Bagheara the Dungeon (3, 2, D) a +0 long sword (still there?) a +0 long sword (still there?) a +5 triple sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +0 shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +3 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +0 sword of Power a +5 great sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +0 morningstar "Jyibytod" {flame, *Rage rF+++ Str+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It renders you almost immune to fire. It may make you go berserk in combat. (59, 37, D) a box of beasts (60, 36, D) the cursed +1 chain mail "Jopt" {rC- Str+5 SInv} It affects your strength (+5). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (60, 37, D) a +2 shortbow of flaming (61, 8, D) a +0 dagger (61, 16, D) a +0 buckler (61, 26, D) a +2 quarterstaff of protection (61, 36, D) a book of Changes (61, 37, D) a +4 chain mail of cold resistance (62, 0, D) a +4 quarterstaff of crushing (62, 3, D) a +0 scimitar a +0 robe (62, 8, D) an uncursed staff of energy (62, 9, D) a book of Air (62, 16, D) an uncursed staff of earth (62, 17, D) a +0 dagger (62, 21, D) a +0 dagger a +6 shortbow a +0 robe (62, 36, D) an uncursed staff of poison (63, 0, D) a +2 whip of freezing (63, 8, D) a +0 leather armour a book of Summonings (63, 16, D) a +8 quick blade (63, 17, D) the amulet "Muri" {Gourm *Drain rF+ MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (63, 22, D) a +1 hand axe of freezing a +0 robe (63, 26, D) a +0 arbalest of freezing (63, 36, D) a +3 scimitar of draining (unseen) (63, 37, D) an uncursed staff of poison (64, 13, D) a +0 dagger (64, 16, D) the Compendium of Unstable Earth Spells Type Level a - Sandblast Earth 1 b - Ice Form Ice/Transmutation 4 c - Blade Hands Transmutation 5 d - Statue Form Transmutation/Earth 6 (64, 17, D) a fan of gales (64, 26, D) a +1 antimagic glaive (64, 27, D) a lightning rod (4/4) (65, 31, D) a +0 spear a +0 robe (65, 32, D) a cursed +0 falchion a +0 robe (68, 0, D) a book of Misfortune (69, 0, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (69, 36, D) the cursed +2 scimitar of Success {antimagic, +Fly rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It lets you fly. It has a curse placed upon it. (70, 8, D) the Handbook of Clay and Dark Arts Spells Type Level a - Corpse Rot Necromancy 2 b - Control Undead Necromancy 4 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (70, 9, D) a book of Transfigurations (70, 36, D) a +3 ring mail of poison resistance (70, 37, D) an uncursed staff of cold (71, 8, D) the Papyrus of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (71, 16, D) the +8 great sword "Fanuczan" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (71, 17, D) a +1 spear of venom (71, 26, D) a cursed -3 short sword (71, 27, D) the cursed +1 dagger "Hulk" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. (71, 32, D) a +0 longbow a +2 vampiric spear 13 arrows a +0 leather armour a +0 rapier (71, 36, D) a +2 dire flail of protection (72, 8, D) the +7 longbow of Joxtaq {venom, rElec Int+4 Dex-4 Stlth+} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. (72, 9, D) an uncursed staff of earth (72, 16, D) an uncursed staff of death (72, 26, D) a lightning rod (4/4) (72, 33, D) an arrow (72, 37, D) a +1 plate armour of poison resistance (73, 1, D) a fan of gales (73, 16, D) a book of Dreams (73, 17, D) the cursed +1 leather armour of Vlad {Regen+ Int-2 Dex+8 Stlth-} It affects your intelligence (-2). It affects your dexterity (+8). It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (73, 26, D) a +0 rapier (73, 27, D) a +0 vampiric dagger (73, 30, D) a +3 long sword of flaming (73, 36, D) an uncursed staff of cold (73, 37, D) a phial of floods (74, 43, D) a wolf spider corpse