Dungeon Crawl Stone Soup version 0.19-a0-1851-g3228ea0 (webtiles) character file. 10 Aziraphale the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Monk on Oct 11, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (359 turns). Aziraphale the Skirmisher (Demonspawn Monk) Turns: 359, Time: 00:00:59 Health: 24/24 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ Rnd*Tele + (no amulet) (no ring) h - ring of teleportation (curse) @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Jewellery h - a cursed ring of teleportation (left hand) Scrolls e - 2 scrolls of immolation {unknown} g - a scroll of enchant weapon {unknown} Potions f - 3 potions of curing {unknown} Comestibles c - a bread ration d - 3 chunks of flesh Skills: + Level 3.6 Fighting - Level 2.6 Short Blades - Level 2.6 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +0) Message History Some of the chunks of flesh in your inventory have rotted away. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Found a robe. A rat comes into view. You hit the rat. You kill the rat! Found 22 stones. A kobold comes into view. Found a scroll labeled CYGUZE FUFIFEA and a small garnet ring. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! No target in view! g - a scroll labeled CYGUZE FUFIFEA h - a small garnet ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel slightly jumpy. Oops, that ring feels deathly cold. h - a cursed ring of teleportation (left hand) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######.###.### ## #.....## ##..# #.####.###.#.# #.#.....#.##.####### #.#(##.#...........# #......#..##.#####.# ###.#..#.###.## ### #.#...(.....# .. #.@.........# #. ###.##......##### #. ..............###. #.#............... ..#........####... ###........# #.[. ...######.# ..... ### #.##.#... #.##.#... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 goblins (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aziraphale the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 265 | D:1 | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +0) [demonic ancestry] 265 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 359 | D:1 | Quit the game Vault maps used: D:1: ncdulo_wetmaze Action || total -------------------------++------- Melee: Short sword || 32 Stab: Sleeping || 3 Armor: Robe || 8 Dodge: Dodged || 21