Dungeon Crawl Stone Soup version 0.23-a0-296-ga3b1b28 (webtiles) character file. 0 Avernum the Vexing (level 1, 17/17 HPs) Began as a Gnoll Arcane Marksman on Oct 5, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (18 turns). Avernum the Vexing (Gnoll Arcane Marksman) Turns: 18, Time: 00:00:07 Health: 17/17 AC: 2 Str: 12 XL: 1 Next: 10% Magic: 4/4 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 19 arrows (quivered) Armour e - a +0 robe (worn) Potions b - 2 potions of flight {unknown} Comestibles f - a ration Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 4.4 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 5.3 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ###..... 3% 2 ###.... Inner Flame Hex/Fire #....... 22% 3 ###.... Portal Projectile Hex/Tloc #..... 22% 3 ###.... Cause Fear Hex ###....... 24% 4 #####.. Leda's Liquefaction Hex/Erth #......... 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Found two stairs. There is a stone staircase leading down here. Found 11 poisoned needles. You see here 10 poisoned needles. Found 16 bolts. b - 2 bubbling green potions A rat comes into view. A rat is nearby! Firing (i - inventory) d - 20 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot an arrow. The arrow hits the rat! You kill the rat! Unknown command. Firing (i - inventory) d - 19 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - you Really target yourself? Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm .. #. .. ....(.. #. .## ....... ##(## ..# ..#.... #...# #.# ....... ###..(###.# ....##. ###[......#.###....##. ...................... ## #.......#.##@..#.... ...####.....#.##........ ..............##........ ≈...#...(≈≈≈≈..#.....### ≈§......≈≈≈≈≈≈...#...# ≈≈......≈≈><≈≈...#..... ≈≈......≈.≈≈≈≈...####### ≈..####..≈≈≈≈....# .. ##.........# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Gnoll Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 18 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_pits, skrybe_limestone_x, serial_bayou_lake_a Action || total -------------------------++------- Fire: Shortbow || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------