Banquo the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. Cheibriados disapproves of the use of such an item. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +12,+16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (51, 1, D) an uncursed staff of death (53, 1, D) a crystal ball of energy (61, 1, D) a book of Transfigurations (63, 1, D) the +3,+2 glaive of Inference {flame, rF+ rC+ Dex+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from fire. It protects you from cold. (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (50, 2, D) a +1,+0 morningstar of draining (51, 2, D) a book of Flames (55, 2, D) a stone of tremors (73, 2, D) a +2 robe of magic resistance (75, 2, D) a +0,+0 dagger (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (52, 3, D) a +3,+2 bow of flame (68, 3, D) a +0,+0 club a +0,+1 bow of velocity a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (67, 4, D) a +0,+0 dagger a +0 chain mail (68, 4, D) a +0,+0 dagger a +0 robe (74, 4, D) a +1,+2 long sword (75, 4, D) a +2,+6 mace of protection a +0 chain mail (4, 5, D) a +5,+5 executioner's axe (unseen) (51, 5, D) the +9,-1 eveningstar "Pneib" {venom, rC+ SInv} It poisons the flesh of those it strikes. It protects you from cold. It enhances your eyesight. (54, 5, D) an uncursed staff of poison (62, 5, D) a +2,+1 hand axe a +0 robe (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (51, 7, D) an uncursed staff of earth (53, 7, D) an uncursed staff of conjuration (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2,+1 battleaxe of flaming (63, 9, D) a lantern of shadows (70, 9, D) a +1,+1 dagger (71, 9, D) a +0,+0 flail (72, 9, D) a +9,+11 giant spiked club (62, 10, D) a plain deck of dungeons (70, 10, D) the +6,+8 quarterstaff "Banquo's Foe" {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 robe a +2,+4 scythe of freezing (72, 10, D) a +0,+2 dagger a +0 robe a book of Callings (71, 12, D) a +0 leather armour (49, 13, D) a wand of hasting (5) (50, 13, D) a +1,+2 bow of flame (51, 13, D) the Almanac of Lightness Spells Type Level Swiftness Charms/Air 2 Flight Charms/Air 3 Static Discharge Conjuration/Air 3 Freezing Cloud Conjuration/Ice/Air 6 (52, 13, D) an ornate deck of dungeons (53, 13, D) a +1 robe of the Archmagi (54, 13, D) a book of Death (62, 13, D) an uncursed staff of energy (50, 14, D) a lantern of shadows (51, 14, D) a book of Cantrips (52, 14, D) an uncursed ring of fire the cursed +0 helmet "Ginasugi" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. a +6 ring of intelligence a +6 ring of intelligence (53, 14, D) a glowing shapeshifter corpse a disc of storms (54, 14, D) a +5,+4 hand axe of freezing (51, 15, D) a shapeshifter corpse (62, 17, D) Taroit's Guide on Evil Talismans Spells Type Level Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 Sure Blade Hexes/Charms 2 Iskenderun's Battlesphere Conjuration/Charms 5 Death Channel Necromancy 6 (63, 17, D) an uncursed ring of teleport control (64, 17, D) an uncursed ring of sustenance (71, 17, D) a book of Control (73, 17, D) a +3,+1 short sword of holy wrath (64, 18, D) a +0 scale mail a +0,+0 flail a wand of disintegration (7) a +0 shield (71, 18, D) a +1,+1 mace of holy wrath (73, 18, D) an uncursed staff of summoning (72, 21, D) a +1,+0 anti-magic glaive a +0 robe (71, 22, D) 2 potions of brilliance 4 scrolls of amnesia 3 potions of berserk rage 6 potions of haste (50, 25, D) a +2,+2 spear of dragon slaying (51, 25, D) a +7,+3 short sword of venom (53, 25, D) the +9,+8 hand axe of Misery {chop, +Fly rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (54, 25, D) a +0 robe (55, 25, D) the cursed +9,-3 long sword "Lycuyj" {speed, rElec SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (50, 26, D) a book of Spatial Translocations (51, 26, D) a +0,+1 dagger (53, 26, D) a +4 ring mail of fire resistance (54, 26, D) a +1,+1 war axe of chopping (53, 27, D) a cursed +2,+3 falchion a +0 robe (61, 27, D) the +9 chain mail "Umuyk" {Dex+4 Int+4} It affects your intelligence (+4). It affects your dexterity (+4). (62, 27, D) the Reference Book on Aerial Transmutation Spells Type Level Swiftness Charms/Air 2 Spider Form Transmutation/Poison 3 Lightning Bolt Conjuration/Air 5 Ignite Poison Fire/Transmutation 5 Blade Hands Transmutation 5 (63, 27, D) a Necronomicon (64, 27, D) a +0,+0 falchion of electrocution (65, 27, D) the +5,+7 trident of the People {flame, rPois rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. (71, 27, D) a +2,+3 falchion of protection (72, 27, D) a +2 ring mail of poison resistance (73, 27, D) an uncursed ring of wizardry (52, 28, D) a +1,+1 dagger of electrocution a +0 robe (53, 28, D) a +2,+2 dagger a +1 mottled dragon armour a human corpse (62, 28, D) an uncursed staff of wizardry (63, 28, D) a +3 ring of intelligence (64, 28, D) a +0,+2 long sword of flaming (70, 28, D) a +1,+1 great sword of protection a +0 leather armour (71, 28, D) a +0,+0 whip a plain deck of defence (72, 28, D) a +0,+0 short sword a tome of Destruction (52, 29, D) a +0,+0 mace the +6,+6 crossbow "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (71, 29, D) a +0,+0 dagger a +0 robe (73, 29, D) a +0,+0 club (53, 30, D) a +1,+2 quarterstaff of protection a +0 robe a human corpse (52, 31, D) a human skeleton a +0,+0 trident a +0,+0 dagger a +1 robe (72, 32, D) a cursed -2,+0 dagger a +0 robe (49, 37, D) a plain deck of dungeons (50, 37, D) a +5,+0 anti-magic mace (53, 37, D) a book of Unlife (60, 37, D) a +3 leather armour of cold resistance (61, 37, D) a sack of spiders (62, 37, D) the Papyrus of Bewitchment Spells Type Level Sure Blade Hexes/Charms 2 Tukima's Dance Hexes 5 Mass Confusion Hexes 6 Darkness Hexes 7 (63, 37, D) a +0,+1 flail of holy wrath (70, 37, D) a +1 pair of gloves of archery (71, 37, D) a +0,+0 trident (72, 37, D) the +7,+4 glaive of Prescription {chop, rElec rF-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. (73, 37, D) the +4 ring mail of Inviolability {+Rage} It lets you go berserk. Cheibriados disapproves of the use of such an item. (49, 38, D) a disc of storms (50, 38, D) a scroll of brand weapon a ball python corpse (rotten by now) (51, 38, D) a +0,+0 halberd (52, 38, D) a +1,+3 broad axe of electrocution (53, 38, D) an uncursed staff of wizardry (59, 38, D) 2 potions of haste (60, 38, D) an uncursed staff of energy (61, 38, D) a +0,+0 long sword a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) the cursed -4 robe "Thyff" {rC+ Int-4 Stlth-} It affects your intelligence (-4). It protects you from cold. It makes you much less stealthy. It has a curse placed upon it. (62, 38, D) a +0,+0 long sword (63, 38, D) a +1,+1 whip of electrocution (70, 38, D) a book of Necromancy (71, 38, D) a book of Power (72, 38, D) a book of Spatial Translocations (73, 38, D) a +0 shield of positive energy (52, 39, D) a black mamba corpse (rotten by now) (53, 39, D) a ball python corpse (rotten by now) (59, 39, D) an adder corpse (skeletalised by now) (61, 39, D) a +1,+0 scimitar a +0 robe (62, 39, D) a +3,+2 scimitar of electrocution (50, 40, D) an adder corpse (rotten by now) (71, 40, D) a +0,+0 dagger a +0 cloak (60, 41, D) a +0,+0 long sword (70, 41, D) an uncursed staff of death a +0 cloak (71, 41, D) a cursed -3,-3 mace a +0 cloak a draconian corpse (skeletalised by now) (72, 41, D) a +6,+0 morningstar of crushing a +0 cloak a draconian corpse (skeletalised by now) (51, 42, D) an anaconda corpse (rotten by now) a black mamba corpse (rotten by now) (61, 42, D) the +10,+0 scimitar of Khaq Odeosu {vamp, rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. (71, 42, D) a +0,+0 flail a +0 cloak a +0,+0 club a +0 cloak (71, 43, D) a +0,+0 war axe a +2 cloak (72, 43, D) a +0,+0 dagger a +0 cloak (51, 44, D) a +1,+0 whip a +0 robe a naga corpse (rotten by now) a +1,+0 battleaxe a naga corpse (rotten by now) (72, 44, D) a +0,+0 long sword a +0 cloak (52, 45, D) a naga skeleton the +11,+10 lajatang "Grijaif" {pain, Stlth++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you much more stealthy. a +0 robe