Axe Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 31, D:1) an uncursed ring of stealth (11, 20, D:1) a +0 club (11, 24, D:1) a +0 club (14, 23, D:1) a +0 dagger (21, 14, D:1) a +0 dagger (21, 33, D:1) a scroll of amnesia Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 0, D:2) a cursed +0 shield (4, -17, D:2) a +0 club (16, -30, D:2) 2 arrows (18, -25, D:2) 14 arrows (22, 8, D:2) a +2 whip of flaming (24, -18, D:2) a +0 dagger (26, -22, D:2) a +0 club (46, -3, D:2) a +0 dagger (50, -3, D:2) 15 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (3, 24, D:3) a +0 robe (23, 19, D:3) a +0 mace (24, 3, D:3) a +0 robe a +0 scythe (32, 17, D:3) a +0 club (32, 18, D:3) a +0 flail a +0 scale mail (32, 19, D:3) a +0 club (32, 20, D:3) a +0 flail (33, 0, D:3) 2 arrows (34, -1, D:3) an arrow (35, 1, D:3) a +0 shortbow (unseen) (36, 29, D:3) a +0 whip (45, 7, D:3) a +0 club (54, 7, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 long sword (5, -4, D:4) a +0 robe a +0 dagger (7, -8, D:4) a +0 flail (25, -11, D:4) a +0 leather armour a +0 short sword (25, -8, D:4) a cursed -3 club (39, 10, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 24, D:5) 8 poisoned needles (0, 36, D:5) 6 tomahawks (1, -14, D:5) a cursed -3 flail (2, 31, D:5) a +0 helmet a +0 leather armour (6, -11, D:5) a +0 long sword (8, 14, D:5) a +0 scimitar (8, 27, D:5) 18 arrows (26, -4, D:5) a +0 robe a +0 trident (28, -11, D:5) a +0 chain mail (31, -11, D:5) a +0 whip Level 6 of the Dungeon [Shop] Quemm's Jewellery Boutique a cursed amulet of inaccuracy (22 gold) the ring "Vutiuste" {rN+ Str+3} (366 gold) [ring of positive energy] It affects your strength (+3). It protects you from negative energy. an uncursed amulet of regeneration (330 gold) a +4 amulet of reflection (297 gold) an uncursed ring of protection from magic (275 gold) a cursed amulet of inaccuracy (22 gold) an uncursed ring of flight (192 gold) an uncursed amulet of rage (440 gold) an uncursed amulet of guardian spirit (330 gold) an uncursed amulet of magic regeneration (330 gold) an uncursed amulet of harm (330 gold) (0, 0, D:6) a +0 ring mail (16, -3, D:6) a +0 ring mail (19, -7, D:6) a +0 flail (25, 0, D:6) a +0 club a +0 whip (35, 42, D:6) a +0 flail (42, 34, D:6) 25 arrows Level 7 of the Dungeon [Shop] Zeregeiv's Lightly-Used Armoury a -1 fustibalus (140 gold) a -2 longbow (1 gold) a -3 fustibalus (1 gold) a -3 lajatang (1 gold) -1 gold dragon scales (1050 gold) a -3 longbow (1 gold) a -3 naga barding (112 gold) a -2 eveningstar (70 gold) a -3 executioner's axe (1 gold) a -1 demon trident (140 gold) [Shop] Urocs's Mayhem Merchandise a +0 hand axe (30 gold) a +0 battleaxe (65 gold) a book of Fire (650 gold) a +2 executioner's axe of draining (300 gold) the +7 great mace "Firestarter" {inner flame, rF++} (712 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a wand of iceblast (13) (170 gold) a +0 battleaxe (65 gold) a book of the Tempests (700 gold) a +0 battleaxe (65 gold) (0, 1, D:7) 3 scrolls of identify (1, 1, D:7) 17 gold pieces (3, -45, D:7) 22 sling bullets (3, -32, D:7) a +0 robe (6, -8, D:7) a +0 giant spiked club (10, -13, D:7) a +0 dagger a +0 robe (11, -36, D:7) a +1 flail of crushing a +0 ring mail a +1 dire flail of protection (12, -35, D:7) a +0 dagger a +0 plate armour 6 tomahawks a +0 dire flail (13, -35, D:7) a cursed +0 mace (13, -34, D:7) a tomahawk (16, -31, D:7) a tomahawk (18, -1, D:7) a +0 club (19, -41, D:7) a +0 ring mail (21, -21, D:7) a +0 robe (27, -5, D:7) a +0 dagger (28, -37, D:7) a +0 hunting sling (30, -33, D:7) a cursed -2 lajatang (31, -5, D:7) a +0 club (31, 5, D:7) a +0 ring mail (32, -6, D:7) a +0 leather armour a +0 flail (32, -5, D:7) a +0 trident (33, -30, D:7) 17 poisoned needles (40, -18, D:7) 20 arrows (40, -5, D:7) a +0 falchion (52, -19, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (11, 37, D:8) a +0 whip (12, 35, D:8) a +0 leather armour of poison resistance (13, 30, D:8) a +0 dagger a +0 robe (14, 17, D:8) a +0 hand axe (14, 26, D:8) a +0 giant spiked club (23, 6, D:8) a +0 dagger a +0 robe (23, 7, D:8) a +0 short sword (23, 28, D:8) 2 curare-tipped needles (24, 5, D:8) a +0 scale mail (25, 37, D:8) a +0 leather armour (31, 18, D:8) 12 bolts (37, 37, D:8) a scroll of random uselessness (38, 18, D:8) a +2 scale mail of cold resistance (51, 17, D:8) a potion of heal wounds 2 potions of degeneration a -1 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (4, 23, D:9) a +0 shield (6, -3, D:9) a +1 vampiric whip the +4 shortbow of Abuse {speed, *Drain rElec rC+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (14, 8, D:9) a +0 falchion a +0 leather armour (17, 6, D:9) a +0 dagger a +0 robe (22, -4, D:9) a +0 dagger (24, -2, D:9) a +0 dagger a +0 robe (25, -2, D:9) a cursed +0 ring mail a +0 club a +0 leather armour a +0 giant club a +0 dire flail (29, 5, D:9) a +0 leather armour a +0 mace (30, 10, D:9) 21 arrows a +0 shortbow (38, -1, D:9) a +0 whip (44, 1, D:9) a +0 robe a +0 dagger (56, 21, D:9) a potion of degeneration Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (3, -2, D:10) an uncursed ring of poison resistance (3, -1, D:10) a scroll of random uselessness (11, 13, D:10) an arrow (13, 12, D:10) an arrow (18, 31, D:10) a +0 leather armour (19, 24, D:10) a +0 dagger (24, 38, D:10) a +0 chain mail a +0 mace a +0 ring mail a potion of degeneration (24, 39, D:10) a cursed +0 leather armour a +0 hand axe a +0 short sword a potion of degeneration (26, 5, D:10) a +1 short sword of draining (27, 16, D:10) the +2 mace "Qibbusua" {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. (27, 31, D:10) a +0 ring mail a cursed -1 short sword a potion of degeneration (28, 31, D:10) a +0 club a +0 robe (29, 19, D:10) a +0 giant club (29, 29, D:10) a +0 halberd a +0 plate armour (29, 31, D:10) a +0 short sword (29, 41, D:10) 2 potions of degeneration (31, 38, D:10) a potion of degeneration (33, 40, D:10) a +0 club (36, -6, D:10) 9 poisoned needles (37, 37, D:10) a +0 whip a +0 ring mail 3 potions of degeneration (37, 38, D:10) a +0 flail a +0 scale mail a potion of degeneration (38, 39, D:10) a +0 mace a +0 chain mail (40, 37, D:10) a +0 dagger a +0 robe (40, 38, D:10) a +0 dagger a +0 ring mail a +0 dagger (41, 37, D:10) a cursed -3 mace a +0 plate armour (41, 38, D:10) a +0 club (41, 39, D:10) a +0 dagger (51, 38, D:10) a +0 animal skin (51, 40, D:10) a potion of degeneration Level 11 of the Dungeon [Shop] Axefrep's Weapon Emporium a +0 war axe (38 gold) 21 arrows (46 gold) 15 bolts (33 gold) a +0 short sword (33 gold) 24 sling bullets (132 gold) 18 sling bullets (99 gold) a +0 hunting sling (16 gold) a +4 hand axe of chopping (291 gold) (0, 0, D:11) a +0 falchion (4, -1, D:11) a potion of degeneration (5, 1, D:11) 18 bolts (6, 17, D:11) an uncursed amulet of magic regeneration (8, 28, D:11) a cursed -3 whip a +0 leather armour (8, 30, D:11) a +0 short sword (8, 31, D:11) a +0 mace a +0 leather armour (9, 29, D:11) a +0 short sword (9, 30, D:11) a +0 falchion (12, 36, D:11) a +0 ring mail (27, 35, D:11) a +2 hand axe of venom (28, 34, D:11) a +0 plate armour (29, 33, D:11) a +0 flail a +0 hand axe (33, 28, D:11) 23 bolts (37, 5, D:11) an uncursed ring of positive energy (44, 34, D:11) a +0 robe (59, 29, D:11) a +0 chain mail (61, 1, D:11) 8 poisoned needles Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe a +0 ring mail (0, 1, D:12) a +0 club (0, 2, D:12) a +0 hand axe a +0 ring mail (1, 1, D:12) a +0 glaive a +0 chain mail (15, -3, D:12) a +2 flail of draining (15, -2, D:12) a +0 dagger a +0 robe a cursed -3 dagger a +0 robe (20, 32, D:12) a +0 hand axe (21, 33, D:12) 2 tomahawks (30, 14, D:12) a +0 ring mail a +0 short sword a +0 leather armour (30, 23, D:12) a +2 buckler (31, 14, D:12) a +0 dire flail a +0 chain mail a +0 dagger a +3 leather armour a +0 club (32, 14, D:12) a +0 dagger a +0 robe (32, 16, D:12) a +0 short sword (33, 14, D:12) a +0 hand axe (33, 15, D:12) a +0 club (33, 23, D:12) a +0 dagger (33, 34, D:12) a +0 dagger (33, 35, D:12) a +0 short sword (34, 16, D:12) a +0 dagger a cursed +0 robe (34, 34, D:12) a +0 club the Ecumenical Temple (6, -3, Temple) a +0 dagger of venom the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +1 dagger of protection a +0 hunting sling a +1 dagger (8, -3, Temple) an uncursed ring of stealth an uncursed amulet of harm Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of random uselessness (1, 0, Lair:1) 24 arrows (1, 1, Lair:1) a +0 short sword (30, 50, Lair:1) 32 arrows (35, 36, Lair:1) a +3 leather armour of fire resistance (43, 53, Lair:1) a +0 leather armour (49, 43, Lair:1) a +0 ring mail (54, 36, Lair:1) a +0 leather armour (56, 22, Lair:1) a scroll of random uselessness (57, 0, Lair:1) a +1 naga barding Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (4, 1, Lair:2) a +4 demon blade of venom (18, 11, Lair:2) 16 arrows (26, -3, Lair:2) a +1 long sword of draining (27, 2, Lair:2) a cursed -2 rapier (37, -3, Lair:2) 22 arrows (38, -9, Lair:2) a +0 ring mail (44, 0, Lair:2) a scroll of noise (48, 15, Lair:2) a +0 ring mail (50, 1, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (4, 34, Lair:3) a +0 club (6, -11, Lair:3) a +1 falchion of freezing (9, 16, Lair:3) a +0 club (12, 6, Lair:3) a potion of degeneration (17, -2, Lair:3) 20 sling bullets (25, 9, Lair:3) a scroll of teleportation (25, 10, Lair:3) the +2 ring mail of Pride {*Drain rN+ Regen+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It increases your rate of regeneration. It causes draining when unequipped. (25, 11, Lair:3) 15 gold pieces (28, -8, Lair:3) a +0 trident of pain (29, -11, Lair:3) a +0 trident of piercing (41, 42, Lair:3) 19 bolts (44, 8, Lair:3) a +4 ring mail of cold resistance Level 4 of the Lair of Beasts (0, 0, Lair:4) the amulet "Nepsue" {Gourm *Drain rN+ Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It protects you from negative energy. It causes draining when unequipped. (1, -1, Lair:4) a +2 chain mail of fire resistance (7, 7, Lair:4) a +0 robe (10, 20, Lair:4) the +8 mace "Xuxt" {crush, *Drain rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. Level 5 of the Lair of Beasts (4, 2, Lair:5) the +2 cloak of Happiness {rF- rN+ rCorr} It makes you vulnerable to fire. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (15, -45, Lair:5) a porcupine skeleton (16, -40, Lair:5) a black mamba corpse (32, -25, Lair:5) 10 sling bullets (34, -57, Lair:5) 21 gold pieces (34, -54, Lair:5) a +0 robe (35, -58, Lair:5) 23 gold pieces (35, -57, Lair:5) 10 gold pieces (36, -57, Lair:5) a +0 war axe (37, -58, Lair:5) 13 gold pieces (37, -57, Lair:5) 21 gold pieces (38, -54, Lair:5) 20 gold pieces (46, -41, Lair:5) a yak corpse (skeletalised by now) (46, -27, Lair:5) a +0 chain mail (48, -42, Lair:5) a yak skeleton (50, -21, Lair:5) a +0 hunting sling (51, -45, Lair:5) a spiny frog corpse (skeletalised by now) (57, -42, Lair:5) a potion of heal wounds (57, -17, Lair:5) a +0 chain mail (67, -41, Lair:5) a +0 pair of gloves (68, -7, Lair:5) a basilisk corpse (skeletalised by now)