Dungeon Crawl Stone Soup version 0.23-a0-307-gc3b755d (webtiles) character file. 2 Avernum the Grave Robber (level 1, 14/15 HPs) Began as a Deep Dwarf Necromancer on Oct 10, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (33 turns). Avernum the Grave Robber (Deep Dwarf Necromancer) Turns: 33, Time: 00:00:24 Health: 14/15 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 2.1 Dodging + Level 2.4 Stealth + Level 1.7 Spellcasting + Level 4.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 3% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 ##..... Vampiric Draining Necr ##........ 11% 3 ####... Animate Dead Necr N/A 34% 4 #####.. Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The bat is severely wounded. The bat hits you. A goblin comes into view. It is wielding a club. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. Things that are here: a chunk of flesh; a bat skeleton The goblin shouts! The goblin hits you with a club. You barely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You see here a club. Are you sure you want to abandon this character and quit the game? (Confirm * , ,, , , , , ####* , ,....###############. ,............@....... ...........#######.. .......%...# , ...........# , ...........# , ####[......##### ..............# ,, ,#.##........##.## . ,###.....ยงยง...# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 33 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_pits, minmay_distorted Action || total -------------------------++------- Melee: Club || 9 Armor: Robe || 5 Dodge: Dodged || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------