Dungeon Crawl Stone Soup version 0.19-a0-1827-g174f941 (webtiles) character file. 17 Aziraphale the Skirmisher (level 2, 16/25 HPs) Began as a Demonspawn Monk on Oct 8, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:13 (347 turns). Aziraphale the Skirmisher (Demonspawn Monk) Turns: 347, Time: 00:01:14 Health: 16/25 AC: 3 Str: 11 XL: 2 Next: 44% Magic: 2/2 EV: 12 Int: 11 God: Gold: 46 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . i - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ Rnd*Tele + (no amulet) (no ring) j - ring of teleportation (curse) @: no status effects A: powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe i - a +0 leather armour (worn) Jewellery j - a cursed ring of teleportation (left hand) Scrolls k - a scroll of identify {unknown} Potions e - a potion of cure mutation {unknown} g - a potion of degeneration {unknown} h - a potion of brilliance {unknown} Comestibles c - a bread ration d - 2 meat rations f - 10 chunks of flesh Skills: + Level 3.9 Fighting - Level 2.6 Axes - Level 2.6 Dodging - Level 1.7 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You butcher the hobgoblin corpse. f - 10 chunks of flesh (gained 2) You see here a club. x2 k - a scroll labeled AXAYRINN DEITZ You now have 46 gold pieces (gained 11). Found an escape hatch in the floor. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.# #.# ## #.# ######### >. #.# #........ #. #.####.###### #. #...........### #.###.###.......#.. #.@...# #..#.##.#.#. ####.####..#.##.#.#. ...# #...#.##.#... ####.###......#.#... ......(.........)... ###.##)...#..#.#... #.##....#..#.#... #.##....#..#.#..# #....+..#.#... There were no monsters in sight! Vanquished Creatures An ooze (D:1) A dart slug (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aziraphale the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 56 | D:1 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 56 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 347 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_1, minmay_tiny_reverse_x Action || total -------------------------++------- Melee: Hand axe || 38 Stab: Sleeping || 3 Armor: Leather armour || 1 Dodge: Dodged || 21