Dungeon Crawl Stone Soup version 0.19-a0-1837-gdfe47cf (webtiles) character file. 12 Aziraphale the Gusty (level 2, 15/15 HPs) Began as a Tengu Air Elementalist on Oct 9, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:31 (546 turns). Aziraphale the Gusty (Tengu Air Elementalist) Turns: 546, Time: 00:01:32 Health: 15/15 AC: 4 Str: 8 XL: 2 Next: 33% Magic: 6/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - -2 dagger (curse) rCold + . . Gourm . g - +1 leather armour {rC+} rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a cursed -2 dagger (weapon) e - a +0 whip Armour g - a +1 leather armour of cold resistance (worn) Potions d - a potion of agility {unknown} Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles c - 2 bread rations Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 2.4 Conjurations - Level 4.0 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aim: a hobgoblin, wielding a club (severely wounded) The zap hits the hobgoblin. You kill the hobgoblin! You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. You start waiting. A rat comes into view. Things that are here: a dagger; a goblin skeleton Found a golden potion and a fuming amethyst potion. a - a glowing dagger There are no items here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! a - a cursed -2 dagger (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...............## #.... ..##...........# ##### ...............# ......)......### ......)).....# .#...........# .?...........# ###..........# #......@.....# ..#..........# .###....###### #..... ....... .##...... # #..#### !!. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aziraphale the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 103 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 546 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4 Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.3 Air Magic | | 4.0 Action || total -------------------------++------- Melee: Whip || 22 Unarmed || 6 Peck || 5 Kick || 3 Cast: Shock || 9 Stab: Sleeping || 2 Armor: Robe || 4 Leather armour || 5 Dodge: Dodged || 17