Dungeon Crawl Stone Soup version 0.23-a0-315-ga85b81c (webtiles) character file. 52 Avernum the Skirmisher (level 3, -2/36 HPs) Began as a Deep Dwarf Monk on Oct 13, 2018. Killed by divine providence ... invoked by an orc priest (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:02 (494 turns). Avernum the Skirmisher (Deep Dwarf Monk) Turns: 494, Time: 00:02:03 Health: -2/36 AC: 8 Str: 14 XL: 3 Next: 60% Magic: 3/3 EV: 7 Int: 10 God: Gold: 29 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . SeeInvis . f - +0 war axe (vamp) rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 chain mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 mace f - a +0 vampiric war axe (weapon) Armour b - a +0 robe e - a +0 chain mail (worn) Potions d - a potion of heal wounds {unknown} Comestibles c - 2 rations g - 3 chunks of flesh Skills: * Level 4.2 Fighting - Level 3.0 Maces & Flails - Level 3.2 Dodging - Level 2.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 * Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History g - 3 chunks of flesh You see here a howler monkey skeleton. Found a hand axe. You see here a hand axe. An orc priest comes into view. The orc priest shouts! An orc priest is nearby! An orc comes into view. It is wielding a hand axe. The orc priest invokes the aid of Beogh against you. Beogh smites you! An orc comes into view. It is wielding a flail. The orc shouts! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You slash the orc! You feel better. You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #...........#.....# ##.########.#.###.# #.# #.#...#.##### #)# #........รท... #.# #####.##.###. #.#,, , , , ......# #. #.# , ....#..###. #.############*#<.#... #....@oo..... #..#... #..###########.#..#... #..# , ,..#.#..#... #..# #.#.#..#... #..# #, ,,#.#.#..#... #..# *#.####.#.#..#.8. #..#. .......#.#..#).. #..#.#####........#... #.!............##.. You could see an orc priest and an orc. Vanquished Creatures A howler monkey (D:4) A worm (D:4) 3 orcs (D:4) A bat (D:4) A giant cockroach (D:3) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Deep Dwarf Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 363 | D:4 | Found Xocoim's General Store. 389 | D:4 | Reached skill level 3 in Fighting 403 | D:4 | Reached XP level 2. HP: 20/28 MP: 2/2 441 | D:4 | Noticed a howler monkey 458 | D:4 | Killed a howler monkey 458 | D:4 | Reached skill level 4 in Fighting 458 | D:4 | Reached XP level 3. HP: 18/36 MP: 3/3 491 | D:4 | HP: 1/36 [orc priest/divine providence (10)] 494 | D:4 | Killed from afar by an orc priest Vault maps used: D:1: mrwooster_arrival_statue_3 D:2: eat_drink_and_be_merry_uskayaw, uniq_terence D:3: minmay_misc_feat_more_columns D:4: serial_shops, shop_statue, first_ration, minmay_tree_intersection, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 4 | 4.2 Maces & Flails | | 3.0 Dodging | | 3.2 Stealth | | 2.4 Action || total -------------------------++------- Melee: War axe || 32 Mace || 4 Eat: Ration || 1 Armor: Chain mail || 162 Dodge: Dodged || 111 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 75 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:3 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:4 | 73 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------