Barberik the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 6, D) a +0 scale mail a +0 shield a +0 war axe a potion of berserk rage (7, 4, D) 42 fruits 4 bread rations 4 meat rations (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy (unseen) (10, 6, D) a wand of disintegration (7/24) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 3, D) a +6 ring of intelligence a +6 ring of intelligence (18, 40, D) a +0 robe (19, 1, D) an uncursed staff of earth (19, 40, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (unseen) (20, 0, D) a +0 triple sword of protection (20, 1, D) a book of Summonings (20, 16, D) a book of Beasts (20, 17, D) a +0 dagger (20, 40, D) a +0 robe (unseen) (21, 0, D) a +2 giant spiked club (21, 1, D) the +3 greatsling of Poaplox {velocity, Str+5 SInv} Any stone fired from it inflicts extra damage. It affects your strength (+5). It lets you see invisible. (21, 7, D) a very ugly thing skeleton (21, 16, D) a +3 ring mail of poison resistance (21, 19, D) an arrow (21, 34, D) a +1 large shield of positive energy (22, 0, D) the amulet "Daiguj" {Gourm Dex+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+4). (22, 1, D) a +2 robe of the Archmagi (22, 16, D) an uncursed amulet of guardian spirit (22, 17, D) an uncursed staff of wizardry (22, 20, D) a +4 ring of intelligence a +5 ring of protection a +0 shortbow 19 arrows a +0 leather armour a +0 short sword a cursed +0 buckler a +0 dagger a +0 leather armour (22, 21, D) a +0 dagger a +0 long sword an uncursed staff of poison a cursed -2 war axe an elf corpse (22, 22, D) an arrow (22, 23, D) an arrow (22, 25, D) an arrow (22, 34, D) Further Progress in Wizardry Spells Type Level a - Haste Charms 6 b - Bolt of Fire Conjuration/Fire 6 c - Invisibility Hexes 6 d - Mass Confusion Hexes 6 e - Statue Form Transmutation/Earth 6 f - Hydra Form Transmutation 6 (23, 0, D) a book of Envenomations (23, 1, D) a book of Geomancy (23, 17, D) a book of Air (23, 18, D) a +0 morningstar of protection (23, 20, D) a +0 scimitar (unseen) (23, 21, D) 11 arrows a +0 short sword a +0 leather armour (23, 22, D) a +0 long sword of holy wrath (23, 23, D) a +1 antimagic mace (23, 34, D) a +2 vampiric glaive (24, 0, D) an uncursed staff of poison (24, 1, D) a +3 rapier of electrocution (24, 16, D) a crystal ball of energy (24, 17, D) a +0 scimitar (24, 18, D) an uncursed staff of air (24, 20, D) a +0 scimitar a +0 leather armour the +2 mace "Guttiew" {speed, rElec MR+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 dagger an elf corpse (24, 21, D) a +2 scimitar of slicing a +0 short sword a +0 short sword a +3 leather armour (24, 22, D) a +0 longbow 24 arrows a +0 leather armour (24, 34, D) a +0 fire dragon armour (25, 0, D) a +2 scimitar of holy wrath (25, 1, D) a +5 iron rod (13/13) (25, 16, D) a +4 vampiric spear (25, 17, D) a book of Battle (25, 18, D) a cursed staff of summoning (26, 0, D) the cursed +1 glaive of Ruination {vamp, Str+7} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It has a curse placed upon it. (26, 1, D) a sack of spiders (26, 16, D) a +0 chain mail of magic resistance (26, 17, D) a +5 shortbow of flaming (27, 0, D) the +1 robe of Ashenzari's Hope {*Corrode rC+ rN+++ Stlth+} It protects you from cold. It renders you almost immune to negative energy. It may corrode your equipment when you take damage. It makes you more stealthy. (27, 1, D) a +5 mace of crushing (27, 16, D) a +0 long sword (28, 0, D) a book of Air (28, 1, D) a book of the Warp (28, 16, D) a Grand Grimoire (29, 0, D) an uncursed staff of air (29, 1, D) a +2 leather armour of poison resistance (29, 16, D) a plain deck of summoning (29, 17, D) a plain deck of summoning (33, 7, D) a steel javelin (33, 34, D) an arrow a +0 short sword (33, 35, D) a +3 short sword of holy wrath a +0 rapier a +0 rapier a +0 leather armour a +4 mace of draining (33, 36, D) a +0 dagger a +0 leather armour 2 poisoned arrows an arrow (33, 37, D) an arrow (33, 38, D) a +0 rapier (34, 3, D) a +0 glaive of venom (34, 5, D) a silver javelin 3 arrows 2 steel javelins (34, 28, D) an uncursed staff of summoning (34, 33, D) the +9 Staff of Wucad Mu {channel} (34, 34, D) a +0 longbow a +3 leather armour a +0 longbow 113 arrows the cursed +0 robe of the Locust {rPois} It protects you from poison. It has a curse placed upon it. a +3 glaive of distortion (34, 35, D) an arrow 5 poisoned arrows a +0 long sword (35, 0, D) a +0 vampiric spear (35, 3, D) a +3 antimagic trident a +0 leather armour (35, 4, D) a +0 spear 12 steel javelins a +3 ring mail of poison resistance (35, 5, D) a +0 shortbow (unseen) (35, 6, D) a +3 battleaxe of freezing 18 silver javelins a +0 leather armour (35, 15, D) the +11 spear "Anoaqigh" {pierce, -Tele rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It prevents most forms of teleportation. (35, 28, D) a +2 hunting sling of flaming (35, 30, D) an uncursed ring of stealth (35, 32, D) a +0 short sword (35, 33, D) 2 arrows (35, 34, D) 2 arrows of flame 4 arrows a +0 dagger of venom a +0 leather armour a +1 battleaxe of flaming a cursed -1 longbow 19 poisoned arrows a +0 leather armour (36, 0, D) a +0 spear (36, 5, D) the +6 dagger of Mana {pain, rElec rPois rN+ Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (36, 6, D) a +1 trident of venom a +0 longbow of flaming a +0 robe (36, 14, D) an uncursed staff of death (36, 15, D) a book of Changes (36, 28, D) a +0 short sword (36, 29, D) a Grand Grimoire (36, 32, D) a +0 shortbow (unseen) (36, 33, D) an arrow (36, 34, D) a +0 dagger of chaos a +0 short sword a +0 leather armour (37, 1, D) Tuett's Volume of Excruciating Lightness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (37, 14, D) an uncursed staff of conjuration (37, 15, D) a crystal ball of energy (37, 16, D) a +0 hat (37, 28, D) 3 royal jellies (37, 29, D) a lamp of fire (37, 36, D) an arrow (38, 0, D) a +0 leather armour (38, 1, D) a sack of spiders (38, 14, D) an uncursed staff of poison (38, 15, D) the +4 ring mail "Laufrad" {rN+ Str-5 Int+5 Dex+6} It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (+6). It protects you from negative energy. (38, 19, D) a +0 flail a +0 robe a +0 whip (38, 21, D) a +0 hand axe a cursed +0 shield (38, 28, D) an uncursed staff of death (38, 29, D) a book of Clouds (38, 31, D) a +0 shortbow (unseen) (38, 34, D) an arrow (39, 1, D) an uncursed staff of wizardry (39, 14, D) a sack of spiders (39, 15, D) a +1 helmet of see invisible (39, 18, D) a +0 halberd a +0 robe (39, 21, D) a +0 spear a +0 robe (39, 28, D) an uncursed staff of summoning (39, 29, D) a +0 buckler of positive energy (39, 34, D) a +0 shortbow a +0 dagger 4 arrows a cursed +0 leather armour (40, 0, D) a +0 spear (40, 1, D) the +10 mace of Bodily Humours {pain, Str+3 Dex+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. (40, 14, D) a +4 vampiric spear an uncursed staff of power (40, 19, D) a +0 halberd (40, 20, D) a +0 battleaxe (40, 21, D) a +0 mace a +0 flail (40, 28, D) the Grimoire of Nocuous Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 (40, 29, D) a book of Fire (41, 1, D) an uncursed staff of summoning (41, 15, D) a cursed -2 ring of protection (41, 28, D) a stone of tremors a +2 ring mail of poison resistance (42, 0, D) a +0 spear of venom (42, 1, D) an uncursed staff of power (42, 15, D) a +2 robe of cold resistance (42, 29, D) the Tome of Conjuration and the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Fire Conjuration/Fire 6 (43, 14, D) the +8 scimitar of Ashenzari's Esteem {slice, rC+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. (43, 15, D) a lantern of shadows (49, 0, D) a book of Alchemy (49, 1, D) a +1 shortbow of evasion (49, 12, D) the cursed quicksilver dragon armour of Apathy {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 24, D) a +0 hand axe (49, 36, D) the Guide on Contamination Spells Type Level a - Spider Form Transmutation/Poison 3 b - Venom Bolt Conjuration/Poison 5 c - Alistair's Intoxication Transmutation/Poison 5 (49, 40, D) a +0 longbow a +0 club 13 arrows (50, 0, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (50, 1, D) the +6 dagger "Ummedev" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (50, 2, D) an uncursed ring of ice (50, 5, D) a +0 trident a +1 hunting sling of flaming (50, 12, D) a +5 hand axe of freezing (50, 13, D) a +4 ring mail of fire resistance (50, 25, D) a +3 triple sword of electrocution (50, 37, D) Sif Muna's Catalogue of Transformation and Creation Spells Type Level a - Beastly Appendage Transmutation 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Spider Form Transmutation/Poison 3 e - Blade Hands Transmutation 5 f - Shadow Creatures Summoning 6 (50, 41, D) an arrow (50, 42, D) an arrow (50, 44, D) an arrow (51, 1, D) an uncursed staff of conjuration (51, 12, D) the +5 plate armour "Zuxkuel" {rF++ rCorr} It greatly protects you from fire. It protects you from acid and corrosion. (51, 17, D) a +0 whip a +0 robe (51, 24, D) an uncursed staff of poison (51, 25, D) a box of beasts (51, 36, D) a +2 rod of inaccuracy (11/11) (51, 37, D) a +1 robe of magic resistance (51, 41, D) an arrow (51, 43, D) 4 arrows (52, 0, D) a +2 chain mail of cold resistance (52, 7, D) a +0 dagger a +2 robe (52, 12, D) a book of Maledictions (52, 13, D) a +3 mace of protection (52, 24, D) a +0 fire dragon armour (52, 25, D) a +3 glaive of flaming (52, 29, D) a +0 glaive (52, 30, D) a +3 battleaxe of chopping (52, 37, D) the cursed +0 large shield of an ossuary {rPois Str+5 Slay-3} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It has a curse placed upon it. (52, 42, D) a +0 rapier a +0 animal skin an uncursed amulet of the gourmand (52, 43, D) a +0 flail (unseen) (53, 1, D) a sack of spiders (53, 12, D) the +3 plate armour "Kit Vual" {Str+6 Int+4} It affects your strength (+6). It affects your intelligence (+4). (53, 13, D) a +4 double sword of holy wrath (53, 24, D) an uncursed staff of energy (53, 29, D) a +0 war axe (53, 37, D) a +2 robe of the Archmagi (54, 0, D) a +2 hat of intelligence (54, 1, D) an uncursed staff of poison (54, 12, D) a book of Battle (54, 13, D) an uncursed staff of fire (54, 24, D) a +0 glaive (54, 28, D) a +0 halberd (54, 29, D) the cursed +2 scimitar of Jysagrin {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It has a curse placed upon it. a +0 war axe (54, 36, D) a +3 dagger of draining (55, 0, D) the +3 mace "Nobap" {venom, rElec rN+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. (55, 1, D) the ring of Saaxieph {Fire Str+3 Dex+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. (55, 12, D) a Fen Folio (55, 13, D) an uncursed staff of energy (55, 24, D) a book of Hinderance (55, 28, D) a +0 halberd (59, 36, D) a +0 rapier a +0 animal skin (59, 37, D) a +1 ring mail of magic resistance (59, 39, D) a +0 antimagic rapier a +0 animal skin the ring "Janunlia" {Fire MR- MP+9 Dex+9} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (60, 37, D) a +1 chain mail of magic resistance (60, 42, D) an uncursed staff of summoning a +0 robe (61, 0, D) the Compendium of Stolen Souls Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (61, 8, D) a +0 arbalest of freezing (61, 16, D) an uncursed staff of cold (61, 26, D) a book of Maledictions (61, 30, D) the +5 morningstar of the Ring {antimagic, rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. a +0 shortbow 7 poisoned arrows (61, 36, D) a +1 hand axe of flaming (62, 1, D) 3 royal jellies (62, 8, D) a +1 mace of protection (62, 9, D) a +0 greatsling of freezing (62, 16, D) a book of Party Tricks (62, 17, D) a lantern of shadows (62, 20, D) a +0 dagger a +0 robe (62, 21, D) a +0 falchion a +0 leather armour a scroll of holy word a +0 flail a +0 robe (62, 22, D) a +1 scimitar of flaming a +0 robe (62, 27, D) a box of beasts (62, 28, D) a +0 trident a tomahawk (62, 30, D) an arrow (62, 31, D) a +0 shortbow 10 arrows (62, 32, D) a tomahawk (62, 37, D) an uncursed ring of positive energy (62, 41, D) a +0 quarterstaff a +0 animal skin (62, 42, D) a +0 robe (63, 0, D) a +2 chain mail of fire resistance (63, 8, D) a lamp of fire (63, 16, D) a cursed staff of power (63, 17, D) a +0 dagger of electrocution (63, 20, D) a +0 scythe a +0 robe of magic resistance (63, 21, D) a +4 quarterstaff of chaos a +0 cloak (63, 26, D) an uncursed ring of resist corrosion (63, 27, D) a +1 ring mail of cold resistance (63, 28, D) a +0 trident a +2 hand crossbow of flaming (63, 29, D) a +0 trident (63, 30, D) a +0 trident (63, 31, D) a +0 shortbow 12 arrows a throwing net (63, 33, D) a tomahawk an arrow (63, 36, D) the +7 great sword "Tusichoi" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (63, 37, D) a +1 longbow of flaming (64, 16, D) an uncursed staff of poison (64, 21, D) a +0 giant spiked club a +0 robe of magic resistance (64, 27, D) a fan of gales (64, 33, D) a poisoned arrow (67, 0, D) a +7 spear of piercing (68, 0, D) a cursed amulet of inaccuracy (69, 0, D) a cursed staff of fire (69, 36, D) a book of Maledictions (70, 9, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (70, 36, D) a box of beasts (70, 37, D) a +3 scale mail of positive energy (70, 42, D) a +0 dagger a +0 shortbow of flaming a +0 robe a +0 rapier a cursed +0 robe (71, 8, D) a +1 trident of venom (71, 16, D) a book of Death (71, 17, D) an uncursed ring of poison resistance (71, 19, D) a +5 glaive of protection a +0 animal skin (71, 20, D) a +0 dire flail a +0 leather armour (71, 26, D) a +0 flail (71, 30, D) a +0 long sword a +0 plate armour (71, 31, D) a +0 battleaxe a +0 chain mail (71, 36, D) a +2 leather armour of poison resistance (71, 37, D) a book of Minor Magic (71, 42, D) a +0 dagger a +0 robe a +0 buckler (72, 8, D) a +2 great mace of holy wrath (72, 9, D) the cursed +3 triple sword of the Land of Plenty {slice, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It has a curse placed upon it. (72, 17, D) a +0 halberd (72, 20, D) a +0 short sword of venom (72, 26, D) a plain deck of summoning (72, 27, D) the cursed +2 quarterstaff of Coabodi {speed, Int+4 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (72, 30, D) the +10 hand axe of Dullness {chop, rF- rC+ rN+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. a +0 robe a +0 dire flail a +0 ring mail (72, 43, D) a +0 dagger a +0 robe (73, 1, D) a crystal ball of energy (73, 16, D) an uncursed ring of fire (73, 17, D) an uncursed amulet of the gourmand (73, 21, D) a +0 dagger a +2 robe of positive energy (73, 26, D) an uncursed staff of cold (73, 27, D) a +0 great mace (73, 30, D) a +0 dire flail a +0 chain mail (73, 31, D) a +2 antimagic lajatang a +0 chain mail (73, 36, D) an uncursed ring of protection from cold (73, 37, D) a phial of floods (75, 1, D) the +5 quarterstaff of the First Cities {elec, Dex+2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you see invisible.