Dungeon Crawl Stone Soup version 0.21-a0-361-g4efd3f9 (webtiles) character file. 32 Beargit the Vandal (level 3, -16/22 HPs) Began as a Halfling Arcane Marksman on Oct 13, 2017. Demolished by an ogre ... wielding a +0 giant club (25 damage) ... on level 1 of the Dungeon. The game lasted 00:02:51 (1221 turns). Beargit the Vandal (Halfling Arcane Marksman) Turns: 1221, Time: 00:02:51 Health: -16/22 AC: 4 Str: 11 XL: 3 Next: 45% Magic: 4/4 EV: 14 Int: 11 God: Gold: 55 SH: 0 Dex: 15 Spells: 1/4 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . r - +0 leather armour rPois . Spirit . b - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: mutation resistance 1, sense surroundings 1 a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 20 sling bullets g - 17 stones (quivered) Armour b - a +0 helmet (worn) (You found it on level 1 of the Dungeon) r - a +0 leather armour (worn) (You found it on level 2 of the Dungeon) Scrolls i - a scroll of enchant weapon {unknown} m - a scroll of immolation {unknown} n - a scroll of recharging {unknown} o - a scroll of remove curse {unknown} p - a scroll of blinking {unknown} Potions h - a potion of lignification {unknown} l - a potion of resistance {unknown} Books c - a book of Debilitation Comestibles f - 2 bread rations j - a fruit Skills: - Level 0.8 Fighting * Level 5.0 Slings - Level 2.1 Dodging - Level 1.0 Spellcasting + Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 14% 1 ##..... b - Slow Hex #....... 22% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. You passively map a small area around you. Message History f - 2 bread rations (gained 1) e - a fuming blue potion You open the door. A leopard gecko comes into view. Aim: a leopard gecko (clinging, resting) You shoot a stone. The stone hits the leopard gecko but does no damage. The leopard gecko hisses angrily. Aim: a leopard gecko (clinging, chance to defeat MR: 58%) You miscast Corona. You are very lightly contaminated with residual magic. You feel off-balance for a moment. You now have 3/4 mp. Aim: a leopard gecko (clinging, chance to defeat MR: 58%) The leopard gecko struggles to resist. You now have 2/4 mp. Aim: a leopard gecko (clinging) You shoot a stone. The stone misses the leopard gecko. Unknown command. No target in view! Aim: a leopard gecko (chance to defeat MR: 58%) You miscast Corona. Nothing appears to happen. You now have 1/4 mp. Aim: a leopard gecko You shoot a stone. The stone hits the leopard gecko! You kill the leopard gecko! No target in view! No target in view! You start resting. MP restored: 4 Okay, then. g - 17 stones (gained 1) There is an open door here. g - 18 stones (gained 1) Your magical contamination has completely faded away. g - 19 stones (gained 1) A leopard gecko comes into view. The leopard gecko hisses angrily. Aim: a leopard gecko (clinging) You shoot a stone. The stone hits the leopard gecko. You kill the leopard gecko! Your Slings skill increases to level 5! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. g - 19 stones (gained 1) You see here a leopard gecko corpse. Found a scale mail. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. An ogre comes into view. It is wielding a giant club. The ogre shouts! A bat comes into view. Aim: an ogre, wielding a giant club You shoot a stone. The stone hits the ogre. Aim: an ogre, wielding a giant club (lightly wounded, chance to defeat MR: 40%) The ogre resists with significant effort. You now have 3/4 mp. Aim: an ogre, wielding a giant club (lightly wounded, chance to defeat MR: 40%) You miscast Corona. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes! The bat closely misses you. You now have 2/4 mp. Aim: an ogre, wielding a giant club (lightly wounded, chance to defeat MR: 40%) The ogre resists with significant effort. The bat hits you but does no damage. You now have 1/4 mp. Aim: an ogre, wielding a giant club (lightly wounded) You shoot a stone. The stone hits the ogre. The bat barely misses you. The bat hits you. The bat closely misses you. You take 1 damage, and have 21/22 hp. The bat misses you. The bat barely misses you. The bat hits you but does no damage. The bat misses you. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. There is a stone staircase leading up here. The bat barely misses you. The ogre hits you with a giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You take 15 damage, and have 6/22 hp. MASSIVE DAMAGE!! Your magical contamination has completely faded away. You are feeling hungry. MP restored: 4 All of the chunks of flesh in your inventory have rotted away. You see here a club. Okay, then. It was a potion of mutation. You feel extremely strange. You feel a strange attunement to the structure of the dungeons. As you read the scroll labeled EPABRECHEU, it crumbles to dust. You smell coffee. It was a scroll of random uselessness. The ogre hits you with a giant club!! Ouch! That really hurt! You die... .#....####.###.# .#....# #.# #.# ##....# #.###.# ##....# #.....# #....# ####### ##...####### .#.........# .#.#.......# ###### .#.#.......# #.@..# .#.#.......# #O##.# ##.#.......# #.##.# #.##..##### #)#### #....># #.# ##.##..########.# ................# ....[.#.######### ......#.# You could see an ogre. Vanquished Creatures 2 leopard geckos (D:2) 3 bats (D:1) 6 goblins 6 hobgoblins (D:1) 3 kobolds 5 frilled lizards (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beargit the Halfling Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 214 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/3 218 | D:1 | Reached skill level 4 in Slings 253 | D:1 | Learned a level 2 spell: Slow 608 | D:1 | Reached XP level 3. HP: 15/22 MP: 1/4 1107 | D:2 | Reached skill level 5 in Slings 1163 | D:2 | Noticed an ogre 1176 | D:2 | HP: 5/22 [ogre/giant club (16)] 1219 | D:1 | Gained mutation: You passively map a small area around you. [potion of mutation] 1221 | D:1 | Demolished by an ogre Vault maps used: D:1: dpeg_arrival_renting D:2: first_bread, kennysheep_small_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Slings | 4 5 | 5.0 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 2.6 Action || total -------------------------++------- Fire: Hunting sling || 75 Cast: Corona || 18 Use: Scroll || 1 Potion || 1 Eat: Chunk || 1 Armor: Robe || 4 Leather armour || 4 Dodge: Dodged || 13 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 47 | 0.0 | 0 | 28 | 0.0 | 1221 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 37 | 0.0 | 0 | 24 | 0.0 | 1015 D:2 | 0 | 10 | 0.0 | 0 | 4 | 0.0 | 206 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_renting D:2: first_bread, kennysheep_small_spiral Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.4 | 28.7 | 51.4 | 602.0 Dungeon | 100.0 | 100.0 | 1.4 | 28.7 | 51.4 | 602.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 +-------+-------+-------+-------+-------+----------------------