Dungeon Sprint DCSS version 0.20-a0-1122-gb7cbeb9 (webtiles) character file. 7 Axe the Chopper (level 2, -7/40 HPs) Began as a Hill Orc Monk on May 13, 2017. Mangled by a centaur (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (38 turns). Axe the Chopper (Hill Orc Monk) Turns: 38, Time: 00:00:25 Health: -7/40 AC: 2 Str: 18 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, very quick A: no striking features a: Convert to Beogh You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking {!r} Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a bread ration {@e1} Skills: + Level 4.2 Fighting + Level 4.7 Axes + Level 1.5 Armour + Level 2.9 Dodging - Level 1.5 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Axe the Hill Orc Monk. Found a staircase leading out of the dungeon. You open the door. A leopard gecko, a rat, a jackal and 2 goblins come into view. The hobgoblin shouts! There is an open door to the Dungeon here. You closely miss the leopard gecko. The leopard gecko barely misses you. x2 You closely miss the leopard gecko. The goblin shouts! The leopard gecko barely misses you. You miss the leopard gecko. The leopard gecko misses you. You hit the leopard gecko but do no damage. The leopard gecko barely misses you. The leopard gecko bites you. You take 4 damage, and have 15/19 hp. MASSIVE DAMAGE!! You closely miss the leopard gecko. The leopard gecko closely misses you. You slash the leopard gecko! You kill the leopard gecko! You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. You miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The rat twitches its whiskers. The jackal bites you. You take 2 damage, and have 14/20 hp. You closely miss the jackal. The jackal closely misses you. You miss the jackal. The jackal completely misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! Your Fighting skill increases to level 4! Your Armour skill increases to level 1! The rat closely misses you. You hit the rat. You kill the rat! You closely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! The goblin hits you but does no damage. You miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin closely misses you. You hit the goblin. You kill the goblin! You have reached level 2! You regained 5 hp, and now have 20/27 hp. MP restored: 2 Things that are here: a club; a jackal corpse; a leopard gecko corpse You open the door. A jackal, a jelly, a gnoll, an orc priest and a centaur come into view. The gnoll shouts! The centaur shouts! The orc priest shouts! The orc priest threatens, "By the altar or by the axe, you will meet Beogh!" (press Y on the ability menu to convert to Beogh) The jackal barks! The jelly quivers. The centaur wields a shortbow. The centaur shoots an arrow. The arrow misses you. The centaur unwields an uncursed shortbow. The centaur hits you. The centaur barely misses you. There is an open door here. You take 4 damage, and have 17/27 hp. Really quaff h - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jackal pauses to sniff the ground. The centaur hits you. You now have 19/40 hp. You hit the centaur. The centaur barely misses you. You barely miss the centaur. The centaur hits you but does no damage. You slash the centaur! The centaur hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 11/40 hp. You barely miss the centaur. The centaur hits you. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 1/40 hp. MASSIVE DAMAGE!! You barely miss the centaur. The centaur hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...()....@cgohJ+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur, a jelly, an orc priest, a gnoll and a jackal. Vanquished Creatures A leopard gecko (D) A goblin (D) A hobgoblin (D) A jackal (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Axe the Hill Orc Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 16 | D | Reached skill level 4 in Fighting 16 | D | Reached skill level 1 in Armour 25 | D | Reached XP level 2. HP: 20/27 MP: 2/2 31 | D | Noticed a centaur 37 | D | HP: 10/40 [centaur (2)] 37 | D | HP: 1/40 [orc priest/divine providence (9)] 38 | D | Mangled by a centaur Vault maps used: D: linesprint Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Armour | 1 | 1.5 Axes | | 4.7 Dodging | | 2.9 Stealth | | 1.5 Action || total -------------------------++------- Melee: Hand axe || 26 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 21 Vault maps used: D: linesprint Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 39.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 39.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------