Dungeon Crawl Stone Soup version 0.23-a0-395-gcf17ac6 (webtiles) character file. 8 Avernum the Skirmisher (level 2, 33/33 HPs) Began as an Ogre Monk on Nov 1, 2018. Quit the game on level 1 of the Dungeon on Nov 5, 2018. The game lasted 00:01:25 (312 turns). Avernum the Skirmisher (Ogre Monk) Turns: 312, Time: 00:01:25 Health: 33/33 AC: 3 Str: 14 XL: 2 Next: 8% Magic: 2/2 EV: 10 Int: 11 God: Gold: 14 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . j - -2 hand axe (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 mace j - a cursed -2 hand axe (weapon) Missiles d - 19 arrows e - 32 stones (quivered) g - 19 bolts Armour b - a +0 robe (worn) Potions h - a potion of agility {unknown} i - a potion of lignification {unknown} Comestibles c - 2 rations f - 2 chunks of flesh Skills: * Level 4.8 Fighting - Level 2.6 Maces & Flails - Level 2.6 Dodging - Level 1.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History A bat is nearby! The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. x2 You hit the bat. You kill the bat! Found a club. h - a fizzy cyan potion i - a metallic white potion Found a glowing hand axe. Found a stone staircase leading down. Found a stone staircase leading down. Some of the chunks of flesh in your inventory have rotted away. You see here a glowing hand axe. j - a glowing hand axe It sticks to your hand! j - a cursed -2 hand axe (weapon) You aren't carrying any scrolls. Welcome back, Avernum the Ogre Monk. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm ......###...#....## ####.# ...####......#..#.# #.# ####......#.....### #.## ...........#....## #..## ....##..##.###.#.## ##.#.## ..###....### ##...# ##...#.# #.# ####.# ######.## #......# #.# #...# #.......# #.##.#.# #.####..## #....@..# #.#..#.# #......## #>......# #.#.##.# #####.## #.......# #.#.##.# #.# #.>.....# #......# #.# ####..... ###.#### #.# ######. #.# #.# ##.###.##### #.# ............# #.# .##.#..)###.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) A bat (D:1) 4 frilled lizards (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Ogre Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 204 | D:1 | Reached XP level 2. HP: 32/33 MP: 2/2 312 | D:1 | Quit the game Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers Action || total -------------------------++------- Melee: Mace || 21 Throw: Stone || 5 Armor: Robe || 7 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------