Dungeon Crawl Stone Soup version 0.23-a0-333-g006994f (webtiles) character file. 4 Avernum the Magician (level 1, 8/15 HPs) Began as a Deep Dwarf Wizard on Oct 17, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (281 turns). Avernum the Magician (Deep Dwarf Wizard) Turns: 281, Time: 00:00:28 Health: 8/15 AC: 2 Str: 10 XL: 1 Next: 58% Magic: 3/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of remove curse {unknown} Comestibles d - a ration f - 4 chunks of flesh Skills: + Level 2.2 Dodging + Level 2.4 Stealth + Level 2.9 Spellcasting + Level 0.8 Conjurations Level 0.8 Summonings Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 17% 2 ##..... Slow Hex #....... 26% 2 ##..... Conjure Flame Conj/Fire #....... 38% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The magic dart hits the hobgoblin. You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse You butcher the hobgoblin corpse. f - 4 chunks of flesh (gained 2) Things that are here: a +0 club; a hobgoblin skeleton Your magical contamination has completely faded away. e - a +0 club There are no objects that can be picked up here. a hobgoblin skeleton e - a +0 club (weapon) A bat comes into view. A bat is nearby! The bat barely misses you. You hit the bat. You kill the bat! A goblin comes into view. It is wielding a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm , #.................. , #........#######.#. #........# #.#. , #........# #.## ,* #........#### ##.## * #.............>.... *, #.......######.#.## ,* ##.......##* ,#. #.!@......... #.....####### ,* , #.....#* ..## ##...... , * .... * * #......., *..## * #......... #. * #......... ## , ..g....... , , * ,, * * You could see a goblin (sleeping). Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Deep Dwarf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 281 | D:1 | Quit the game Vault maps used: D:1: kilobyte_arrival_exit_the_forest, chequers_serial_rivers_micro_e, kennysheep_minor_cross Action || total -------------------------++------- Melee: Unarmed || 10 Club || 1 Cast: Magic Dart || 6 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------