Dungeon Crawl Stone Soup version 0.24-a0-217-g1152973 (webtiles) character file. Game seed: 17228692202904201613 8 AyuseKozue the Firebug (level 2, 12/19 HPs) Began as a Demonspawn Fire Elementalist on Mar 29, 2019. Quit the game on level 3 of the Dungeon. The game lasted 00:01:03 (586 turns). AyuseKozue the Firebug (DsFE) Turns: 586, Time: 00:01:03 Health: 12/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 16 God: Gold: 48 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - ring of teleportation (curse) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: rot immunity a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a cursed ring of teleportation (left hand) Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of degeneration {unknown} Comestibles c - 2 rations Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 1.4 Conjurations + Level 2.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Throw Flame Conj/Fire #..... 13% 2 ###.... Conjure Flame Conj/Fire #....... 26% 3 ###.... Inner Flame Hex/Fire #....... 34% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to rotting. Message History You hit the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko bites you. You hit the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. The leopard gecko barely misses you. Found 26 stones. Casting: Flame Tongue (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded, clinging) The flame tongue hits the leopard gecko. You kill the leopard gecko! You have reached level 2! Your demonic ancestry asserts itself... You feel immune to rotting. e - a scroll labeled YCIAS NAICS Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#..#.# ......#.# #..#.#.##### ##.##.........# ..............# ##.###......#.# #.. #......# ###.##......# #>...@......# ......#..^....# #..##%.......... . ####......... #......##. #....#.# ..##.#... .## .# .( # .. There were no monsters in sight! Vanquished Creatures A leopard gecko (D:3) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A bat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AyuseKozue the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 520 | D:2 | Noticed Terence 582 | D:3 | Gained mutation: You are immune to rotting. [demonic | ancestry] 582 | D:3 | Reached XP level 2. HP: 12/19 MP: 0/5 586 | D:3 | Quit the game Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_loops_cross, uniq_sigmund, uniq_natasha, uniq_terence D:3: layout_rooms, vehumet_crystals, nemelex_altar_shiori, led_sif_book, chequers_temple_overflow_statue_of_worship, kennysheep_generic_room_14, uniq_jessica Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Flame Tongue || 10 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 D:3 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------