Dungeon Crawl Stone Soup version 0.23-a0-313-gf30bb39 (webtiles) character file. 28 Avernum the Skirmisher (level 3, 18/36 HPs) Began as a Deep Dwarf Monk on Oct 13, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (238 turns). Avernum the Skirmisher (Deep Dwarf Monk) Turns: 238, Time: 00:01:03 Health: 18/36 AC: 2 Str: 15 XL: 3 Next: 0% Magic: 3/3 EV: 13 Int: 10 God: Gold: 16 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an uncursed ring of resist corrosion {unknown} Comestibles b - a ration d - 5 chunks of flesh Skills: * Level 3.8 Fighting - Level 3.2 Dodging - Level 2.4 Stealth - Level 2.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. A kobold comes into view. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm ... , , # , , , *###....#### , # ,,, .......... ... ,,.......... , ### ** ,....... # ..#* #K.... * # *..., ,* #...# * #.# ** #...# #.# #@..# # #.#### #...# * ## #.##.## ##.#.## , .# #.#.#.## #.###.# , ,* .#####..###.####.#.##### .......## ##...รท........ # .######.# #..##.#..#####. * .# *#.#.#.##.......... * .# *..##.##.......#* You could see a kobold. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 4 bats (D:1) A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Deep Dwarf Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 95 | D:1 | Reached XP level 2. HP: 21/28 MP: 2/2 237 | D:1 | Reached XP level 3. HP: 18/36 MP: 3/3 238 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_c, hangedman_abyss_or_decor_lesser_grid Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.8 Dodging | | 3.2 Stealth | | 2.4 Unarmed Combat | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 64 Punch || 2 Armor: Robe || 12 Dodge: Dodged || 71 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------