Bagheara the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) a +0 shield (still there?) a +0 shield (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +12 longbow of the Shining Light {velocity, Int+9} Any arrow fired from it inflicts extra damage. It affects your intelligence (+9). (58, 44, D) a +0 battleaxe (still there?) a +0 flail (still there?) (59, 36, D) an uncursed staff of earth (59, 37, D) the ring of the Hero {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). (59, 43, D) a +0 short sword a red draconian corpse (59, 44, D) a cursed -2 battleaxe a green draconian corpse (60, 36, D) an uncursed staff of death (60, 37, D) a book of Ice (60, 42, D) a +0 halberd (unseen) (60, 43, D) a +0 hand axe (unseen) (61, 0, D) the +11 mace "Dragonslayer" {crush, rF++ Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It greatly protects you from fire. It lets you see invisible. (61, 12, D) a +3 morningstar of holy wrath a +0 robe (61, 16, D) a book of Maledictions (61, 26, D) a book of the Sky (61, 36, D) the +2 falchion "Quoros" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (61, 37, D) the Tome of the Shifting Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Summon Mana Viper Hexes/Summoning 5 e - Statue Form Transmutation/Earth 6 (61, 39, D) a +0 long sword (unseen) (62, 0, D) a cursed staff of summoning (62, 1, D) a +2 ring mail of poison resistance (62, 8, D) a +2 chain mail of poison resistance (62, 9, D) a +1 short sword of freezing (62, 12, D) a +0 dagger a +0 robe a +0 buckler (62, 16, D) the +4 quarterstaff of the King {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (62, 17, D) an uncursed staff of poison (62, 20, D) a rime drake skeleton (62, 26, D) an uncursed staff of death (62, 36, D) a +1 mace of protection (62, 37, D) a lightning rod (4/4) (63, 16, D) an uncursed staff of cold (63, 27, D) a +1 vampiric trident (63, 29, D) a +0 spear of piercing (63, 30, D) an uncursed staff of conjuration (63, 36, D) a lamp of fire (63, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (64, 16, D) a +6 short sword of speed (64, 27, D) the cursed +2 demon whip "Iliheel" {freeze, rC+ Str-2 Int+4 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (65, 26, D) an uncursed staff of death (67, 0, D) the +7 chain mail of the Duchess {MR- Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (68, 0, D) an uncursed staff of poison (69, 0, D) a book of Necromancy (69, 36, D) a +2 hand axe of freezing (70, 8, D) a +4 quarterstaff of draining (70, 9, D) a fan of gales (70, 10, D) a +4 scythe of protection a +2 robe of magic resistance (70, 11, D) a +0 mace a +0 robe (70, 36, D) a +2 war axe of freezing (70, 37, D) a +0 quarterstaff of speed (71, 11, D) a +0 dagger a cursed +0 robe (71, 12, D) a +2 quarterstaff of chaos a +0 cloak (71, 17, D) a +0 dagger (71, 27, D) a book of Debilitation (71, 29, D) a cursed +0 trident 5 tomahawks (71, 30, D) a cursed -1 shortbow 11 arrows (71, 36, D) the +7 trident of the Distant Future {protect, *Drain Int+7} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+7). It causes draining when unequipped. (71, 38, D) a lightning rod (4/4) (71, 40, D) a +4 scimitar of flaming (72, 8, D) an uncursed staff of summoning (72, 9, D) the Collected Works on Entrancing Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Tukima's Dance Hexes 3 e - Inner Flame Hexes/Fire 3 f - Recall Summoning/Translocation 3 g - Spellforged Servitor Conjuration/Summoning 7 (72, 16, D) a +1 mace of holy wrath (72, 17, D) the +9 flail of Cobwebs {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (72, 22, D) a +2 morningstar of holy wrath a +0 robe (72, 26, D) a +0 morningstar of venom (72, 27, D) a phantom mirror (72, 28, D) a +0 shortbow 10 arrows (72, 29, D) a +2 hand axe of chopping a throwing net (72, 32, D) 5 arrows (72, 33, D) 5 arrows (72, 36, D) an uncursed staff of wizardry (73, 11, D) a +0 robe (73, 16, D) an uncursed staff of fire (73, 17, D) a +5 rapier of flaming (73, 26, D) a +0 trident (73, 29, D) a +0 shortbow a +0 shortbow 43 arrows (73, 37, D) a +2 halberd of flaming (74, 2, D) a +0 trident (74, 4, D) a tomahawk (75, 1, D) a +0 trident 5 tomahawks an uncursed staff of air