Barberik the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 5, D) a +0 shield a +0 flail a +0 robe (8, 2, D) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (9, 2, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (59, 37, D) the ring "Xeebb" {rF+ rC+ Str+3} [ring of protection from fire] It affects your strength (+3). It protects you from fire. It protects you from cold. (60, 37, D) a potion of agility (61, 8, D) a +4 ring mail of poison resistance (61, 11, D) a +0 flail (61, 12, D) a +0 short sword (61, 16, D) a book of Ice (61, 26, D) a sack of spiders (61, 37, D) a phial of floods (62, 0, D) an uncursed ring of ice (62, 8, D) a +0 leather armour of cold resistance (62, 9, D) a +0 club (62, 11, D) an uncursed staff of poison (62, 16, D) the Papyrus of the Fifty Cities Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 17, D) a +3 leather armour of fire resistance (62, 37, D) the +4 blowgun of the Valley {evade, rF+ rC+} It affects your evasion (+5 to EV). It protects you from fire. It protects you from cold. (63, 0, D) a +2 buckler of fire resistance (63, 8, D) a lamp of fire (63, 16, D) a fan of gales (63, 17, D) a lantern of shadows (63, 26, D) a disc of storms (63, 27, D) a +6 ring of dexterity (63, 30, D) a +0 short sword a +0 robe a +0 buckler (63, 37, D) the +10 morningstar of Nobah {freeze, +Blink +Rage Int+5 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you blink. It lets you go berserk. It makes you less stealthy. (64, 16, D) the +10 rapier "Banisher" {flame, MR- Int+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (64, 17, D) the ring "Felamehy" {+Inv MP+9 Str+4 Slay-4} [ring of strength] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your magic capacity (+9). It lets you turn invisible. (64, 26, D) a +2 scale mail of magic resistance (64, 29, D) a wolf corpse (64, 32, D) a +2 robe of cold resistance (66, 33, D) a +0 rapier a +0 robe a spriggan corpse (67, 0, D) a +1 antimagic mace (67, 2, D) a +0 hand axe a tomahawk a +0 leather armour the +7 dagger of Qazlal's Esteem {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. a +0 robe (67, 33, D) a +0 short sword a +0 robe (68, 0, D) a +0 dagger (68, 2, D) an uncursed staff of earth a +0 robe (68, 3, D) a tomahawk (68, 5, D) a tomahawk (69, 0, D) a +0 dagger (69, 36, D) a +2 quarterstaff of speed (70, 8, D) a +2 shortbow of velocity (70, 9, D) an uncursed staff of wizardry (70, 37, D) a manual of Long Blades (71, 8, D) the +1 robe of Calculation {-Cast rElec rC+} It protects you from cold. It insulates you from electricity. It prevents spellcasting. (71, 11, D) a ball python corpse (skeletalised by now) (71, 16, D) a +0 scimitar (71, 17, D) the +2 long sword of Discomfort {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). (71, 20, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (71, 26, D) a phial of floods (71, 27, D) the +5 double sword of the Girdle {distort, Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). (71, 36, D) a book of Envenomations (71, 37, D) the +3 great sword "Fixoag" {elec, +Rage Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It lets you go berserk. (72, 8, D) a +3 scale mail of fire resistance (72, 9, D) a scroll of brand weapon (72, 11, D) a ball python corpse (skeletalised by now) (72, 12, D) a water moccasin corpse (skeletalised by now) (72, 16, D) a +0 dagger (72, 19, D) a +0 trident a +0 chain mail (72, 20, D) a +2 flail of venom a +0 chain mail an orc corpse (skeletalised by now) (72, 27, D) a disc of storms (72, 36, D) the cursed +3 triple crossbow of the Trees {speed, rPois rF- MP+9 Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (72, 37, D) Hote's Incunabulum of Torrid Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Inner Flame Hexes/Fire 3 f - Bolt of Fire Conjuration/Fire 6 (73, 1, D) an uncursed staff of poison (73, 16, D) a +2 buckler of protection (73, 17, D) a disc of storms (73, 20, D) a +0 battleaxe of electrocution a +0 robe an orc corpse (skeletalised by now) (73, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a lantern of shadows (73, 27, D) a +2 scimitar of holy wrath (73, 36, D) the cursed +0 mace "Nuryqur" {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. (73, 37, D) a +2 vampiric rapier (74, 0, D) a +3 ring of protection