Dungeon Crawl Stone Soup version 0.20-a0-681-gf83e07f (webtiles) character file. 0 Beargit the Magician (level 1, 15/15 HPs) Began as a Mummy Wanderer on Feb 19, 2017. Safely got out of the dungeon. The game lasted 00:01:15 (6 turns). Beargit the Magician (Mummy Wanderer) Turns: 6, Time: 00:01:15 Health: 15/15 AC: 2 Str: 17 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 9 Spells: 7/8 levels left rFire x . . SeeInvis . c - +0 hand axe rCold + . . Gourm . d - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour d - a +0 robe (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.0 Fighting - Level 1.0 Axes - Level 1.0 Armour Level 1.5 Shields + Level 4.0 Spellcasting - Level 1.0 Conjurations Level 1.0 Summonings You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 17% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Beargit the Mummy Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You don't know any spells. Memorise Magic Dart, consuming 1 spell level and leaving 7? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) c - a +0 hand axe (weapon) Drop what? 4/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 mace. Okay, then. Saving game... please wait. Welcome back, Beargit the Mummy Wanderer. Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# #..# #..+ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Beargit the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Beargit set off with: a book of Minor Magic, a +0 mace, a +0 hand axe, a +0 robe 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 2 | D:1 | Learned a level 1 spell: Magic Dart 6 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: dpeg_arrival_court