Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 14 Avernum the Charlatan (level 2, 23/23 HPs) Began as a Gnoll Artificer on Oct 5, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:02:43 (819 turns). Avernum the Charlatan (Gnoll Artificer) Turns: 819, Time: 00:02:44 Health: 23/23 AC: 3 Str: 14 XL: 2 Next: 45% Magic: 6/6 EV: 14 Int: 13 God: Gold: 92 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles h - 3 tomahawks (quivered) Armour b - a +0 leather armour (worn) Wands d - a wand of enslavement (15) e - a wand of random effects (14) Scrolls i - a scroll of identify {unknown} j - a scroll of blinking {unknown} k - a scroll of immolation {unknown} m - a scroll of enchant weapon {unknown} p - a scroll of remove curse {unknown} Potions l - a potion of brilliance {unknown} n - 2 potions of degeneration {unknown} o - 2 potions of heal wounds {unknown} Comestibles f - 5 rations Skills: + Level 2.5 Fighting + Level 2.5 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 2.2 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 0.4 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 6.5 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Found a murky blue potion. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Random Effects Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The bat suddenly stops moving! The helpless bat fails to defend itself. You puncture the bat! You kill the bat! You now have 92 gold pieces (gained 15). n - 2 murky blue potions (gained 1) All of the chunks of flesh in your inventory have rotted away. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Are you sure you want to abandon this character and quit the game? (Confirm ∆ # ####.#### #.....@.# #.##.##......# # .####.# .. ..# ... .... #### There were no monsters in sight! Vanquished Creatures 4 goblins (D:1) 2 hobgoblins (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Gnoll Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 440 | D:1 | Reached XP level 2. HP: 23/23 MP: 6/6 819 | D:2 | Quit the game Vault maps used: D:1: mushboom_english_gardens D:2: grunt_ministairs_7, uniq_natasha Action || total -------------------------++------- Melee: Short sword || 1 Evoke: Wand || 16 Stab: Paralysed || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 21 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------