Dungeon Crawl Stone Soup version 0.23-a0-313-gf30bb39 (webtiles) character file. 6 Avernum the Ducker (level 1, 18/21 HPs) Began as a Deep Dwarf Monk on Oct 13, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (64 turns). Avernum the Ducker (Deep Dwarf Monk) Turns: 64, Time: 00:00:34 Health: 18/21 AC: 3 Str: 14 XL: 1 Next: 75% Magic: 1/1 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . d - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.07/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery g - an uncursed ring of magical power {unknown} Scrolls e - a scroll of teleportation {unknown} Comestibles c - a ration f - 2 chunks of flesh Skills: * Level 3.1 Fighting - Level 2.6 Short Blades - Level 3.2 Dodging - Level 2.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! A kobold comes into view. It is wielding a dagger of venom. Things that are here: a club; a goblin skeleton; a kobold corpse g - a silver ring Are you sure you want to abandon this character and quit the game? (Confirm * ...........##...#... , ,,........#.#......#. ,, . ,, #......#.##....... , .. ,#......#.#........ ,...,, #......#.##....... ....,,#......#...#.#.#.# , #.... ##.#####.#.####### , #.....##)..........# , *#......@)......###.# #..............# #.# * , ...............# #.# , ...............# #.# + ............##.# #.# , ,............##.# #.. * , ............##.. ..., ,.....$......##..###> , , , There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Deep Dwarf Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 64 | D:1 | Quit the game Vault maps used: D:1: co_arrival_square_in_a_square_in_a_square Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.1 Short Blades | | 2.6 Dodging | | 3.2 Stealth | | 2.4 Action || total -------------------------++------- Melee: Short sword || 15 Armor: Robe || 3 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------