Dungeon Sprint DCSS version 0.20-a0-1124-g2e29d97 (webtiles) character file. 5 Axe the Poker (level 1, 0/18 HPs) Began as a Merfolk Gladiator on May 16, 2017. Slain by a water moccasin (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:11 (29 turns). Axe the Poker (Merfolk Gladiator) Turns: 29, Time: 00:00:12 Health: 0/18 AC: 4 Str: 14 XL: 1 Next: 80% Magic: 1/1 EV: 14 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets {=f, !d} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking {!r} Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - a bread ration {@e1} Skills: + Level 3.1 Fighting + Level 5.3 Polearms - Level 2.0 Throwing + Level 4.7 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Axe the Merfolk Gladiator. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! A bat, a rat, 2 goblins and a kobold come into view. The goblin shouts! The kobold shouts! The hobgoblin shouts! You hit the rat. You kill the rat! Health restored: 17 You barely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold closely misses you. You closely miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! Your Polearms skill increases to level 5! You hit the goblin. The goblin misses you. You hit the goblin but do no damage. The goblin closely misses you. You puncture the goblin! You kill the goblin! You puncture the hobgoblin! You kill the hobgoblin! Your Fighting skill increases to level 3! The bat hits you but does no damage. Health restored: 18 You hit the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! There is an open door to the Dungeon, spattered with blood here. Items here: ) ††† a dagger; a bat corpse; a goblin corpse; a kobold corpse You open the door. A water moccasin, a quokka, a gnoll and 2 orcs come into view. The orc shouts! The orc wizard shouts! The gnoll shouts! The water moccasin hisses angrily. The water moccasin misses you. You hit the water moccasin. The gnoll hits you from afar with a spear! The water moccasin closely misses you. You take 8 damage, and have 10/18 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the water moccasin. The water moccasin barely misses you. The gnoll misses you. The orc wizard mumbles some strange words. The orc wizard seems to speed up. You miss the water moccasin. The water moccasin barely misses you. The gnoll misses you. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin closely misses you. The gnoll barely misses you. You barely miss the water moccasin. The water moccasin barely misses you. The gnoll closely misses you. The water moccasin barely misses you. The gnoll barely misses you. You barely miss the water moccasin. The water moccasin misses you. The gnoll misses you. You closely miss the water moccasin. The orc wizard looks braver for a moment. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a spear. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin bites you. You die... ▓+▓ ▓.▓ ▓o▓ ▓o▓ ▓r▓ ▓g▓ ▓S▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see a water moccasin, an orc wizard, a gnoll, an orc and a quokka. Vanquished Creatures A goblin (D) A hobgoblin (D) A kobold (D) A bat (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Axe the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 9 | D | Reached skill level 5 in Polearms 13 | D | Reached skill level 3 in Fighting 21 | D | Noticed an orc wizard 21 | D | Noticed a water moccasin 28 | D | HP: 3/18 [gnoll/spear (2)] 29 | D | Slain by a water moccasin Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Polearms | 5 | 5.3 Fighting | 3 | 3.1 Throwing | | 2.0 Dodging | | 4.7 Action || total -------------------------++------- Melee: Trident || 19 Armor: Leather armour || 3 Dodge: Dodged || 20 Vault maps used: D: linesprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 49.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 49.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------