursed ring of flight (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lightning rod (4/4) (10, 15, D) an uncursed amulet of the gourmand (10, 16, D) an uncursed staff of poison (10, 34, D) a crystal ball of energy (10, 52, D) a lamp of fire (10, 65, D) a chunk of flesh (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 helmet of see invisible (11, 15, D) a lightning rod (4/4) (11, 16, D) a book of Frost (11, 19, D) a +0 scythe of venom (11, 21, D) a +0 hand axe (still there?) a +1 scythe of flaming (still there?) (11, 32, D) a +2 shortbow of flaming (11, 33, D) an uncursed staff of energy (11, 34, D) a +4 giant spiked club (11, 39, D) an uncursed staff of wizardry (11, 41, D) a +0 scythe of venom (11, 52, D) a book of Annihilations (11, 64, D) a +4 eudemon blade of holy wrath (still there?) an apis corpse (still there?) (11, 65, D) a stone (12, 14, D) an uncursed staff of power (12, 15, D) a crystal ball of energy (12, 16, D) a +0 robe of magic resistance (12, 22, D) +0 ice dragon scales (unseen) (12, 32, D) a fan of gales (12, 33, D) a +0 pair of gloves of strength (12, 34, D) the cursed +0 battleaxe of the Tundras {drain, rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It has a curse placed upon it. (12, 39, D) a +4 scythe of venom (12, 40, D) a +6 shortbow of freezing a +0 war axe the +6 arbalest "Damnation" {damnation} (12, 52, D) the +7 sceptre of Torment (12, 63, D) a +1 sacred scourge of holy wrath (unseen) (12, 64, D) a +2 whip of holy wrath (unseen) (13, 19, D) a +0 scythe of venom (13, 20, D) a +3 great sword of electrocution (13, 32, D) a +2 spear of flaming (13, 33, D) a phial of floods (13, 34, D) a +2 short sword of protection (13, 38, D) a +1 dagger of protection (still there?) a +1 scythe of freezing (still there?) (13, 40, D) a +0 war axe a +2 chain mail of cold resistance (13, 41, D) a +1 short sword of venom (13, 42, D) a +0 short sword (13, 64, D) a +5 eudemon blade of holy wrath a +0 large shield a +3 whip of holy wrath a +0 robe (14, 52, D) a +2 mace of protection (14, 64, D) a chunk of flesh (15, 66, D) a chunk of flesh (19, 0, D) a +2 hand crossbow of flaming (19, 1, D) a +3 plate armour of positive energy (19, 16, D) the -6 pair of boots of the Carpenter {*Corrode +Blink rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It lets you blink. It may corrode you when you take damage. (19, 17, D) the +1 hand axe of Qazlal's Supremacy {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (19, 32, D) the +7 spear "Arbiter" {pierce, *Noise MR+++ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It may make noises in combat. (20, 0, D) a book of Misfortune (20, 1, D) a +0 scale mail of fire resistance (20, 16, D) an uncursed staff of cold (20, 17, D) the cursed +0 scimitar "Jeocaz" {drain, MP-9 Int-2 SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your magic capacity (-9). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (20, 32, D) a +2 helmet of intelligence (20, 33, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (21, 0, D) an uncursed staff of energy (21, 1, D) a sack of spiders (21, 16, D) an uncursed staff of poison (21, 17, D) an uncursed staff of air (21, 33, D) an uncursed staff of energy (21, 34, D) a +1 ring mail of cold resistance (22, 0, D) an uncursed staff of wizardry (22, 1, D) a crystal ball of energy (22, 16, D) a +1 ring mail of magic resistance (22, 17, D) a book of Dreams (22, 33, D) an uncursed staff of earth (22, 34, D) a +0 spear (23, 0, D) a book of Power (23, 1, D) a fan of gales (23, 16, D) a manual of Axes a book of Necromancy a book of Transfigurations (23, 17, D) a lightning rod (4/4) (23, 18, D) a +2 glaive of venom (23, 32, D) an uncursed staff of conjuration (23, 34, D) a +0 vampiric hand axe (24, 0, D) +0 storm dragon scales (24, 1, D) a book of Summonings (24, 16, D) a book of Beasts (24, 17, D) a book of Ice (24, 18, D) a book of Battle (24, 33, D) a +0 robe (24, 34, D) an uncursed amulet of harm (25, 0, D) a crystal ball of energy (25, 1, D) a +3 scale mail of fire resistance (25, 16, D) a lamp of fire (25, 17, D) a +4 ring of intelligence (25, 18, D) a +1 fustibalus of freezing (25, 32, D) a +0 mace of protection (25, 33, D) an uncursed staff of energy (25, 34, D) a book of Transfigurations (26, 0, D) a book of Clouds (26, 1, D) a +3 ring mail of poison resistance (26, 16, D) a crystal ball of energy (26, 17, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (26, 33, D) a +0 glaive of holy wrath (26, 34, D) an uncursed staff of conjuration (27, 0, D) the +11 morningstar of Stickiness {flame, rElec rPois MR+ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (27, 16, D) an uncursed staff of fire (27, 17, D) the ring "Wadwin" {rF+ EV+1} [ring of evasion] It affects your evasion (+1). It protects you from fire. (27, 22, D) a +0 halberd (27, 25, D) a +0 long sword (27, 32, D) an uncursed staff of death (27, 33, D) an uncursed staff of summoning (27, 34, D) an uncursed staff of fire (28, 0, D) a lamp of fire (28, 1, D) an uncursed amulet of faith (28, 16, D) an uncursed ring of resist corrosion (28, 17, D) an uncursed ring of flight (28, 22, D) a +0 trident (28, 32, D) a +1 halberd of venom (28, 33, D) an uncursed staff of power (28, 44, D) a +1 antimagic quarterstaff a +0 animal skin a +0 fustibalus a +0 quarterstaff 16 sling bullets a +0 quarterstaff a cursed +0 animal skin a +0 spear a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) an apis corpse (skeletalised by now) (28, 45, D) a +0 rapier (unseen) (29, 0, D) a +3 scale mail of cold resistance (29, 1, D) a +0 dagger of venom (29, 16, D) a fan of gales (29, 17, D) the +4 scale mail "Botil" {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (29, 32, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (29, 33, D) a book of Annihilations (29, 41, D) a cursed -2 spear a +1 scale mail of fire resistance a +0 trident of protection a dryad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (29, 43, D) 3 sling bullets (29, 44, D) a cursed +0 robe (30, 42, D) the ring "Juymn" {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. a +0 flail a +0 animal skin a +2 flail of holy wrath the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 buckler (30, 43, D) a +4 quick blade a +0 robe a +0 buckler a +3 lajatang of speed a cursed +0 robe (30, 44, D) a +2 whip of electrocution a +0 robe a +0 robe the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 animal skin a spriggan corpse (skeletalised by now) (31, 41, D) a +0 spear (unseen) (34, 28, D) an uncursed staff of earth (35, 14, D) a cursed -4 ring of evasion (35, 15, D) a book of the Warp (35, 29, D) a fan of gales (36, 14, D) the ring of Lynoh {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (37, 0, D) the Compendium of Augmentations and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Regeneration Charms/Necromancy 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Iron Shot Conjuration/Earth 6 (37, 14, D) a lightning rod (4/4) (37, 15, D) the ring "Qefalusi" {+Fly rF- Int-4 Dex+5 Stlth-} [ring of loudness] It affects your intelligence (-4). It affects your dexterity (+5). It makes you vulnerable to fire. It lets you fly. It makes you less stealthy. (37, 29, D) a +6 short sword of speed (38, 0, D) the Incunabulum of Moulding and Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Dragon Form Transmutation 7 (38, 1, D) Sif Muna's Compendium of the Ghastly Escort Spells Type Level a - Vampiric Draining Necromancy 3 b - Agony Necromancy 5 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 (38, 14, D) a +4 dagger of electrocution (38, 15, D) a +0 helmet of intelligence (38, 29, D) a +0 great mace (39, 1, D) an uncursed staff of death (39, 3, D) a +3 ring of protection (39, 14, D) an uncursed ring of wizardry (39, 15, D) a +2 trident of piercing (39, 28, D) a +0 long sword (39, 31, D) the +4 scale mail of Refuge {MR++ Str+7 Dex-4} It affects your strength (+7). It affects your dexterity (-4). It affects your resistance to hostile enchantments. (40, 0, D) a +1 plate armour of poison resistance (40, 14, D) the +6 whip of the Other Side {drain, *Rage +Blink Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you blink. It may make you go berserk in combat. It makes you more stealthy. (40, 15, D) the +9 glaive "Qetoib" {venom, rPois Dex+3 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It makes you less stealthy. (40, 28, D) a +1 leather armour of fire resistance (40, 29, D) a +1 hand axe of flaming (41, 0, D) the +10 scale mail of Ipia {rF+} It protects you from fire. (41, 1, D) Cyrchuth's Volume of Displacement and Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Blade Hands Transmutation 5 e - Dragon Form Transmutation 7 (41, 28, D) a +0 chain mail (41, 29, D) a +2 scimitar of protection (41, 35, D) a +1 ring of protection a +0 battleaxe a +0 chain mail (41, 36, D) a +0 great sword a +0 plate armour a +1 great mace of protection a +0 chain mail a +1 bardiche a +0 plate armour a +5 quarterstaff of holy wrath a +0 chain mail 3 large rocks a +0 great sword a +1 plate armour of fire resistance a +1 battleaxe a +0 chain mail (41, 37, D) a +0 long sword (unseen) (41, 38, D) a +0 broad axe (unseen) (42, 0, D) the Compendium of Harmful Evil Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Bolt of Fire Conjuration/Fire 6 (42, 1, D) +1 shadow dragon scales (42, 9, D) a +0 battleaxe (42, 14, D) a Young Poisoner's Handbook (42, 15, D) an uncursed staff of fire (42, 24, D) a +0 scythe of venom (42, 29, D) an uncursed staff of air (42, 37, D) 3 large rocks (42, 38, D) a +0 war axe a +0 chain mail a +0 shield a cursed -3 broad axe a +4 shortbow of velocity a +0 chain mail (43, 10, D) the cursed ring "Kehuamic" {AC-3 Dex+5} [ring of protection] It affects your AC (-3). It affects your dexterity (+5). It has a curse placed upon it. a +1 long sword of slicing a +2 flail of crushing a +0 scimitar (43, 11, D) a +0 short sword a +0 flail an uncursed amulet of harm (43, 14, D) a lamp of fire (43, 15, D) the Papyrus of the Compass and Toxins Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lesser Beckoning Translocation 3 c - Spider Form Transmutation/Poison 3 d - Controlled Blink Translocation 8 (43, 28, D) a lamp of fire (43, 29, D) a cursed -3 ring of intelligence (43, 36, D) the ring "Bypuoqay" {rElec Int+4 Dex+4} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. a +0 war axe a +0 plate armour (43, 38, D) the amulet of Mirth {Faith *Slow rN+ Dex+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+7). It protects you from negative energy. It may slow you when you take damage. a +4 mace of protection a +0 chain mail a +0 large shield a +0 arbalest 16 bolts 4 large rocks (44, 9, D) a +0 trident (44, 10, D) a +1 vampiric trident (44, 37, D) 2 large rocks (45, 8, D) a +0 war axe (45, 9, D) a +0 hand axe a +0 scimitar a +0 glaive a +0 mace (45, 22, D) a +5 scythe of venom (45, 36, D) 2 large rocks (48, 31, D) a +0 whip (unseen) (48, 32, D) a +0 war axe (49, 0, D) a +4 quick blade (49, 1, D) an uncursed ring of stealth (49, 24, D) a lightning rod (4/4) (49, 30, D) a +0 short sword (49, 36, D) the +9 rapier of Amoifab {flame, +Blink Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It lets you blink. (49, 37, D) a +2 quarterstaff of draining (50, 0, D) a phial of floods (50, 1, D) a +4 ring of strength (50, 12, D) a cursed staff of poison (50, 13, D) a +3 leather armour of poison resistance (50, 25, D) a +4 giant spiked club (50, 31, D) a cursed -2 dire flail (50, 32, D) a +0 flail a +0 mace a +3 broad axe of electrocution (50, 36, D) the +1 pair of gloves "Udatonk" {MR++ MP-9 Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (50, 37, D) a +2 fustibalus of velocity (51, 12, D) an uncursed staff of wizardry (51, 13, D) an uncursed staff of poison (51, 24, D) an uncursed staff of cold (51, 30, D) a +6 ring of strength (51, 32, D) a +0 glaive a +0 dire flail (51, 36, D) an uncursed amulet of rage (51, 37, D) a +4 shortbow of flaming (52, 0, D) the ring "Kezawkuu" {Ice Str+5 Int+4} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (52, 1, D) a book of Frost (52, 13, D) a sack of spiders (52, 24, D) the cursed +1 hand axe of the Spectre {drain, Str+4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It has a curse placed upon it. (52, 25, D) an uncursed staff of death (52, 36, D) a book of Enchantments (52, 37, D) a +6 ring of strength (52, 40, D) a +2 battleaxe of freezing (53, 1, D) a +0 short sword of draining (53, 12, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (53, 13, D) a +2 ring of intelligence (53, 24, D) a +2 mace of protection (53, 25, D) a +0 halberd (53, 36, D) a +2 war axe of chopping (53, 37, D) a +3 spear of piercing (54, 0, D) an uncursed staff of poison (54, 1, D) the +2 giant club of the Pits of Slime {crush, rF+++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It renders you almost immune to fire. (54, 12, D) the ring of Gozxucah {rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. (54, 24, D) a book of Summonings (54, 25, D) a +2 halberd of freezing (54, 36, D) a manual of Throwing (55, 0, D) a +0 quarterstaff of protection (55, 1, D) the cursed +2 dagger "Ziqy" {venom, rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (55, 12, D) a +1 ring mail of magic resistance (55, 17, D) a +0 halberd (56, 18, D) a +0 flail a +0 robe (57, 20, D) a +0 spear a +0 war axe a +0 robe (59, 36, D) 4 potions of heal wounds (59, 37, D) a +2 plate armour of magic resistance (60, 2, D) a +0 long sword a +0 great sword of slicing (60, 36, D) a +3 blowgun (60, 37, D) a crystal ball of energy (61, 0, D) a +1 rapier of venom (61, 37, D) a cursed staff of cold (62, 1, D) an uncursed staff of wizardry (62, 5, D) a +0 hand axe of electrocution (62, 8, D) a +1 chain mail of poison resistance (62, 9, D) a +2 ring mail of fire resistance (62, 16, D) a +0 trident of venom (62, 17, D) an uncursed amulet of the gourmand (62, 26, D) a +2 scale mail of positive energy (62, 27, D) the +6 chain mail of the Komodo Dragon {rN++ SInv Stlth+} It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. (62, 43, D) +0 shadow dragon scales (63, 0, D) a +0 robe (63, 8, D) the +4 mace of Suicidal Tendencies {drain, -Tele rN+ Str+9 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It protects you from negative energy. It prevents most forms of teleportation. It makes you less stealthy. (63, 16, D) a +4 broad axe of flaming (63, 17, D) the +4 halberd "Bonap" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (63, 26, D) a book of Misfortune (63, 30, D) a +0 hand axe a +0 robe (63, 36, D) the Catalogue of the Glacier and Curses Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Ice Form Ice/Transmutation 4 (63, 37, D) a +3 chain mail of positive energy (64, 16, D) a +6 great sword of draining (64, 17, D) a book of Beasts (64, 26, D) an uncursed staff of conjuration (64, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 30, D) a cursed +4 mace a +0 robe (67, 0, D) a +5 scimitar of protection (68, 0, D) a book of Misfortune (68, 2, D) a +0 dagger (69, 0, D) a +1 dagger of electrocution (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a +1 chain mail of cold resistance (69, 42, D) a +2 short sword of draining a +0 robe (70, 12, D) a +0 dagger a +0 robe a +0 flail a +0 leather armour (70, 36, D) a book of Transfigurations (70, 37, D) the amulet of Xiuralaf {Harm *Drain Str+2 Int+2 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It affects your intelligence (+2). It causes draining when unequipped. It makes you more stealthy. (70, 42, D) a +0 spear a +0 blowgun (70, 43, D) a +0 dagger a +0 robe a +0 buckler (71, 16, D) an uncursed staff of power (71, 17, D) the +10 great sword of Vaghizip {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (71, 26, D) the Almanac of Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Regeneration Charms/Necromancy 3 e - Simulacrum Ice/Necromancy 6 f - Death Channel Necromancy 6 (71, 28, D) 2 bolts (71, 36, D) a crystal ball of energy (71, 37, D) a +0 rapier (71, 42, D) a +0 rapier a +0 robe (71, 43, D) 2 curare-tipped needles (72, 8, D) the +11 shortbow "Grim" {velocity, +Blink rF+++ Str-2 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (-2). It renders you almost immune to fire. It lets you blink. It makes you more stealthy. (72, 9, D) the cursed +0 scale mail of Dumos {rElec Regen+ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (72, 11, D) a +0 trident (72, 16, D) a +2 hand axe of draining (72, 17, D) a +0 hand crossbow of freezing (72, 27, D) an uncursed amulet of magic regeneration (72, 33, D) a bolt (72, 36, D) a lightning rod (4/4) (72, 37, D) a lamp of fire (72, 41, D) a +3 mace of holy wrath a +0 robe (73, 1, D) a +2 hand crossbow of velocity (73, 16, D) a cursed ring of loudness (73, 17, D) the ring "Galigesuo" {+Inv rN+ Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from negative energy. It lets you turn invisible. (73, 26, D) a +0 large shield (73, 27, D) a +2 plate armour of cold resistance (73, 32, D) a +0 long sword (still there?) a bolt (still there?) (73, 33, D) a +0 great sword (unseen) (73, 36, D) a book of Annihilations (73, 37, D) a +3 leather armour of fire resistance (74, 2, D) a +0 dagger a +0 robe (74, 31, D) a +0 arbalest 16 bolts (75, 1, D) a +2 arbalest of flaming (75, 33, D) a +1 arbalest of freezing (unseen)