Dungeon Crawl Stone Soup version 0.23-a0-309-ge7838e6 (webtiles) character file. 0 Avernum the Ducker (level 1, 23/23 HPs) Began as a Gnoll Wanderer on Oct 11, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). Avernum the Ducker (Gnoll Wanderer) Turns: 0, Time: 00:00:09 Health: 23/23 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 15 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +2 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +2 leather armour (worn) Scrolls c - a scroll of teleportation Comestibles d - a ration Skills: + Level 6.4 Fighting + Level 4.4 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 6.4 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Avernum the Gnoll Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A kobold comes into view. It is wielding an enchanted short sword. Your library has no spells. Are you sure you want to abandon this character and quit the game? (Confirm # #K########## #.≈≈≈≈≈≈≈≈≈ # # ≈8≈≈≈≈≈≈ ≈# ..≈ 8≈≈≈≈ ≈≈### ..≈≈≈####≈≈≈... #.≈≈≈#.@#≈≈≈# ..≈≈≈#..#≈≈≈# ..≈≈≈#++#≈≈≈# ##≈≈ 8≈≈# ..≈ 8≈# ## ≈≈# ## You could see a kobold (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Avernum set off with: a +2 leather armour, a +0 short | sword, a scroll of teleportation, a ration 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 2/2 0 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_boilingwater, minmay_misc_feat_diagonals Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------