Beargit Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -2, D:1) a +0 dagger (14, 12, D:1) a +0 club (18, 8, D:1) a potion of degeneration (24, -2, D:1) a +0 dagger (27, 4, D:1) a +0 club (28, -14, D:1) a +0 spear (34, -7, D:1) a +0 dagger (40, 4, D:1) a +0 short sword of venom (43, -22, D:1) a +0 mace (48, -5, D:1) a potion of degeneration Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (0, 6, D:2) a +0 club (6, 6, D:2) a +0 leather armour (22, -9, D:2) a +0 chain mail (25, 26, D:2) a +0 cloak (38, 3, D:2) a +0 robe (46, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, 23, D:3) a +0 rapier (10, 11, D:3) a +0 ring mail (15, 0, D:3) a +0 dagger (15, 1, D:3) a +0 club (21, -23, D:3) a +0 club (22, -21, D:3) a +0 whip (26, -17, D:3) 17 bolts (26, -9, D:3) a +0 leather armour (29, 30, D:3) a +0 mace a potion of lignification a +0 robe a +0 club a +0 club a +0 leather armour a +0 falchion a +0 falchion (29, 32, D:3) a +0 hand axe a +0 robe a +2 dagger of protection a +2 dagger of venom a +0 flail a +0 leather armour a +0 club a +0 robe a +0 dagger (31, -18, D:3) a +0 dagger (34, 18, D:3) a +0 dagger (39, 28, D:3) a +0 spear (41, 1, D:3) a +0 dagger (41, 12, D:3) a cursed +0 shield (42, 35, D:3) a +0 spear (49, 11, D:3) a stone (49, 13, D:3) a stone (50, 13, D:3) 2 stones (51, 12, D:3) a +0 leather armour a +0 hand axe (53, 5, D:3) a +0 flail a +0 robe a +0 dagger (53, 6, D:3) a +0 robe a +0 dagger (53, 9, D:3) a stone (54, 7, D:3) a +0 short sword (55, 7, D:3) a +0 robe a +0 dagger a +0 flail (63, -19, D:3) a +0 cloak Level 4 of the Dungeon (13, 3, D:4) a +0 dagger (19, 17, D:4) a +0 dagger (31, 12, D:4) a cursed -1 mace (36, 14, D:4) a +0 trident (37, 11, D:4) a +0 club (37, 13, D:4) a +0 mace (37, 14, D:4) a +0 short sword (48, 12, D:4) a +0 giant spiked club (49, -4, D:4) a +0 cloak Level 5 of the Dungeon [Shop] Taafino's Jewellery Emporium the ring "Juikhlydgh" {-Tele rC+ MR+ Dex+3} (476 gold) [ring of protection from magic] It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. an uncursed amulet of rage (480 gold) a cursed ring of protection from cold (264 gold) a cursed ring of loudness (54 gold) an uncursed ring of flight (210 gold) (0, 0, D:5) a +0 hand axe a +2 chain mail of poison resistance (1, 0, D:5) 4 tomahawks (2, -1, D:5) a +0 dagger a +0 club a +0 leather armour (2, 0, D:5) a +0 ring mail a cursed -3 club (10, -17, D:5) a +3 shortbow (18, -9, D:5) a +0 giant club (19, 7, D:5) an uncursed ring of flight (21, 3, D:5) a +0 halberd (24, -5, D:5) a +0 pair of gloves (26, -11, D:5) a +0 dagger a +0 scale mail (26, 17, D:5) a +0 dagger (27, -11, D:5) a +0 hand axe a +0 dagger a +0 robe (27, -10, D:5) a +0 whip a +0 leather armour (28, -18, D:5) a +0 shortbow (31, 32, D:5) a +0 spear (34, 31, D:5) a +0 dagger (35, -16, D:5) a +0 chain mail (39, 2, D:5) 5 tomahawks (39, 6, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (9, -4, D:6) a +0 leather armour (25, -15, D:6) a +0 hand axe (25, 1, D:6) a +0 shortbow (30, 2, D:6) a +0 scale mail (34, -9, D:6) a +0 leather armour (41, 1, D:6) a +0 war axe (42, -4, D:6) a +0 pair of boots (42, 0, D:6) a +0 mace a +0 ring mail a +0 dagger (42, 2, D:6) a +0 club (44, 6, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) 19 sling bullets (2, -17, D:7) a +0 scale mail (7, 6, D:7) a +0 mace (8, -28, D:7) a cursed -2 dagger (9, -38, D:7) a +0 hand axe a cursed +0 leather armour (10, -38, D:7) a +0 hand axe (10, -28, D:7) a +0 leather armour (11, -27, D:7) a +0 club (14, -27, D:7) a +0 ring mail a +0 dagger (15, -27, D:7) a +0 whip (23, -25, D:7) a +0 shortbow (23, 2, D:7) a +0 robe a cursed +0 war axe (26, -33, D:7) a +0 hand axe a +0 club (26, -32, D:7) a +0 robe a +0 dagger (27, -33, D:7) a +0 mace (28, 12, D:7) a cursed +3 scimitar of freezing a +0 robe (32, -32, D:7) a +0 ring mail (38, 13, D:7) a +0 robe a cursed +0 hand axe (39, 3, D:7) a +2 short sword of freezing (54, -19, D:7) a cursed +0 robe (54, -7, D:7) a +0 club a +0 ring mail (55, -7, D:7) a +0 club a +0 club (56, -7, D:7) a +0 hand axe a cursed +0 chain mail (57, -8, D:7) a +1 dagger of draining a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (3, 6, D:8) a +0 hand axe of flaming (14, 16, D:8) a +0 dagger a +0 robe (15, 17, D:8) a +0 war axe a +0 plate armour a +0 mace a +0 spear of piercing a +0 animal skin a +0 dagger a +0 robe (38, 35, D:8) a +0 whip a +0 robe (42, 45, D:8) a +0 leather armour (46, 1, D:8) a +0 dagger Level 9 of the Dungeon (11, 38, D:9) a +0 rapier (15, -9, D:9) a +0 spear (15, -8, D:9) a +0 halberd a +0 leather armour (16, -9, D:9) a +0 spear (16, -7, D:9) a +0 spear (18, 33, D:9) a +0 rapier (29, 21, D:9) a +0 giant club (34, 14, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) an uncursed amulet of harm a +0 shortbow (0, 2, D:10) a +0 shortbow (2, 19, D:10) a +0 giant club (4, 28, D:10) 2 potions of degeneration (4, 31, D:10) a +0 spear (4, 51, D:10) a +0 ring mail (6, 30, D:10) a +0 spear (7, 30, D:10) a +0 spear (7, 31, D:10) a +0 spear (8, 28, D:10) 2 potions of degeneration (8, 30, D:10) 2 potions of degeneration (8, 31, D:10) 2 potions of degeneration (63, 27, D:10) 15 sling bullets Level 11 of the Dungeon (1, -1, D:11) a book of Conjurations a book of Maledictions a book of Changes (41, 3, D:11) a +0 hand axe Level 12 of the Dungeon (0, 0, D:12) a +0 whip (4, -22, D:12) a +0 trident (66, -22, D:12) a potion of degeneration Level 13 of the Dungeon (0, 0, D:13) a +2 pair of gloves (3, 30, D:13) a scroll of random uselessness (5, 34, D:13) a +0 dagger a +0 robe (6, 35, D:13) a +0 dagger (6, 36, D:13) a +0 short sword (7, 35, D:13) a +0 dagger (19, -14, D:13) a +0 long sword (19, 15, D:13) a +0 dagger (29, 19, D:13) 6 large rocks (37, 23, D:13) a cursed +0 ring mail Level 14 of the Dungeon (0, 0, D:14) a +5 hand axe a +0 robe a cursed +0 battleaxe a +0 robe (1, 0, D:14) a +0 flail a +0 robe (1, 1, D:14) a cursed +3 dagger a +0 robe (15, -2, D:14) a +0 falchion (18, 1, D:14) a +2 dagger of venom (23, 7, D:14) a +0 giant club a +0 giant club (42, 17, D:14) a +0 dagger a +0 robe (67, -21, D:14) 30 sling bullets (68, -26, D:14) a +0 rapier Level 15 of the Dungeon (11, 22, D:15) a +0 plate armour a +0 halberd (12, 25, D:15) a +0 robe a +0 dagger (13, 24, D:15) a +0 club (13, 25, D:15) a +0 robe a +0 dagger of venom (14, 23, D:15) a +0 flail (21, 25, D:15) a +2 long sword of holy wrath (22, 3, D:15) a +0 hand crossbow (22, 24, D:15) a +0 buckler a +0 ring mail (28, 43, D:15) the Guide on Supportive Cold Spells Type Level a - Summon Butterflies Summoning 1 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Lightning Spire Summoning/Air 4 e - Malign Gateway Summoning/Translocation 7 2 potions of flight a book of Beasts (40, 11, D:15) a +0 halberd a +0 ring mail (41, 11, D:15) a +0 war axe a +0 ring mail (47, 43, D:15) a +0 rapier a +0 scale mail (51, 8, D:15) a +0 hand crossbow the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 chain mail (1, 0, Orc:1) a +0 dire flail Level 2 of the Orcish Mines [Shop] Duteut's Food Emporium a royal jelly (26 gold) a bread ration (65 gold) a meat ration (65 gold) a royal jelly (26 gold) a bread ration (65 gold) 2 fruits (39 gold) a bread ration (65 gold) [Shop] Qonli's Book Emporium a manual of Axes (1214 gold) a book of Fire (715 gold) a book of Necromancy (330 gold) a book of Summonings (770 gold) a book of Changes (275 gold) a book of Callings (330 gold) a book of Maledictions (275 gold) a book of Conjurations (330 gold) [Shop] Keopaont's Antique Weapon Shoppe a +6 falchion of protection (854 gold) a +0 morningstar (96 gold) a +2 long sword of draining (439 gold) a +5 hand crossbow (732 gold) the +7 shortbow of Muluaj {freeze, rElec rN+ Str+2} (1507 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. a +2 short sword of protection (374 gold) the cursed +0 rapier "Kuphoru" {flame, Fragile +Blink rPois} (403 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you blink. It will be destroyed if unequipped. It has a curse placed upon it. a +0 longbow (108 gold) the +11 hunting sling of the Spectre {freeze, rN+ Stlth+} (1720 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It makes you more stealthy. a +0 hand axe (72 gold) a cursed -1 arbalest (2 gold) a +2 hunting sling of velocity (340 gold) a +0 club (24 gold) a +0 rapier (96 gold) [Shop] Ymyd's Distillery a potion of curing (51 gold) a potion of might (68 gold) a potion of invisibility (136 gold) a potion of degeneration (17 gold) [Shop] Fietijah's Distillery a potion of heal wounds (65 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a potion of magic (104 gold) a potion of flight (39 gold) a potion of mutation (104 gold) a potion of lignification (39 gold) a potion of agility (52 gold) a potion of mutation (104 gold) a potion of magic (104 gold) (0, 0, Orc:2) a +0 dire flail a +0 plate armour a +0 flail (1, -1, Orc:2) a +0 club (1, 0, Orc:2) a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a wand of confusion (8/48) a wand of iceblast (12/15) (14, -16, Lair:1) a +0 whip (32, -44, Lair:1) a potion of cancellation (32, -43, Lair:1) a gold piece (33, -42, Lair:1) a +2 naga barding (33, -40, Lair:1) a +0 short sword (33, 3, Lair:1) a +0 broad axe (35, -44, Lair:1) 14 gold pieces (35, -7, Lair:1) a +0 dagger a +0 robe (38, 2, Lair:1) a +0 falchion (54, -27, Lair:1) a +0 crystal plate armour (56, -22, Lair:1) 11 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (2, -8, Lair:2) a +0 ring mail (13, -6, Lair:2) a +0 quick blade (16, -43, Lair:2) a +0 robe a +0 dagger (24, -50, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (16, 45, Lair:3) 8 stones (19, 11, Lair:3) a +0 leather armour (20, 20, Lair:3) a +0 ring mail (26, 33, Lair:3) a +0 robe (35, 31, Lair:3) 8 tomahawks a +1 ring mail of poison resistance Level 4 of the Lair of Beasts (0, 0, Lair:4) a potion of degeneration (17, 32, Lair:4) 15 bolts (25, 40, Lair:4) +0 acid dragon scales Level 5 of the Lair of Beasts (0, 0, Lair:5) 17 poisoned needles (21, 26, Lair:5) a +0 leather armour (22, 25, Lair:5) a +0 mace (25, 10, Lair:5) a +0 ring mail (27, -11, Lair:5) a +0 rapier (29, -1, Lair:5) a +0 ring mail (36, 28, Lair:5) a +0 club (41, 13, Lair:5) a stone (42, 12, Lair:5) a stone (43, 11, Lair:5) a stone Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 glaive (0, 18, Lair:6) a +0 scimitar (12, -6, Lair:6) a +0 chain mail (12, 13, Lair:6) a scroll of torment (12, 23, Lair:6) 14 bolts (15, -24, Lair:6) a +0 robe a +0 spear (15, -2, Lair:6) a +0 ring mail (17, 0, Lair:6) a +0 short sword (18, 6, Lair:6) a scroll of noise (22, -22, Lair:6) a cursed +0 leather armour (22, 6, Lair:6) a +0 leather armour (23, -9, Lair:6) a +0 rapier (23, 7, Lair:6) a +0 scale mail (24, 0, Lair:6) the +5 flail of Zeeletzu {antimagic, rPois Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from poison. (25, 12, Lair:6) a scroll of random uselessness (26, -1, Lair:6) a +0 scale mail (28, -29, Lair:6) the cursed +1 scale mail "Icoduu" {*Corrode rF+ Int+10} It affects your intelligence (+10). It protects you from fire. It may corrode you when you take damage. It has a curse placed upon it. (36, 34, Lair:6) a scroll of brand weapon (39, 26, Lair:6) a +0 falchion (41, 29, Lair:6) a +0 scimitar (54, 17, Lair:6) a +0 chain mail (58, 26, Lair:6) a +0 shield (60, 25, Lair:6) a +0 scimitar (60, 26, Lair:6) a +0 mace Level 1 of the Shoals (0, 0, Shoals:1) a +0 lajatang (7, 8, Shoals:1) 7 poisoned needles (18, 6, Shoals:1) a scroll of torment (27, 34, Shoals:1) a +0 robe Level 2 of the Shoals (7, 18, Shoals:2) a +0 spear (19, 16, Shoals:2) a +0 trident a throwing net (37, 19, Shoals:2) a +0 hunting sling a +0 quarterstaff a +0 spear a +0 hunting sling (38, 19, Shoals:2) a +0 quarterstaff a +0 hunting sling of velocity (41, 8, Shoals:2) a +2 demon trident of draining a cursed +0 robe Level 3 of the Shoals (0, 0, Shoals:3) 24 sling bullets (unseen) (1, 2, Shoals:3) a sling bullet (2, -1, Shoals:3) a +0 quarterstaff a +0 hunting sling 9 sling bullets (3, -1, Shoals:3) a +0 spear the +0 animal skin "Geatanull" {rElec rC+ SInv} It protects you from cold. It insulates you from electricity. It lets you see invisible. Level 4 of the Shoals (0, 0, Shoals:4) 4 tomahawks (0, 2, Shoals:4) a tomahawk (0, 3, Shoals:4) 2 tomahawks (2, -2, Shoals:4) a +0 halberd a merfolk corpse (skeletalised by now) (2, -1, Shoals:4) a tomahawk a +0 demon trident a +0 leather armour a merfolk corpse (skeletalised by now) (2, 1, Shoals:4) a +0 halberd a throwing net (4, -1, Shoals:4) a +0 glaive a merfolk corpse (skeletalised by now) (6, -9, Shoals:4) a throwing net a +0 halberd a merfolk corpse (skeletalised by now) (16, -4, Shoals:4) a +1 spear of freezing a +0 leather armour 15 steel javelins (16, -3, Shoals:4) 2 steel javelins a water nymph corpse (skeletalised by now) (16, -2, Shoals:4) a manticore corpse (18, -3, Shoals:4) a +4 mace of holy wrath (29, 11, Shoals:4) a harpy corpse (skeletalised by now) (35, -2, Shoals:4) 2 javelins of penetration (37, -2, Shoals:4) a javelin (38, -5, Shoals:4) 2 javelins of penetration (38, 18, Shoals:4) a large rock (39, -2, Shoals:4) a +2 spear of pain (39, 15, Shoals:4) a +2 rapier of venom a +0 robe (41, -3, Shoals:4) 2 tomahawks a +0 spear a +0 robe a +3 rapier of electrocution (42, -11, Shoals:4) a +0 trident of protection (42, -1, Shoals:4) a +0 leather armour a +3 trident of piercing (43, -3, Shoals:4) a tomahawk (43, -2, Shoals:4) a tomahawk (43, 10, Shoals:4) 3 javelins of penetration (43, 15, Shoals:4) a javelin of penetration (44, -2, Shoals:4) 10 javelins a cursed +0 leather armour a +2 spear of piercing (44, 11, Shoals:4) a javelin of penetration (45, -2, Shoals:4) a javelin (45, 8, Shoals:4) a +0 glaive a +0 leather armour 11 javelins of penetration (45, 11, Shoals:4) 3 javelins (45, 12, Shoals:4) 2 javelins (46, -8, Shoals:4) a +0 spear (46, 11, Shoals:4) a tomahawk (46, 12, Shoals:4) a javelin (46, 13, Shoals:4) 2 tomahawks (46, 14, Shoals:4) 2 javelins of penetration (46, 16, Shoals:4) a javelin of penetration (47, 6, Shoals:4) a javelin (47, 9, Shoals:4) a tomahawk (47, 10, Shoals:4) a tomahawk (47, 11, Shoals:4) a tomahawk a +0 spear (47, 16, Shoals:4) a javelin of penetration (48, -11, Shoals:4) a +3 lajatang of speed (51, 19, Shoals:4) a +1 arbalest of velocity (55, -1, Shoals:4) 6 tomahawks a +0 trident (63, -11, Shoals:4) the +3 hand crossbow of Vodka {elec, rN+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from negative energy. Level 1 of the Snake Pit (0, 0, Snake:1) a +0 flail (5, -1, Snake:1) a +0 ring mail (10, -1, Snake:1) a +0 spear (31, 32, Snake:1) a +0 chain mail (34, 25, Snake:1) a +0 hand axe Level 2 of the Snake Pit [Shop] Doir's Gadget Shop a lamp of fire (760 gold) a wand of confusion (24/48) (370 gold) a wand of iceblast (10/15) (266 gold) a lightning rod (4/4) (760 gold) a fan of gales (760 gold) a wand of acid (8/15) (456 gold) a crystal ball of energy (380 gold) a fan of gales (760 gold) a box of beasts (380 gold) a wand of polymorph (6/24) (152 gold) a box of beasts (380 gold) a wand of iceblast (7/15) (209 gold) [Shop] Cisuixt's Jewellery Shoppe the ring "Zetuppic" {AC+4 Int+3 Dex+2 SInv} (807 gold) [ring of protection] It affects your AC (+4). It affects your intelligence (+3). It affects your dexterity (+2). It lets you see invisible. a cursed ring of teleportation (63 gold) a +4 ring of dexterity (378 gold) the ring "Hesoclod" {Ice Str-5 Int+4 Dex+2} (477 gold) [ring of ice] It enhances your ice magic. It affects your strength (-5). It affects your intelligence (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of protection from cold (350 gold) an uncursed amulet of guardian spirit (420 gold) an uncursed amulet of regeneration (420 gold) an uncursed ring of flight (245 gold) [Shop] Fiuzxeby's Gadget Shop a wand of digging (5/24) (270 gold) a box of beasts (300 gold) a wand of iceblast (3/15) (105 gold) a wand of acid (8/15) (360 gold) a wand of iceblast (3/15) (105 gold) a wand of acid (4/15) (240 gold) a wand of confusion (10/48) (135 gold) a sack of spiders (300 gold) a lightning rod (4/4) (600 gold) a wand of random effects (20/48) (165 gold) (0, 0, Snake:2) a +0 flail a +0 robe (8, 14, Snake:2) a +0 flail a +0 glaive a +0 dagger a +0 robe a +0 glaive (17, -31, Snake:2) a +0 spear (40, -33, Snake:2) 17 poisoned needles Level 3 of the Snake Pit (0, 0, Snake:3) a +0 robe (8, 39, Snake:3) a +0 scimitar of distortion a +0 robe (29, 8, Snake:3) a +0 dagger a +0 robe (29, 9, Snake:3) a +2 shortbow of flaming (30, 8, Snake:3) a +2 halberd (30, 9, Snake:3) a +1 trident (51, 17, Snake:3) a +0 war axe a +0 war axe of freezing (52, 14, Snake:3) a +0 halberd (52, 16, Snake:3) a +0 trident (52, 17, Snake:3) a +0 battleaxe Level 4 of the Snake Pit [Shop] Querrerch's Antique Weapon Emporium a +2 great sword of venom (772 gold) the +4 mace "Rajaeneb" {venom, *Noise Int+4} (1384 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It may make noises in combat. a +0 short sword (117 gold) a +0 spear (117 gold) a +0 long sword (136 gold) a +0 war axe (136 gold) a +2 hand crossbow of velocity (670 gold) a +0 dagger (78 gold) a +0 rapier (156 gold) [Shop] Zixzio Bury's Assorted Antiques a scroll of vulnerability (232 gold) a +0 chain mail (139 gold) a +0 trident (108 gold) a scroll of random uselessness (31 gold) a potion of lignification (93 gold) the Compendium of Boosting Earth (1581 gold) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Spectral Weapon Hexes/Charms 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 a potion of curing (93 gold) a scroll of enchant weapon (232 gold) a wand of paralysis (10/24) (372 gold) a +0 leather armour (62 gold) a wand of polymorph (6/24) (248 gold) [Shop] Xeengura's Food Shoppe a meat ration (70 gold) 3 fruits (63 gold) a meat ration (70 gold) a royal jelly (28 gold) 2 fruits (42 gold) 3 fruits (63 gold) a royal jelly (28 gold) a bread ration (70 gold) a bread ration (70 gold) a meat ration (70 gold) [Shop] Luoda's Antique Armour Shoppe a +0 scale mail (84 gold) a +2 plate armour of magic resistance (840 gold) the +17 crystal plate armour "Yfavul" {Dex+8} (3213 gold) It affects your dexterity (+8). a +0 leather armour (42 gold) a +0 chain mail (94 gold) a +0 scale mail of cold resistance (231 gold) a +0 leather armour (42 gold) the +3 leather armour of Ixinipik {rPois rN+ MR+} (798 gold) It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 scale mail (84 gold) a +0 leather armour (42 gold) (0, 0, Snake:4) a +0 flail a +0 robe (0, 4, Snake:4) a +0 spear a +0 robe (1, 2, Snake:4) a +0 shortbow of flaming (7, 48, Snake:4) a +0 flail (8, 48, Snake:4) a +0 dire flail (17, 39, Snake:4) the +6 rapier of Ibbet {flame, rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. (39, 25, Snake:4) a +0 demon whip of pain a +0 robe (44, 11, Snake:4) a +0 arbalest Level 5 of the Pits of Slime (0, 0, Slime:5) the +9 mace "Juwuami" {protect, Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). (5, -4, Slime:5) the +1 dagger of Impermanence {venom, rF+ rC+ MR- SInv} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (8, -2, Slime:5) the +4 morningstar "Iclomuyf" {crush, -Tele rElec rF++ MR+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. Level 1 of the Vaults [Shop] Focuitan's Gadget Shop a lightning rod (4/4) (440 gold) a sack of spiders (220 gold) a wand of iceblast (11/15) (165 gold) a wand of random effects (19/48) (115 gold) a phantom mirror (330 gold) a box of beasts (220 gold) a wand of clouds (4/9) (264 gold) a wand of paralysis (11/24) (143 gold) a phial of floods (440 gold) [Shop] Qolobar's Gadget Emporium a wand of random effects (34/48) (396 gold) a wand of confusion (22/48) (396 gold) a wand of lightning (4/15) (176 gold) a box of beasts (440 gold) a phial of floods (880 gold) a fan of gales (880 gold) a phantom mirror (660 gold) a lightning rod (4/4) (880 gold) a wand of digging (11/24) (660 gold) a wand of random effects (27/48) (319 gold) [Shop] Xoypp's Antique Weapon Boutique a cursed -1 dagger (3 gold) a +1 short sword of protection (318 gold) a +0 fustibalus (450 gold) the +9 broad axe "Spider's Demise" {holy, *Noise Str+4} (1923 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It may make noises in combat. a +0 hand crossbow (105 gold) a +1 hand axe of flaming (372 gold) a +0 great sword (195 gold) the +6 hunting sling "Hihax" {velocity, +Inv Str+5 Int-3 SInv} (1638 gold) Any stone fired from it inflicts extra damage. It affects your strength (+5). It affects your intelligence (-3). It lets you see invisible. It lets you turn invisible. [Shop] Zulef's Gadget Boutique a wand of confusion (19/48) (298 gold) a wand of random effects (15/48) (161 gold) a wand of iceblast (7/15) (209 gold) a sack of spiders (380 gold) a wand of random effects (25/48) (256 gold) a wand of lightning (7/15) (209 gold) a box of beasts (380 gold) a wand of flame (25/48) (256 gold) a phial of floods (760 gold) a lamp of fire (760 gold) a wand of lightning (5/15) (171 gold) a wand of acid (3/15) (266 gold) a lamp of fire (760 gold) (6, 0, Vaults:1) a +0 dire flail (9, 43, Vaults:1) a +0 whip (21, 6, Vaults:1) the +6 long sword "Vijett Laal" {freeze, *Noise rPois rC+++ Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-4). It renders you almost immune to cold. It protects you from poison. It may make noises in combat. (42, 2, Vaults:1) a +2 pair of gloves (58, 11, Vaults:1) a +0 giant spiked club a +0 giant club (59, -13, Vaults:1) a +0 chain mail (59, 11, Vaults:1) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (60, 10, Vaults:1) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (60, 11, Vaults:1) a +0 arbalest 24 bolts a +0 club a cursed +0 robe (62, -15, Vaults:1) a +0 war axe (62, -14, Vaults:1) a +0 long sword (63, 24, Vaults:1) a +0 rapier (67, -16, Vaults:1) a +0 short sword a +0 chain mail a +0 hand axe a +0 plate armour a +0 battleaxe a +0 chain mail (67, -15, Vaults:1) a +2 dire flail of crushing (67, -14, Vaults:1) a +0 plate armour (68, 1, Vaults:1) a +6 dire flail of protection a +0 chain mail Level 2 of the Vaults (0, 0, Vaults:2) a cursed staff of power (5, -27, Vaults:2) a +0 long sword (6, -27, Vaults:2) a +0 battleaxe (6, -15, Vaults:2) a +0 short sword a +0 leather armour (7, -27, Vaults:2) a +0 hand axe (7, -26, Vaults:2) a +0 hand axe (11, -13, Vaults:2) an uncursed ring of resist corrosion a +0 long sword a +0 great mace a +0 leather armour (18, -39, Vaults:2) 4 large rocks (43, -15, Vaults:2) a cursed -3 arbalest 28 bolts (45, -48, Vaults:2) a large rock Level 3 of the Vaults (0, 0, Vaults:3) +0 fire dragon scales (18, 10, Vaults:3) a +0 arbalest 28 bolts (19, 10, Vaults:3) a +0 arbalest 15 bolts (28, 7, Vaults:3) a cursed +0 whip a +0 robe (33, 0, Vaults:3) a +0 flail a +0 long sword a +0 chain mail (34, 0, Vaults:3) a cursed -1 hand axe a +0 leather armour a +2 war axe a +0 chain mail of poison resistance (35, 0, Vaults:3) a +0 troll leather armour (36, 45, Vaults:3) a +0 giant club (37, 45, Vaults:3) a +0 great mace a +0 ring mail a +0 giant club a +0 giant club a +0 giant club a +0 giant club (38, 45, Vaults:3) a +0 robe (46, 12, Vaults:3) a +0 long sword a +0 buckler (48, 46, Vaults:3) a +0 giant club (54, 55, Vaults:3) a +0 shortbow (67, 56, Vaults:3) a +0 chain mail (70, 52, Vaults:3) 2 bolts (71, 52, Vaults:3) a +0 mace a +0 ring mail (71, 53, Vaults:3) a bolt a cursed -2 great mace a +0 ring mail a scroll of random uselessness (72, 55, Vaults:3) a bolt Level 4 of the Vaults (34, -14, Vaults:4) the +6 whip "Lawneem" {chaos, rElec SInv} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It lets you see invisible. (59, -12, Vaults:4) a cursed +0 short sword