Dungeon Crawl Stone Soup version 0.19-a0-1821-g42c593c (webtiles) character file. 6 Aziraphale the Shield-Bearer (level 2, 21/24 HPs) Began as a Formicid Fighter on Oct 6, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (95 turns). Aziraphale the Shield-Bearer (Formicid Fighter) Turns: 95, Time: 00:00:40 Health: 21/24 AC: 3 Str: 20 XL: 2 Next: 0% Magic: 2/2 EV: 9 Int: 7 God: Gold: 12 SH: 9 Dex: 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . e - +0 leather armour {rPois} rNeg . . . Faith . c - +0 shield rPois + Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail c - a +0 shield (worn) e - a +0 leather armour of poison resistance (worn) Scrolls i - a scroll of random uselessness {unknown} Potions d - a potion of might h - a potion of cancellation {unknown} Comestibles f - a bread ration g - a meat ration Skills: - Level 3.2 Fighting + Level 2.3 Axes - Level 3.2 Armour + Level 0.3 Dodging + Level 3.7 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal barks! Found an amethyst potion. You hit the jackal. You kill the jackal! The jackal misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal bites you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. You block the jackal's attack. You closely miss the jackal. The jackal bites you. You block the jackal's attack. You closely miss the jackal. The jackal closely misses you. You block the jackal's attack. You hit the jackal but do no damage. You block the jackal's attack. x2 You hit the jackal. You kill the jackal! You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# .... ..## .... ... ..... .###### #.# .!. .......###.# ... .......#...##.##### .......#...#....>.. ...........@....... ................... ...........#....... ............##.....# ..................## ..............###.# #..####........ ..# ...........#..## ## ##.##...##.#..# There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aziraphale the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 94 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 95 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2 Action || total -------------------------++------- Melee: War axe || 14 Armor: Leather armour || 2 Dodge: Dodged || 7 Block: Shield || 8