Dungeon Crawl Stone Soup version 0.23-a0-607-g760965b7 (webtiles) character file. 20 Avernum the Ducker (level 2, -4/29 HPs) Began as a Gnoll Monk on Dec 21, 2018. Slain by a kobold ... wielding a cursed +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:34 (197 turns). Avernum the Ducker (Gnoll Monk) Turns: 197, Time: 00:00:35 Health: -4/29 AC: 2 Str: 13 XL: 2 Next: 79% Magic: 2/2 EV: 16 Int: 12 God: Gold: 13 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-4 -> -11) A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of magic mapping {unknown} Comestibles c - a ration d - 3 chunks of flesh Skills: + Level 6.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 6.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 6.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 0.5 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You miss the frilled lizard. You hit the rat. You kill the rat! You hit the quokka. You kill the quokka! * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The frilled lizard misses you. You barely miss the adder. Your bite misses the adder. The adder is almost dead. You hit the frilled lizard. You kill the frilled lizard! You hit the kobold but do no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The bat hits you but does no damage. Unknown command. You barely miss the adder. The adder is almost dead. You closely miss the bat. You hit the kobold. The bat completely misses you. The bat misses you. The adder misses you. The kobold hits you with a cursed +0 short sword. You die... ....8. #...... ....... ....!.. ...[... ....... ######bw..... #....@K...... #....KS...... #............ #............ #.......##### ######### You could see a worm, an adder, a bat and 2 kobolds. Vanquished Creatures An ooze (D:1) A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins A quokka (D:2) 2 frilled lizards A kobold (D:2) 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 85 | D:1 | Reached XP level 2. HP: 25/29 MP: 2/2 177 | D:1 | You fall through a shaft! 196 | D:2 | HP: 1/29 [poisoned by an adder] 197 | D:2 | Slain by a kobold Vault maps used: D:1: dpeg_arrival_radiant D:2: grunt_temple_overflow_open, nicolae_overflow_crystal_walls, chequers_ecumenical_altar_simple, first_ration, uniq_natasha Action || total -------------------------++------- Melee: Hand axe || 45 Bite || 5 Stab: Sleeping || 1 Armor: Robe || 9 Dodge: Dodged || 42 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------