Bagheara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler a +0 shield (4, 8, D) a +0 scale mail +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 crystal plate armour the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a sack of spiders (49, 37, D) a crystal ball of energy (50, 36, D) the +5 bardiche "Cayhas" {holy, *Corrode rElec rC+ MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (50, 37, D) a +3 long sword of flaming (51, 36, D) a book of Debilitation (51, 37, D) a scarf of cold resistance (52, 36, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (52, 37, D) a book of Callings (52, 43, D) a +0 morningstar (53, 36, D) a book of Alchemy (53, 37, D) a crystal ball of energy (54, 36, D) an uncursed staff of poison (59, 36, D) a +2 falchion of protection (59, 37, D) a +1 spear of flaming (60, 36, D) a fan of gales (60, 37, D) the Collected Works on Arcane Weapons and Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Conjure Ball Lightning Conjuration/Air 6 (60, 41, D) a +0 trident a throwing net a +6 long sword of holy wrath 13 javelins a +0 leather armour (61, 0, D) a book of Party Tricks (61, 8, D) a +4 rapier of protection (61, 16, D) a +0 long sword of electrocution (61, 37, D) a fan of gales (61, 42, D) 3 javelins (61, 43, D) a javelin (61, 44, D) a tomahawk (62, 0, D) a lightning rod (4/4) (62, 1, D) a +1 war axe of chopping (62, 8, D) a +4 great sword of electrocution (62, 9, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (62, 16, D) a +2 robe of the Archmagi (62, 17, D) a cursed -3 ring of protection (62, 27, D) a book of Minor Magic (62, 36, D) a book of Geomancy (62, 40, D) a cursed -2 trident 4 tomahawks (62, 41, D) a +0 trident a cursed +0 robe (63, 8, D) a lightning rod (4/4) (63, 16, D) a +2 demon whip of venom (63, 17, D) an uncursed staff of poison (63, 23, D) a +4 quick blade (63, 26, D) a +2 trident of protection (63, 33, D) an uncursed staff of wizardry (63, 36, D) a phial of floods (63, 37, D) a lightning rod (4/4) (63, 41, D) a +2 vampiric trident a +0 robe (63, 44, D) 3 javelins (64, 16, D) a +1 broad axe of distortion (64, 17, D) an uncursed staff of power (64, 26, D) a +2 robe of fire resistance (65, 13, D) 8 needles of sleeping (67, 0, D) a book of Party Tricks (69, 0, D) a +3 spear of venom (69, 36, D) a fan of gales (70, 8, D) a +3 scale mail of cold resistance (70, 9, D) a +1 hand axe of electrocution (70, 11, D) a +0 dagger a +0 robe (70, 36, D) the +2 plate armour of the Known World {rElec} It insulates you from electricity. (70, 37, D) an uncursed ring of resist corrosion (71, 8, D) a +4 scale mail of poison resistance (71, 17, D) the Compendium of Mutagenic Good Luck Spells Type Level a - Beastly Appendage Transmutation 1 b - Song of Slaying Charms 2 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Yara's Violent Unravelling Hexes/Transmutation 5 (71, 26, D) an uncursed staff of power (71, 33, D) a +0 long sword a +0 leather armour (71, 36, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (71, 37, D) a +2 ring mail of cold resistance (71, 43, D) a sack of spiders (72, 8, D) a +4 spear of piercing (72, 9, D) a cursed amulet of inaccuracy (72, 16, D) a book of Burglary (72, 17, D) a +0 club (72, 27, D) a phial of floods (72, 31, D) an arrow a cursed -1 long sword (72, 32, D) a +0 rapier (72, 33, D) an arrow (72, 36, D) a +1 great sword of holy wrath (72, 37, D) a +1 rapier of electrocution (73, 1, D) a +2 short sword of flaming (73, 16, D) an uncursed staff of conjuration (73, 17, D) a +0 short sword (73, 26, D) a +2 ring mail of poison resistance (73, 27, D) an uncursed staff of death (73, 33, D) a +0 long sword (73, 36, D) an uncursed amulet of guardian spirit (73, 37, D) a cursed amulet of inaccuracy (74, 23, D) a +0 club a +0 flail the +9 hand axe of Undoing {chop, rElec rF+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. It insulates you from electricity. (74, 27, D) a +0 dagger of flaming a +0 shortbow 28 arrows a +0 leather armour (75, 1, D) an uncursed staff of power (75, 22, D) a +0 short sword a +0 great sword of holy wrath a +0 battleaxe (75, 23, D) the +1 scale mail of the Pit {Dex+3} It affects your dexterity (+3). (75, 43, D) a +0 flail